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Author Topic: Starbound - We have lift off.  (Read 997588 times)

Flying Dice

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Re: Starbound - We have lift off.
« Reply #4830 on: December 09, 2013, 11:42:54 pm »

Well it will depend on the implementation and just how much flexibility you get per weapon... I wonder how 2h swords will fare in this new system. Their biggest pro was being able to hit anywhere, so what else are you going to do for them?
Honestly, when have 2H swords not been defined by "Slow, wide arc, long range, high damage"? Other than in Claymore, I mean, but that hardly counts. Probably it'll be something similar to the hunting zweihander knife: a "high" swing that covers pretty much their current arc, and a low slash that gets down by the feet. There's not a tremendous lot you can do with a big slab of metal.

Personally I'm more interested in spears and shortswords.
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Max White

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Re: Starbound - We have lift off.
« Reply #4831 on: December 09, 2013, 11:49:44 pm »

But the point is that spears are just better than 2h swords except for the fact that you can hit higher and lower with the swords. If you can then do that with spears too, and swords remain somewhat similar, as like you said what else are you going to do with them, that kind of ruins swords.

Ibid Straydrink

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Re: Starbound - We have lift off.
« Reply #4832 on: December 09, 2013, 11:50:09 pm »

Did you guys not read what I literally just posted?

Just ruminating.
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Alkhemia

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Re: Starbound - We have lift off.
« Reply #4833 on: December 10, 2013, 12:10:02 am »

Here the change log maybe, but seems legit the update should be out tonight or so they say. http://www.reddit.com/r/starbound/comments/1siuu6/1292013_changelog_v_annoyed_koala/
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Max White

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Re: Starbound - We have lift off.
« Reply #4834 on: December 10, 2013, 12:12:06 am »

Here the change log maybe, but seems legit the update should be out tonight or so they say. http://www.reddit.com/r/starbound/comments/1siuu6/1292013_changelog_v_annoyed_koala/

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Darkmere

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Re: Starbound - We have lift off.
« Reply #4835 on: December 10, 2013, 12:12:51 am »

Here the change log maybe, but seems legit the update should be out tonight or so they say. http://www.reddit.com/r/starbound/comments/1siuu6/1292013_changelog_v_annoyed_koala/

Beat me to it. I'm almost certain it's legit, so hope they can get the patch out soon-ish.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Max White

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Re: Starbound - We have lift off.
« Reply #4836 on: December 10, 2013, 12:13:39 am »

Hopefully.
Anybody get the feeling they like reddit more than their own webpage/forum?

Gunner-Chan

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Re: Starbound - We have lift off.
« Reply #4837 on: December 10, 2013, 12:14:59 am »

It's legit. Tiy (The real one, not the shitlord that said it was uploading about an hour ago) posted that pastebin himself on the irc.

Hopefully.
Anybody get the feeling they like reddit more than their own webpage/forum?

The devs didn't put that on reddit. So I don't get why you're just repeating that. If anything they favor the IRC, twitter and their twitch streams.
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #4838 on: December 10, 2013, 12:20:56 am »

But the point is that spears are just better than 2h swords except for the fact that you can hit higher and lower with the swords. If you can then do that with spears too, and swords remain somewhat similar, as like you said what else are you going to do with them, that kind of ruins swords.
2H swords have a broad arc that will catch pretty much anything in front of you, spears have a ~15-20 degree arc that has to be aimed to be effective. So against multiple enemies, fast enemies, small enemies, and flying enemies, a 2H will probably be easier to use. Just because it can only do a couple things doesn't mean those things are bad. That's silly. Like saying that, for example, sniper rifles in a FPS are useless because they can only shoot single bullets instead of having single-shot, burst fire, and full auto firing modes.

E: Also, looking at the changelog, it's going to include secondary/special attacks. Awesome. XD

E2:
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« Last Edit: December 10, 2013, 12:23:28 am by Flying Dice »
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Darkmere

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Re: Starbound - We have lift off.
« Reply #4839 on: December 10, 2013, 12:22:19 am »

Hopefully.
Anybody get the feeling they like reddit more than their own webpage/forum?

Honestly I do, too. Reddit is... like... literate. Their forums are not.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Girlinhat

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Re: Starbound - We have lift off.
« Reply #4840 on: December 10, 2013, 12:22:46 am »

Hopefully.
Anybody get the feeling they like reddit more than their own webpage/forum?
Reddit crashes less.

Max White

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Re: Starbound - We have lift off.
« Reply #4841 on: December 10, 2013, 12:24:34 am »

I avoid both, so more of an interesting observation than criticism.

2H swords have a broad arc that will catch pretty much anything in front of you, spears have a ~15-20 degree arc that has to be aimed to be effective. So against multiple enemies, fast enemies, small enemies, and flying enemies, a 2H will probably be easier to use. Just because it can only do a couple things doesn't mean those things are bad. That's silly. Like saying that, for example, sniper rifles in a FPS are useless because they can only shoot single bullets instead of having single-shot, burst fire, and full auto firing modes.
But that is exactly what I'm saying.
Think of spears as sniper rifles, they do a lot of damage but only fire one bullet at a time, or rather do a lot of damage and only aim one direction, while 2h swords are like shotguns that fire a huge spray and hit everything, but in most games they do a lot less damage than the sniper.
Making the spear hit more directions is giving the sniper shotgun capabilities.

Just because the spear can only do a couple things doesn't mean those things are bad.

Deon

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Re: Starbound - We have lift off.
« Reply #4842 on: December 10, 2013, 12:33:24 am »

   
Suggestion complete! Now to animate all the crazy legs frames... :D
« Last Edit: December 10, 2013, 12:40:12 am by Deon »
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Sirus

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Re: Starbound - We have lift off.
« Reply #4843 on: December 10, 2013, 12:36:29 am »

That looks really good, actually :o

I hope that eventually there will just be dozens of custom armor sets, even if they are only cosmetic in nature.
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Deon

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Re: Starbound - We have lift off.
« Reply #4844 on: December 10, 2013, 12:48:57 am »

Yep, I am not going deep into modding yet, because there will be a lot of releases with new features and possible total changes to assets.

However fully animated armor sets is something that will be useful through all the beta and after the release, so I plan to slowly make as many as possible :D.
« Last Edit: December 10, 2013, 12:51:03 am by Deon »
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
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