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Author Topic: Starbound - We have lift off.  (Read 997110 times)

Frumple

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Re: Starbound - We have lift off.
« Reply #5685 on: December 14, 2013, 02:37:17 am »

Does anyone else find it freaking hilarious that burning enemies provide light? I always get a kick out of that.
Poisoned ones too, I think.

It's pretty great.
Poisoned critters light up like a gigantic neon brothel sign. Bloody things give off more light than a freaking torch, from what I've seen. It's faintly ridiculous.
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Kaitol

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Re: Starbound - We have lift off.
« Reply #5686 on: December 14, 2013, 02:50:06 am »

Maybe its highly radioactive poison?
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MaximumZero

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Re: Starbound - We have lift off.
« Reply #5687 on: December 14, 2013, 02:51:48 am »

I've noticed, too, that the burned status effect still happens underwater. I was really hoping that wasn't the case. Stupid alien napalm.
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Knight of Fools

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Re: Starbound - We have lift off.
« Reply #5688 on: December 14, 2013, 02:53:45 am »

Maybe its highly radioactive poison?

Is there any other kind worth using?
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Sean Mirrsen

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Re: Starbound - We have lift off.
« Reply #5689 on: December 14, 2013, 03:09:41 am »

I've noticed, too, that the burned status effect still happens underwater. I was really hoping that wasn't the case. Stupid alien napalm.
It does happen, but in my experience of jumping into water while on fire, it only happened once, then immediately went out with a puff of smoke. Lucky timing coincidence?
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alexandertnt

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Re: Starbound - We have lift off.
« Reply #5690 on: December 14, 2013, 03:39:51 am »

All the damage numbers and "Blocked" indicator-text-things give off small red/blue light too. Trying to picture how that would look from my characters perspective is funny.

I placed my doctor spawner in the 3D scanner and scanned it, expecting to be able to fabricate more. It got erased and I cant print it :'(.
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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!

Max White

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Re: Starbound - We have lift off.
« Reply #5691 on: December 14, 2013, 03:55:04 am »

I'm pretty sure we have been over this... DON'T SCAN THE SPAWNERS!
I kind of hope they are a temporary measure, and in the future you will be able to recruit NPCs and either leave them on your ship or take them with you planetside.

Darkmere

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Re: Starbound - We have lift off.
« Reply #5692 on: December 14, 2013, 03:57:18 am »

There's a bunch of odd stuff going on with the 3D printer right now. some stuff has a value but you can't make more (durasteel furniture and the like that you can make), some stuff gets scanned but won't be printable (oil lanterns) and some stuff you can't make OR scan, so... tough I guess.

In other news, the build your own ship mods are awesome. There'd need to be something impressive with the vanilla ship upggrades to make me go back to using them from this point on.

I'm pretty sure we have been over this... DON'T SCAN THE SPAWNERS!
I kind of hope they are a temporary measure, and in the future you will be able to recruit NPCs and either leave them on your ship or take them with you planetside.

I think NPC party members was on the "to do" list at one point, along with many, many other things. Perhaps the pokeymans are a trial run of that same elementary framework.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
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freeformschooler

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Re: Starbound - We have lift off.
« Reply #5693 on: December 14, 2013, 04:09:06 am »

Oh man, we can pokecapture the little guard robots in overworld structures, can't we? This is gonna be awesome.
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alexandertnt

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Re: Starbound - We have lift off.
« Reply #5694 on: December 14, 2013, 04:23:14 am »

I'm pretty sure we have been over this... DON'T SCAN THE SPAWNERS!

Oh damn it, I thought maby it was hidden in some sublist or category filter or something. NOOooo my doctor spawner! I made a little living cell in my ship and everything.

I have found some other stuff that gets erased when you scan it. They all seem to cost 75 pixels when you scan them, so im going to use that as some sort of heuristic and not scan things that cost 75 pixels to scan.
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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!

Sappho

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Re: Starbound - We have lift off.
« Reply #5695 on: December 14, 2013, 05:55:07 am »

Is there a handy list somewhere of currently-working mods with download links? I keep hearing about lots of them but I don't know where exactly to find them, or which ones are finished and working as of now. I definitely want to be able to modify my ship, and I like the idea of growing mushrooms and flowers as well.

I know I should learn how to mod but whenever I see code something in my brain runs and hides in the corner, sobbing, rocking back and forth with its hands over its ears. The DF stuff is doable because it looks like plain text, but the Starbound stuff looks like CODE and I black out whenever I look at it.

EDIT: Nevermind, found it! http://community.playstarbound.com/index.php?threads/mod-library.43251/
« Last Edit: December 14, 2013, 06:08:38 am by Sappho »
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Deon

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Re: Starbound - We have lift off.
« Reply #5696 on: December 14, 2013, 06:30:37 am »

That list is lacking.

Just browse the http://community.playstarbound.com/index.php?resources/
There're categories and stuff.
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Ultimuh

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Re: Starbound - We have lift off.
« Reply #5697 on: December 14, 2013, 06:45:21 am »

I found a thing.


Beta sector, x=29592950 y=20343258,  Beta Lyncis Minoris I d, straight down from teleporter landing

When the tiny house and lampposts are mined they only drop pixels.
I have seen those as well.
Makes me think of those tiny construction workers in Fraggle Rock.
Or just the Fraggles themselves.
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Reudh

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Re: Starbound - We have lift off.
« Reply #5698 on: December 14, 2013, 06:56:17 am »

I found a thing.


Beta sector, x=29592950 y=20343258,  Beta Lyncis Minoris I d, straight down from teleporter landing

When the tiny house and lampposts are mined they only drop pixels.
I have seen those as well.
Makes me think of those tiny construction workers in Fraggle Rock.
Or just the Fraggles themselves.

The Doozers, who build everything out of radish starch? Which the fraggles promptly eat, which makes the Doozers build more?

Ultimuh

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Re: Starbound - We have lift off.
« Reply #5699 on: December 14, 2013, 07:10:09 am »

I found a thing.


Beta sector, x=29592950 y=20343258,  Beta Lyncis Minoris I d, straight down from teleporter landing

When the tiny house and lampposts are mined they only drop pixels.
I have seen those as well.
Makes me think of those tiny construction workers in Fraggle Rock.
Or just the Fraggles themselves.

The Doozers, who build everything out of radish starch? Which the fraggles promptly eat, which makes the Doozers build more?
Yes, the Doozers.
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