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Author Topic: Starbound - We have lift off.  (Read 997111 times)

Sappho

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Re: Starbound - We have lift off.
« Reply #5700 on: December 14, 2013, 07:21:14 am »

I found a thing.


Beta sector, x=29592950 y=20343258,  Beta Lyncis Minoris I d, straight down from teleporter landing

When the tiny house and lampposts are mined they only drop pixels.
I have seen those as well.
Makes me think of those tiny construction workers in Fraggle Rock.
Or just the Fraggles themselves.

The Doozers, who build everything out of radish starch? Which the fraggles promptly eat, which makes the Doozers build more?
Yes, the Doozers.

I used to fantasize about eating those little sugar houses they built. Oh god, the nostalgia...

Reudh

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Re: Starbound - We have lift off.
« Reply #5701 on: December 14, 2013, 08:07:19 am »

Also, i have found digging down through gravel or sand is a fine way to harvest ores - displaced from the sand, they turn into items and trickle down with the sand/gravel to where you're digging, most of the time.

Skyrunner

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Re: Starbound - We have lift off.
« Reply #5702 on: December 14, 2013, 08:11:23 am »

Meanwhile, mining with a stone pickaxe in direstone is a terrible experience.
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Moogie

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Re: Starbound - We have lift off.
« Reply #5703 on: December 14, 2013, 08:19:45 am »

No non-standard race mods yet, I wonder if they're even possible? I kinda want to mod in Skaven or something.
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

Frumple

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Re: Starbound - We have lift off.
« Reply #5704 on: December 14, 2013, 08:29:00 am »

No non-standard race mods yet, I wonder if they're even possible? I kinda want to mod in Skaven or something.
Eh? Unless you mean something fancier than those things?
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Sappho

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Re: Starbound - We have lift off.
« Reply #5705 on: December 14, 2013, 08:42:19 am »

I've been reading the 6th Dune series novel and playing around on a desert planet. I'm thinking of building an Arrakis. Obviously there are no giant worms, but I can pick a really big planet, build large cave villages and seal off the water, and create an interesting roleplaying environment. I could even try to learn a bit about modding and try to mod in melange as an ore, if that's possible, and ways to refine it into... everything.

Moogie

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Re: Starbound - We have lift off.
« Reply #5706 on: December 14, 2013, 09:07:05 am »

No non-standard race mods yet, I wonder if they're even possible? I kinda want to mod in Skaven or something.
Eh? Unless you mean something fancier than those things?

They're all "humanoid", except for the penguin. I spoke briefly with the author of that mod, and they said something about using a modified tech to edit the hitbox and other variables, but I don't think they've actually uploaded that version anywhere yet. The penguin mod that's currently up is basically just a graphics replacer and does not solve the various issues with armour and item placement.
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

BigD145

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Re: Starbound - We have lift off.
« Reply #5707 on: December 14, 2013, 09:10:48 am »

How would you even deal with handedness without hands?
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jhxmt

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Re: Starbound - We have lift off.
« Reply #5708 on: December 14, 2013, 09:45:26 am »

How would you even deal with handedness without hands?

Wingedness.  :P

Edit: are the racial abilities in yet?  I've been cave-diving (literally) with my hylotl character, and I can't see much/any difference in time I can spend underwater without drowning.
« Last Edit: December 14, 2013, 09:52:00 am by jhxmt »
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Darkmere

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Re: Starbound - We have lift off.
« Reply #5709 on: December 14, 2013, 10:24:50 am »

are the racial abilities in yet?

Nope.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

jhxmt

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Re: Starbound - We have lift off.
« Reply #5710 on: December 14, 2013, 10:45:14 am »

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Try slaughtering a ton of animals, meat makes less decisions than animals.

Why Your Ramps Don't Work
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The Darkling Wolf

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Re: Starbound - We have lift off.
« Reply #5711 on: December 14, 2013, 11:13:19 am »

Aren't the racial abilities tied to armour anyway?
It's not that Hylotl can breath underwater, they just know the secret of creating SCUBA gear.
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Kaitol

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Re: Starbound - We have lift off.
« Reply #5712 on: December 14, 2013, 11:25:54 am »

That subjects kinda fuzzy. Apparently glitch are going to eventually have a battery stat instead of hunger or something, and need to recharge in daylight or bright light sources. It would be kind of awkward to have that tied to racial armors. Avian gliding on the other hand, really only makes sense with armor.
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jhxmt

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Re: Starbound - We have lift off.
« Reply #5713 on: December 14, 2013, 11:33:57 am »

Hmm, I think I've found a bug in multiplayer.  Anyone else confirm this one?

Start a multiplayer game with at least one other person.  Join their party/get them to join yours.  Be on the same planet together.

Now, you can beam to their ship and they can beam to yours.  Both of you beam to their ship.  Now have your character use their pilot computer.

You can select a destination, hit go, it takes the fuel...and apparently nothing happens.

No.  What happens is that YOUR ship, that you're not currently on, heads to that destination...using the fuel from your FRIEND'S ship.

You can verify by beaming back down from your friend's ship to the (starting) planet, then beaming back to your ship and finding yourself suddenly in orbit of another world.

This does mean that you've both suddenly got fuel-free transportation between those two worlds though.  This presumably scales linearly with number of players (I haven't tried with more than two).  :P
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Quote from: beefsupreme
Try slaughtering a ton of animals, meat makes less decisions than animals.

Why Your Ramps Don't Work
How To Breach A Volcano Safely

Guardian G.I.

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Re: Starbound - We have lift off.
« Reply #5714 on: December 14, 2013, 12:02:59 pm »

I've found an Avian airship with a lot of chests containing valuable stuff inside. Will the crew turn hostile to me if I take their supplies?
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this means that a donation of 30 dollars to a developer that did not deliver would equal 4.769*10^-14 hitlers stolen from you
that's like half a femtohitler
and that is terrible
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