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Author Topic: Starbound - We have lift off.  (Read 993189 times)

Girlinhat

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Re: Starbound - We have lift off.
« Reply #4395 on: December 07, 2013, 10:46:20 pm »

There are different shields though, the item data lists a basic and advanced shield, which have different sprites.

Neonivek

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Re: Starbound - We have lift off.
« Reply #4396 on: December 07, 2013, 10:49:11 pm »

I find getting past 2nd tier is kind of silly.

It is essentially like that Spongebob episode where he makes a perfect circle by erasing the details off of a realistic drawing of someone's face he did himself.
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azurelao

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Re: Starbound - We have lift off.
« Reply #4397 on: December 07, 2013, 10:54:51 pm »

Is there a server most of the people play on? Does anyone mind giving the IP?
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coolio678

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Re: Starbound - We have lift off.
« Reply #4398 on: December 07, 2013, 11:03:30 pm »

So I raided my first dungeon. Luckily, it was an Avian tomb, and I was an Avian named Sunfeet. I really liked having the first-hand knowledge of what the masks on the walls meant, and the gongs, etc. It had a pretty cool atmosphere. Granted, the AI is a bit thick right now, so the guards shuffled toward me in single file, saying "You killed [bird name]!" before getting chopped themselves.
For loot I got several stim packs of various colors, some silver bars and gold ore, bones, books, meat (yum), and an absolute buttload of crappy weapons (That is actually what the game classified them as). I'm now planning on taking the bricks and various statues, and converting my house into an Avian temple kinda thing.

« Last Edit: December 07, 2013, 11:05:07 pm by coolio678 »
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Dwarves passing by get good thoughts from the mist of water and exploding felines.
Anyone of the equivalent to the royal bloodline in a nomadic group would have a sun tattooed on their hand, or a scrotum on their forehead (it's a little-known fact that fraternities are based off of long-forgotten tribes).

Darkmere

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Re: Starbound - We have lift off.
« Reply #4399 on: December 07, 2013, 11:18:22 pm »

Shields have different block values based on the level you find them at. I found one in a USCM base that had better blocking than the one I was using. Old one I still took 5 damage, new one is a complete block.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

BigD145

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Re: Starbound - We have lift off.
« Reply #4400 on: December 07, 2013, 11:29:26 pm »

Really? I've had the same shield for awhile now and the level of the enemy determines how much damage I take. Another AP scaling thing?
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umiman

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Re: Starbound - We have lift off.
« Reply #4401 on: December 07, 2013, 11:34:12 pm »

I found a piece of USMC lore, too. Can't remember the exact writing, but it was basically a retreat order, ordering all remaining human military bases to be on high alert.
USCM.

alexandertnt

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Re: Starbound - We have lift off.
« Reply #4402 on: December 07, 2013, 11:50:58 pm »

Found some Avian lore. "The Kluex Delusion" by Rochard Hawking.

I laughed.
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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!

Kaitol

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Re: Starbound - We have lift off.
« Reply #4403 on: December 07, 2013, 11:56:32 pm »

I started on a planet with two USCM bases. Found about four lore. One where some guy talked about wanting to go topside and his CO bitching him out for saying he saw a bird person and a plant person talking to each other and telling him to go to the shrink. And another saying they were opening all USCM bases to the local populous' because the aliens kept thinking they were shops. Also pondered the possibility of alien recruits.

Other two were previously stated.
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Seriyu

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Re: Starbound - We have lift off.
« Reply #4404 on: December 08, 2013, 12:01:22 am »

I like that they're fleshing out the races this way, it's neat!

Max White

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Re: Starbound - We have lift off.
« Reply #4405 on: December 08, 2013, 12:05:14 am »

I find getting past 2nd tier is kind of silly.

It is essentially like that Spongebob episode where he makes a perfect circle by erasing the details off of a realistic drawing of someone's face he did himself.
...
Can this analogy actually be explained?

Girlinhat

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Re: Starbound - We have lift off.
« Reply #4406 on: December 08, 2013, 12:15:38 am »

I'll take a swing at "a lot more contrived than it needs to be"

Max White

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Re: Starbound - We have lift off.
« Reply #4407 on: December 08, 2013, 12:20:37 am »

Ah... Yea.
Also Burrhus Skinner would be turning in his grave at the sheer amount of pixels all these things cost! If you can't make combat fun enough that we would opt into it, the solution isn't to force it on us with this grinding...

Flying Dice

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Re: Starbound - We have lift off.
« Reply #4408 on: December 08, 2013, 12:23:17 am »

Wait, are you talking about armor/weapons or printing stuff from the 3D printer? Because in the case of the former I don't think I ever had to grind pixels; one full surface exploration or surface->hell dig usually nets at a bare minimum a few thousand, assuming you don't die repeatedly. By top tier, I easily make 5k pixels just circumnavigating an X-sector world.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Max White

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Re: Starbound - We have lift off.
« Reply #4409 on: December 08, 2013, 12:28:54 am »

The game in general.
A cost to scan is the high of forcing people to part with their money just to make them grind more.
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