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Author Topic: Starbound - We have lift off.  (Read 993489 times)

LeoLeonardoIII

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Re: Starbound - We have lift off.
« Reply #5295 on: December 11, 2013, 07:17:20 pm »

Do you fall forever until you die of old age?
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Squill

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Re: Starbound - We have lift off.
« Reply #5296 on: December 11, 2013, 07:20:19 pm »

Hope the devs add the ability to make your own ship to the vanilla game. It's probably important if it's one of the first mods made.
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fivex

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Re: Starbound - We have lift off.
« Reply #5297 on: December 11, 2013, 07:22:22 pm »

Do you fall forever until you die of old age?
There is an invisible wall at the bottom of the map
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Girlinhat

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Re: Starbound - We have lift off.
« Reply #5298 on: December 11, 2013, 07:28:45 pm »

There's a bounding box, the screen stops scrolling and you hit the edge.  Falling from beam-point to the lower edge is ~70 damage.

Gentlefish

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Re: Starbound - We have lift off.
« Reply #5299 on: December 11, 2013, 07:37:03 pm »

Hah, so you live!

Ultimuh

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Re: Starbound - We have lift off.
« Reply #5300 on: December 11, 2013, 07:37:09 pm »

Before this latest patch, one of my brothers started calling all flying enemies Cliff Racers.
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IronTomato

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Re: Starbound - We have lift off.
« Reply #5301 on: December 11, 2013, 07:40:05 pm »

Before this latest patch, one of my brothers started calling all flying enemies Cliff Racers.
Oh god why
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Max White

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Re: Starbound - We have lift off.
« Reply #5302 on: December 11, 2013, 07:42:24 pm »

Slaves to Big Ape: God of mindcontrol: Chapter II: Starbound; Histories of Cliff Racers and Pokemon.

Ultimuh

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Re: Starbound - We have lift off.
« Reply #5303 on: December 11, 2013, 07:45:57 pm »

However this latest patch seem to have nerfed flying enemies considerably.
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BlackFlyme

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Re: Starbound - We have lift off.
« Reply #5304 on: December 11, 2013, 07:47:30 pm »

However this latest patch seem to have nerfed flying enemies considerably.

Oh good, that means no more of this:
Spoiler (click to show/hide)
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #5305 on: December 11, 2013, 07:55:14 pm »

Wait, are drills in yet? If so, what patch were they in?

How strange. My post-wipe Floran can build the lanterns that were added with the patch this afternoon, but no drills. I suppose I'll have to start over if I can't get a grappling hook.
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Slayerhero90

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Re: Starbound - We have lift off.
« Reply #5306 on: December 11, 2013, 08:03:51 pm »

Yay to not being as attached to the starter planet as I was with my Floran.
Shot the UFO to death with my bow from a hole in the ground, packed up my facilities, stole some tiles from the very-close-by prison facility, and started reorganizing my ship.
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Girlinhat

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Re: Starbound - We have lift off.
« Reply #5307 on: December 11, 2013, 08:04:13 pm »

Wait, are drills in yet? If so, what patch were they in?

How strange. My post-wipe Floran can build the lanterns that were added with the patch this afternoon, but no drills. I suppose I'll have to start over if I can't get a grappling hook.
Allegedly, drills were in after the wipe.  Not sure the requirements to build though.

Sirus

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Re: Starbound - We have lift off.
« Reply #5308 on: December 11, 2013, 08:10:37 pm »

So I picked up a tech blueprint from a high-tech chest. Pulse Jump, I think it was. I used the blueprint, and I got a message about learning how to craft it, but I can't seem to find it in any of my crafting stations. Anyone got an idea?
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The Darkling Wolf

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Re: Starbound - We have lift off.
« Reply #5309 on: December 11, 2013, 08:12:08 pm »

I think you just go to the tech station to use them? Don't think there's any actual crafting involved, I may be wrong.
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