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Author Topic: Starbound - We have lift off.  (Read 995227 times)

LeoLeonardoIII

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Re: Starbound - We have lift off.
« Reply #6105 on: December 19, 2013, 07:14:26 pm »

Watch them make a short character of 3x1 who then has a dig area of 2x2.

I think the dig area and the placement of multiple blocks at a time is a problem. I prefer the mine craft/terraria method of affecting one block at a time.
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The Expedition Map
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BigD145

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Re: Starbound - We have lift off.
« Reply #6106 on: December 19, 2013, 07:26:08 pm »

What about those of us that hold the shift key? Pixies need love too.
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Darkmere

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Re: Starbound - We have lift off.
« Reply #6107 on: December 19, 2013, 07:26:50 pm »

I think the dig area and the placement of multiple blocks at a time is a problem. I prefer the mine craft/terraria method of affecting one block at a time.

Hold shift.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Slayerhero90

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Re: Starbound - We have lift off.
« Reply #6108 on: December 19, 2013, 07:29:28 pm »

Not sure if you're comedically missing the point, but that's two Florans, and one is crouching.
Can a person not simply be hoping to play as short humanoids? Anything to shave off a block from the character model, because I swear the most annoying thing about this game right now is that the dig radius is 3x3 and the character's size 4xwhatever.
It's 4x2.
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My tumblr.
Yeah no I don't haunt here anymore. Peace

Flying Dice

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Re: Starbound - We have lift off.
« Reply #6109 on: December 19, 2013, 08:10:14 pm »

Personally I like it. The Terraria system was always so tedious, and the area mining combined with differing material strengths makes for a much more interesting experience, while also making it easier to clear tunnels and veins of material. What I would like to see, though, is a way to toggle single-block mode. As for the mining area, I think that'd be a good way to implement tiered matter manipulators: give them a 4x4 radius and speed better than picks, but slightly slower than drills.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Andux

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Re: Starbound - We have lift off.
« Reply #6110 on: December 19, 2013, 08:32:06 pm »

So I found this on my home planet: ???



Damn it, game; in this house, we obey the laws of fluid dynamics! :P
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Execute/Dumbo.exe

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Re: Starbound - We have lift off.
« Reply #6111 on: December 19, 2013, 08:35:28 pm »

I'm guessing that would be the house being pre-generated and air being in that spot of hydrophobia, but that doesn't make it any less cool.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Twi

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MaximumZero

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Re: Starbound - We have lift off.
« Reply #6113 on: December 19, 2013, 10:25:41 pm »

How would I tell if anyone is on a given server?
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

MaximumZero

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Re: Starbound - We have lift off.
« Reply #6114 on: December 19, 2013, 10:28:46 pm »

FAKEDIT: Ask.
I did ask, smartass. I asked here.:P What I want to know is, does Starbound have a /who or /whois command?

Forsaken's server seems awfully lonely right now.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Aklyon

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Re: Starbound - We have lift off.
« Reply #6115 on: December 19, 2013, 10:31:29 pm »

Server commands are nonexistent until they get added.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Twi

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Re: Starbound - We have lift off.
« Reply #6116 on: December 19, 2013, 10:31:57 pm »

You could poke the aklyserver! We have music, as you may have guessed. :P
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MaximumZero

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Re: Starbound - We have lift off.
« Reply #6117 on: December 19, 2013, 10:32:14 pm »

Boo! Alright, I'll try another server.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Rose

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Re: Starbound - We have lift off.
« Reply #6118 on: December 19, 2013, 10:47:58 pm »

I play occasionally on forsaken's server, but I'm still in the beginning.
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sambojin

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Re: Starbound - We have lift off.
« Reply #6119 on: December 19, 2013, 10:51:20 pm »


Damn it, game; in this house, we obey the laws of fluid dynamics! :P

It's an obvious quantum effect related to very funky hats. As well as sparkly stuff and generalized coolness.

Damn it man, your character has so much style that even the water stands back impressed. Once again proving that hats are important, in computer games at least.
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It's a game. Have fun.
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