Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 377 378 [379] 380 381 ... 565

Author Topic: Starbound - We have lift off.  (Read 993667 times)

Leonon

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #5670 on: December 13, 2013, 11:34:32 pm »

I found a thing.


Beta sector, x=29592950 y=20343258,  Beta Lyncis Minoris I d, straight down from teleporter landing

When the tiny house and lampposts are mined they only drop pixels.
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #5671 on: December 13, 2013, 11:44:21 pm »

You horrible thing, you. Tiny people lived in those homes.
Logged

Twi

  • Bay Watcher
  • ✨heterotemporality✨
    • View Profile
Re: Starbound - We have lift off.
« Reply #5672 on: December 13, 2013, 11:45:20 pm »

This has never stopped me from smashing them. IT's still eerie.

Also, why are bricks ore-bearing geological layers? :P
Logged

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #5673 on: December 13, 2013, 11:46:52 pm »

I found a thing.


Beta sector, x=29592950 y=20343258,  Beta Lyncis Minoris I d, straight down from teleporter landing

When the tiny house and lampposts are mined they only drop pixels.
I love those things. There's a layer on the server, too.
Logged

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Starbound - We have lift off.
« Reply #5674 on: December 13, 2013, 11:53:41 pm »

Question: Do lantern sticks provide warmth?

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Starbound - We have lift off.
« Reply #5675 on: December 13, 2013, 11:57:43 pm »

Question: Do lantern sticks provide warmth?
On your back?  I don't believe so.  At that point it becomes equipment, so if it doesn't list a warmth effect then it doesn't.  Back items aren't really considered 'armor' anyways, so... really I'm not sure it'd be as straightforward to make a warm back item.

Not that having a fur cloak wouldn't be cool, I'd wear one...

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Starbound - We have lift off.
« Reply #5676 on: December 14, 2013, 12:11:37 am »

Does anyone else find it freaking hilarious that burning enemies provide light? I always get a kick out of that.
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Twi

  • Bay Watcher
  • ✨heterotemporality✨
    • View Profile
Re: Starbound - We have lift off.
« Reply #5677 on: December 14, 2013, 12:12:57 am »

Does anyone else find it freaking hilarious that burning enemies provide light? I always get a kick out of that.
Poisoned ones too, I think.

It's pretty great.
Logged

Shakerag

  • Bay Watcher
  • Just here for the schadenfreude.
    • View Profile
Re: Starbound - We have lift off.
« Reply #5678 on: December 14, 2013, 12:25:22 am »

Man, Forsaken's server has been down every time I've tried to get on :(

sambojin

  • Bay Watcher
  • Three seconds to catsplosion and counting.......
    • View Profile
Re: Starbound - We have lift off.
« Reply #5679 on: December 14, 2013, 01:00:52 am »

I'm just not sure if everyone's clear on this. You can make your own server. You can PM people you want on it. Or just make it public. Or b12 public.

Hmhnmmmn, I'm going to maliciously buy copies of Starbound before Xmas and host alpha mods on my server. Bleh. Forsaken, cheers mate, but I don't know if they get it. lol
Logged
It's a game. Have fun.

Darkmere

  • Bay Watcher
  • Exploding me won't bring back your honey.
    • View Profile
Re: Starbound - We have lift off.
« Reply #5680 on: December 14, 2013, 01:25:17 am »

I haven't been able to get a personal server running at all, actually. If I start one I can join via localhost but not over TCP, even with ports forwarded and all that. I have no idea how to even begin to troubleshoot it because the error message is basically "Nope, didn't work."
Logged
And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: Starbound - We have lift off.
« Reply #5681 on: December 14, 2013, 01:34:50 am »

I haven't been able to get a personal server running at all, actually. If I start one I can join via localhost but not over TCP, even with ports forwarded and all that. I have no idea how to even begin to troubleshoot it because the error message is basically "Nope, didn't work."
Did you allow it through your firewall? That's the mistake I made.
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Starbound - We have lift off.
« Reply #5682 on: December 14, 2013, 01:38:27 am »

I'm just not sure if everyone's clear on this. You can make your own server. You can PM people you want on it. Or just make it public. Or b12 public.

Hmhnmmmn, I'm going to maliciously buy copies of Starbound before Xmas and host alpha mods on my server. Bleh. Forsaken, cheers mate, but I don't know if they get it. lol
The point of it was to concentrate us in one place, rather than having half a dozen servers that all die because there are only two or three people who use them. Either way, I'm suspecting that the server issues are going to be resolved by optimization on the devs' end, as I distinctly remember forsaken's Terraria server always being super-stable. He's super-cool for tolerating this as much as he does.

For now: Seriously, if the server's down, at most we need one post saying "Server's down", rather than the repetitive whining. We get it, it sucks that we don't have stable, bug-free multiplayer in early beta. ничего не поделаешь. ::)
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Starbound - We have lift off.
« Reply #5683 on: December 14, 2013, 01:53:58 am »

I'm honestly having a hoot playing single player, considering I've yet to leave alpha :P

I'm more than willing to wait for more stable multiplayer. Multiplayer minecraft took hella months.

Darkmere

  • Bay Watcher
  • Exploding me won't bring back your honey.
    • View Profile
Re: Starbound - We have lift off.
« Reply #5684 on: December 14, 2013, 01:59:53 am »

I haven't been able to get a personal server running at all, actually. If I start one I can join via localhost but not over TCP, even with ports forwarded and all that. I have no idea how to even begin to troubleshoot it because the error message is basically "Nope, didn't work."
Did you allow it through your firewall? That's the mistake I made.

I told it to the first time I started up, but it couldn't hurt to check next time I'm not in the middle of building a custom starship. Thanks for the advice.
Logged
And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.
Pages: 1 ... 377 378 [379] 380 381 ... 565