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Author Topic: Starbound - We have lift off.  (Read 995146 times)

Dorsidwarf

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Re: Starbound - We have lift off.
« Reply #6075 on: December 19, 2013, 01:10:54 pm »

Would I be able to join in on that server?
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Ultimuh

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Re: Starbound - We have lift off.
« Reply #6076 on: December 19, 2013, 01:29:38 pm »

Speaking of servers, Aklyon's server is still chugging along. Our homeworld continues to be worked on, complete with a statue of the Great Toad that defies categorization. :P

can one join without having to create a new character, or must we create a new character?
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Aklyon

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Re: Starbound - We have lift off.
« Reply #6077 on: December 19, 2013, 01:35:03 pm »

Either way is fine, the homeworld is in Alpha anyway.
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Imofexios

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Re: Starbound - We have lift off.
« Reply #6078 on: December 19, 2013, 02:53:13 pm »

Umm are the few people getting scattered around different servers or we gathering up on Aklyons one?
I find it more enjoyable to play with many than alone :)
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Imofexios

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Re: Starbound - We have lift off.
« Reply #6079 on: December 19, 2013, 02:57:51 pm »

*sighs* Can't we stick together for once :D ?
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LeoLeonardoIII

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Re: Starbound - We have lift off.
« Reply #6080 on: December 19, 2013, 02:59:34 pm »

Scattered. Annoyingly.

No difference between the servers, yet we've ended up with three. Which has resulted in a split populace.

I think that, at some point, what I'll do is join a larger, non-bay12 server. I want to play with a decent amount of people, but the fact bay12 keeps making umpteen servers for the same thing tends to make that pretty hard.
You should make a single server that everyone can join, combining all the benefits of the other three!
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Sappho

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Re: Starbound - We have lift off.
« Reply #6081 on: December 19, 2013, 03:01:40 pm »

I think part of the reason the group is split is because the servers are so unstable for now. I know Forsaken's needs to be reset every couple of hours or so. If we have multiple servers going, it increases the chances that we'll be able to actually connect when we want to play.

Maybe we can consolidate later, when the multiplayer is more stable. Or maybe we can make each of the servers have a different purpose. One for vanilla, one for mods, one for RP... That sort of thing?

Culise

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Re: Starbound - We have lift off.
« Reply #6082 on: December 19, 2013, 03:03:08 pm »

Scattered. Annoyingly.

No difference between the servers, yet we've ended up with three. Which has resulted in a split populace.

I think that, at some point, what I'll do is join a larger, non-bay12 server. I want to play with a decent amount of people, but the fact bay12 keeps making umpteen servers for the same thing tends to make that pretty hard.
You should make a single server that everyone can join, combining all the benefits of the other three!
At which point we end up with four servers.  This feels familiar. ^_^
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LeoLeonardoIII

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Re: Starbound - We have lift off.
« Reply #6083 on: December 19, 2013, 03:06:38 pm »

Exactly what I was referencing.
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Culise

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Re: Starbound - We have lift off.
« Reply #6084 on: December 19, 2013, 03:07:30 pm »

Exactly what I was referencing.
Ah.  That went right over my head; I'm a bit too literal, it seems. ^_^
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Kaitol

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Re: Starbound - We have lift off.
« Reply #6085 on: December 19, 2013, 03:11:39 pm »

Hey. Eventually they've talked about adding stargates that can link servers ingame. So people can congregate together wherever others are.
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MagmaMcFry

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Re: Starbound - We have lift off.
« Reply #6086 on: December 19, 2013, 03:18:12 pm »

Hey. Eventually they've talked about adding stargates that can link servers ingame. So people can congregate together wherever others are.
Awesome. That is the one feature I've waited so long for games to start doing.
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Imofexios

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Re: Starbound - We have lift off.
« Reply #6087 on: December 19, 2013, 03:21:46 pm »

Brilliant. Now we all can have our own little servers :D haha
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Imofexios

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Re: Starbound - We have lift off.
« Reply #6088 on: December 19, 2013, 03:22:08 pm »

Brilliant. Now we all can have our own little servers :D haha
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Dorsidwarf

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Re: Starbound - We have lift off.
« Reply #6089 on: December 19, 2013, 03:23:54 pm »

So, are the IPs for the servers buried somewhere in the thread?
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