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Author Topic: Starbound - We have lift off.  (Read 995169 times)

Frumple

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Re: Starbound - We have lift off.
« Reply #6060 on: December 18, 2013, 10:05:38 pm »

I believe what you're actually looking for is "Mine is the face that will roll the heavens!"

Now I'm just wondering if someone could make that, just... free form. Fly through everything, in any direction, and make it explode ahahaheheheheeee.
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Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Infuriated

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Re: Starbound - We have lift off.
« Reply #6061 on: December 18, 2013, 10:12:18 pm »

Quote from: Execute/Dumbo.exe
So the giant flowers on top of their heads is either to use for bees getting.... Ahem, 'baby juice' stuck on their legs to go to other florans and pollinate them, or the flowers are basically something to attract other florans to pollinate each other.
Pfft. Plump Helmet Floran master race reporting in, enjoy my spores infesting & impregnating your socksss.
« Last Edit: December 18, 2013, 10:14:50 pm by Infuriated »
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BlackFlyme

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Re: Starbound - We have lift off.
« Reply #6062 on: December 18, 2013, 10:16:09 pm »

This:
Spoiler (click to show/hide)
Plus this:
Spoiler (click to show/hide)
Plus this:
Spoiler (click to show/hide)
Means it won't be much longer until I'll be able to play MetroidBound. We're just missing a few other misc. power-ups.

I've already found a mod that adds a Chozo statue, plus the missile/super missile power-ups as decorative items, in addition to several other SNES game items.
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Sirus

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Re: Starbound - We have lift off.
« Reply #6063 on: December 18, 2013, 10:22:28 pm »

Eh. Problem is a lot of the SNES stuff just doesn't mesh well with Starbound's art style. Though I would kill for craftable Metroid armors c:
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Star Wars: Age of Rebellion OOC Thread

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majikero

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Re: Starbound - We have lift off.
« Reply #6064 on: December 18, 2013, 10:27:00 pm »

What's the first one called?
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IronTomato

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Re: Starbound - We have lift off.
« Reply #6065 on: December 18, 2013, 10:28:25 pm »

What's the first one called?
The one where he's running through walls?
That's shinesparking. Took me so long to figure out how it works in Super Metroid.

EDIT: Nevermind, you wanted to know what it was called, I don't know.
« Last Edit: December 18, 2013, 10:42:33 pm by IronTomato »
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BlackFlyme

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Re: Starbound - We have lift off.
« Reply #6066 on: December 18, 2013, 10:33:35 pm »

Here's the Metroid armour. It's purely cosmetic, I believe.

http://community.playstarbound.com/index.php?resources/full-varia-suit-release-1.206/

I think that more detailed items do stand out a bit too much, but I like the gimmick of the SNES items.

Highly detailed armours are a definite no for me though, it just looks too strange when you move.
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Sirus

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Re: Starbound - We have lift off.
« Reply #6067 on: December 18, 2013, 10:40:23 pm »

Noice. Time to make a human female. Or maybe an Avian for that authentic Chozo feel.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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Dorsidwarf

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Re: Starbound - We have lift off.
« Reply #6068 on: December 19, 2013, 04:54:36 am »

Do we have a server for Starbound running?
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Ultimuh

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Re: Starbound - We have lift off.
« Reply #6069 on: December 19, 2013, 04:59:43 am »

Do we have a server for Starbound running?
Forsaken has a server and we should have built a town somewhere..
Altough for some reason.. Whenever I try to return to said planet with the town.. there is no town.. I wonder if somehow things got messed up somewhere..
And yes, I did follow the exact coordinates in the Beta sector.
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olemars

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Re: Starbound - We have lift off.
« Reply #6070 on: December 19, 2013, 05:05:10 am »

Favorite critter so far. Looks like a cross between Roger from American Dad and Zoidberg. Also breaks the unwritten rules of Starbound critters by being both adorable and not hostile.
Spoiler (click to show/hide)

And I love the terrain generator
Spoiler (click to show/hide)
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Dorsidwarf

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Re: Starbound - We have lift off.
« Reply #6071 on: December 19, 2013, 06:03:17 am »

Hmm... The traders at my local village all shout "Buy or sell" at me, but I can't seem to sell things.
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Max White

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Re: Starbound - We have lift off.
« Reply #6072 on: December 19, 2013, 06:10:46 am »

And I love the terrain generator
Spoiler (click to show/hide)
That bridge and lake are actually an imposed structure, similar to the small houses and camps you can find around, rather the result of natural generation. While pretty cool at first, once you have come across three or four that are identical in shape, just a different color dirt block, it seems less impressive.

Just thought you ought to know.

Meta

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Re: Starbound - We have lift off.
« Reply #6073 on: December 19, 2013, 07:40:48 am »

Do we have a server for Starbound running?
Forsaken has a server and we should have built a town somewhere..
Altough for some reason.. Whenever I try to return to said planet with the town.. there is no town.. I wonder if somehow things got messed up somewhere..
And yes, I did follow the exact coordinates in the Beta sector.
Yeah, the town disappeared just after I started building my house. :(
But, well, I'm waiting for the next patch, with the home teleporter, to once again build a town somewhere on the server.

And, from what I read, the numerous server crash come from a memory leak. I don't know whether or not this bug will be corrected in the next patch, but I hope so.
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Twi

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Re: Starbound - We have lift off.
« Reply #6074 on: December 19, 2013, 09:19:35 am »

Speaking of servers, Aklyon's server is still chugging along. Our homeworld continues to be worked on, complete with a statue of the Great Toad that defies categorization. :P

Also an NPC cage housing unit!
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