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Author Topic: Starbound - We have lift off.  (Read 997048 times)

Kaitol

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Re: Starbound - We have lift off.
« Reply #5655 on: December 13, 2013, 08:34:08 pm »

*Sees enemies standing above poison water in next room. Takes out matter manipulator and remotely removes the platforms from beneath them. Cackles gleefully*

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sambojin

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Re: Starbound - We have lift off.
« Reply #5656 on: December 13, 2013, 09:02:52 pm »

Gee Deon, I wonder who could possibly be working on a massive mod-pack for the game? Bonus points if a: A lot of it gets included in the game, b: You make any pixels out of it.

Hmmmm, are there AI turrets available yet, or is it still a cludgy work-around? (a non-moving monster in a poke-ball or spawner? That looks like a turret?)

And can friend/foe/neutral status be set off items or effects? Factions ect?
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #5657 on: December 13, 2013, 09:32:49 pm »

How interesting. I've happened across a rather unusual legendary sniper rifle. Here's what it does:

-Fires a tiny, explosive projectile. Barely a few pixels across, in fact.
-They explode on contact with enemies.
-When they hit anything that isn't an enemy or destroyable prop (e.g. bushes in a jungle), they stick to the ground. They then explode either after ~4 seconds, or if an enemy steps on it.

So basically the sniper rifle shoots land mines. Sounds like it could be a pain in PvP. xD
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sambojin

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Re: Starbound - We have lift off.
« Reply #5658 on: December 13, 2013, 09:47:48 pm »

Double post, yeah ;)

Pokeball once-off mini-turrets and re-spawning wired turrets wouldn't be that hard to do as long as you made a hard-coded creature with zero movement value. Different turrets for tiers, etc.

If friendly status can be set, then great. Or party-friendly, or racial-friendly. Otherwise, drop-RUN-laugh. Or have a lever and wiring required for fortress defense spawner turrets. At least it won't keep spawning death-turrets if you turn it off.

Are there conditional statements in the raws? Or just "this does that"? Still, hyper-impregnable-fortress planets isn't bad, especially with spawner turrets. Even without friend or foe status.

ps. Flying Dice's sniper rifle sounds like a prime candidate for a high tier turret.
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werty892

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Re: Starbound - We have lift off.
« Reply #5659 on: December 13, 2013, 09:56:41 pm »

And the server is back down.... YAAAAAAAAAAAAAAAAAAAAY.

Twi

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Re: Starbound - We have lift off.
« Reply #5660 on: December 13, 2013, 09:57:18 pm »

Most interesting weapon for me has been a flamethrower assault rifle. Is pretty neat, if a bit short-ranged. Also it doesn't drain all your energy in five seconds like every other assault rifle, machine pistol and shotgun I've ever seen ever.

Also hi werty
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Sirus

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Re: Starbound - We have lift off.
« Reply #5661 on: December 13, 2013, 09:58:26 pm »

Found what looks like my first USMC facility. Just a bunker with handprint scanners, a projector, couple of security cameras...oh, and GET OUT written in what looks like blood. Floran thinks it says "Happy Birthday" :P

So aside from some cool decorative items, not much in the way of loot.
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werty892

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Re: Starbound - We have lift off.
« Reply #5662 on: December 13, 2013, 09:58:39 pm »

Most interesting weapon for me has been a flamethrower assault rifle. Is pretty neat, if a bit short-ranged. Also it doesn't drain all your energy in five seconds like every other assault rifle, machine pistol and shotgun I've ever seen ever.

Also hi werty

Hi Twi

(Psssst: This is like the 20th time you've greeted me. In this thread alone)

Shooer

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Re: Starbound - We have lift off.
« Reply #5663 on: December 13, 2013, 10:00:19 pm »

Yeah, server has locked up again.

Also the fine dining establishment and bar called The Leaky Gasket is more or less open.  Just go up from beam down at the city.
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #5664 on: December 13, 2013, 10:33:28 pm »

Huh. Found an AR that fires bullets that split into a 3-round cone in midair. Thing is, it drains my 500 energy in almost no time at all. :/
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Sirus

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Re: Starbound - We have lift off.
« Reply #5665 on: December 13, 2013, 10:38:59 pm »

I'm developing a special hatred for birds after they've knocked me off my attempted space tower twice now <_<

How the heck do you make these things anyway? I wanna hunt for asteroids.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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sambojin

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Re: Starbound - We have lift off.
« Reply #5666 on: December 13, 2013, 10:53:39 pm »

You could go all Mario and just add the blocks you need. Dirt goes a long way upward if you can jump (or double jump).

Or make it of steel. Because you can.

(still the least bay12'y thread ever if this sort of shit keeps getting asked)
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Sirus

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Re: Starbound - We have lift off.
« Reply #5667 on: December 13, 2013, 10:56:44 pm »

That's what I've been doing. Problem is birds knock me off and then I die and have to build my way back up again :P

That's why I was wondering if other people had other ideas.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Flying Dice

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Re: Starbound - We have lift off.
« Reply #5668 on: December 13, 2013, 10:58:47 pm »

That's what I've been doing. Problem is birds knock me off and then I die and have to build my way back up again :P

That's why I was wondering if other people had other ideas.
Surround yourself with dirt and shoot them through a tiny hole?
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Gunner-Chan

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Re: Starbound - We have lift off.
« Reply #5669 on: December 13, 2013, 11:00:07 pm »

Build it at an angle. That's what me and ochita did. In case of bird related accident you usually have some tower to land on.
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