I'm glad people are talking about compiling the suggestions and giving it to the devs. I tried that yesterday with my thread on Steam but no one came...
Here's what I posted there, feel free to take add it to the pile:
My personal impressions so far are:
1. It's fun. Definitely fun. Music is great. Controls are pretty smooth for the most part.
2. Based on the trailers and information that was used to advertise this game, I expected it to have a stronger focus on exploration and building. As it stands, there is little reason to really build anything, and exploration is hampered by the need to constantly search for more fuel, as well as the need to fight so much and get higher and higher level armor. I did not expect there to be this much combat, and I certainly didn't expect to have to fight "boss battles" just to be able to continue my exploration. This is very disappointing to me, as I'm interested primarily in the building and exploration aspects of the game.
3. The "sandbox" element is not as present as I'd like. In fact, the game is surprisingly linear. There is a forced progression that can only be avoided by sacrificing a large portion of the game's content.
What I'd like to see as improvements are:
1. Don't lock out sectors until players fight the bosses. The boss fights and combat aspects can be optional, and unlock other parts of the game and story, but shouldn't be necessary just to be able to explore more.
2. Make it free to return to your home planet, just like teleporting to your ship. You can even increase the cost to travel to other planets if you want, but if it's free to go "home," there will be a reason to actually build a base there. Building will become a real part of the game, and your choice of home planet will actually matter.
3. In fact, the travel system is a bit strange. Others have pointed out the oddity of powering your space ship with coal. I think it would make more sense (and be a LOT more fun to play) if there was a way to upgrade the navigation system. To start with, you need to gather loads of materials in order to repair something in the ship and escape your starting planet. From there, it should be possible to upgrade the ship so that it takes less fuel to travel to certain places. This would mean that as you progress, you don't have to spend so much time grinding for fuel can focus more on exploration (and combat, if you want), and also it will be easier to go back and visit places you've already been instead of saying "well, I can go back there, which I don't really need to do, and search for fuel all over again, or I can just move on."
4. Make it free to scan items with the 3d printer, and lower the cost of printing new items. There's no logical reason for it to eat your item when you scan it. The current system seems designed to prevent players from using the 3d printer. It's painful to find all these decorations and things and want more of them, but not be able to afford it without grinding like crazy for pixels. Builders want to build! Why place so many restrictions on that? In what way does it help the game to make 3d printing so difficult, at least for decorative items? Make it as expensive as you want to create combat items, but the casual players are really hurting by not being able to decorate the way we would like to, and especially since the printer eats our first (and possibly) only copy before we can even begin to print more.
Thanks to the developers for the game, for all your hard work, and for letting the community beta test and have input into the overall development process.
Regarding the 3d printer. This game was sold to me as an exploration and building game. Not a fighting game. Yes, there is fighting, but I was under the impression that that would largely be optional. Those who like fighting, can fight to their heart's content, build up better and shinier equipment, and explore the more dangerous planets. Those who prefer building and exploring can stick to the safer planets, build awesome things, and with the 3d printer, fill them with copies of objects we can't otherwise obtain.
Instead, it turns out it's a linear platformer with a set progression. You have to fight the bosses to move on. You have to advance through the tiers to access new stuff and earn more pixels. And you absolutely have to earn enough pixels, or else you... can't build (or, at least, can't decorate your place with uncraftable items).
What the hell? At no point did they say "this game is about fighting, we created these amazing building tools and showed you what you could build with them but it's not actually feasible to do that unless you fight and fight and fight."
Someone earlier said that it's a game, which means it's about progression. I disagree wholeheartedly. It's a game, which means it should be FUN. Everyone has a different idea about what makes a game fun. I was attracted to Starbound because it has the potential to be fun for more than just one group of people. It's fun for the fighters, it's fun for the explorers, it's fun for the builders. But now it turns out that the devs got the idea that the game is only about fighting and the right to build should be earned by an endless grind.
The bottom line is that making it easier to build without having to progress through these tiers does not do any harm to the game for anyone. It doesn't make the game too easy for those who want to fight, because it's a completely separate part of the game. It doesn't make the game too easy for those who want to explore, because that's a completely separate part of the game. Making scanning free and reducing the cost of printing would only make things easier for builders, who are already spending many hours of gameplay constructing their megaprojects, searching the universe for the objects we want, gathering enough fuel to travel back and forth. I'm not saying printing should be free, but why should we have to add on a further many hours of gameplay grinding for pixels, just to earn the right to print the objects we need?
Again. If you don't see a problem with the current printing system, it's because you have a different playstyle. So just ask yourself: if 3d printing of building components and decorations (not weapons/armor/etc) was cheaper, would it actually make the game worse in any way? If not, then why can't we have it?
Also, I put my seeds in a chest on my ship to free inventory space, went down exploring for a while, logged out, logged back in, and the seeds were gone. All of them. Is this a known bug? Or do I need to report it? I can't grow anything anymore... : (