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Author Topic: Starbound - We have lift off.  (Read 996971 times)

alway

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Re: Starbound - We have lift off.
« Reply #4320 on: December 07, 2013, 02:53:14 pm »

The thing that annoys me thus far is a lack of special attributes on armor. Just having those 3 stats is boring. I want rocket boots, invisibility cloaks, all that fun wearable tech that makes armor interesting.

I'm actually kinda growing fond of the current combat system. Going down to a level 30 planet, fresh out of beta sector, feels really great. Everything on the planet will kill me and lay eggs in my chest; which is exactly how a dangerous alien planet should feel! You can then find a decent level 30 weapon pretty easy, making the rest of gamma sector essentially a "You can 1-shot them, and they can 1-shot you" sort of affair; which feels great to me. It's a hostile alien place, in which not paying attention will result in a quick death.
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Sappho

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Re: Starbound - We have lift off.
« Reply #4321 on: December 07, 2013, 02:55:20 pm »

Nothing is secured. You could raid someones home on a server just fine. Same for their ship.

Really? I swear I remember hearing something about securing your home planet so no one could mess with your stuff on a multiplayer server. Is it just not in yet, or did they change their minds?

Frumple

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Re: Starbound - We have lift off.
« Reply #4322 on: December 07, 2013, 02:59:06 pm »

Things learned in latest go: Water (liquids in general?) will happily drain out of a hole in the backwall, at least on the surface. Haven't tested below background transition, yet.

Fishcritter brineapple makes you go a lot faster, as well as jump higher... and apparently gives a nice chunk of regen, as well, and possibly heat, too. Tis pretty sexy.

Also legendary weapons can apparently get nice! Got a bonesword thing, that fires off an explosion that erupts into five arcing bone projectiles. It digs through soft material faster than my gold pickaxe, due to the notable larger block destruction radius.

And... has anyone else ran into the apex music player, yet? It... it is a thing.

Really? I swear I remember hearing something about securing your home planet so no one could mess with your stuff on a multiplayer server. Is it just not in yet, or did they change their minds?
Fairly sure it's just not in yet.
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hachnslay

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Re: Starbound - We have lift off.
« Reply #4323 on: December 07, 2013, 03:08:37 pm »


And... has anyone else ran into the apex music player, yet? It... it is a thing.


yes - it's in the apex living quarters top floors. the ones with free reeducation in the basement.

on a sidenote: I will stop playing this alpha now. it is in no way feature complete.
once it hits beta i will be back.
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Frumple

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Re: Starbound - We have lift off.
« Reply #4324 on: December 07, 2013, 03:12:35 pm »

That's actually not where I found it, I don't believe (the reeducation was in a different building well off in the distance, though part of the same (bloody huge) complex), but if you've turned it on you know of what I speak.

E:Actually, ..\assets\sfx\objects\jungeloveall.ogg. For the curious.
« Last Edit: December 07, 2013, 03:15:49 pm by Frumple »
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Gunner-Chan

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Re: Starbound - We have lift off.
« Reply #4325 on: December 07, 2013, 03:16:30 pm »

That record player is an abomination. I'm going to make it my mission to destroy each and every one I find.
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SHAD0Wdump

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Re: Starbound - We have lift off.
« Reply #4326 on: December 07, 2013, 03:18:24 pm »

That record player is an abomination. I'm going to make it my mission to destroy each and every one I find.
And I'm going to make a point to play every one we find together so you take immediate notice.

... That and trolling you.
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Gunner-Chan

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Re: Starbound - We have lift off.
« Reply #4327 on: December 07, 2013, 03:19:18 pm »

One of these days ill fill your ship with barbed wire.
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Baneling

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Re: Starbound - We have lift off.
« Reply #4328 on: December 07, 2013, 03:25:38 pm »

One of the Apex building things has a basement reminiscent somewhat of an Aperture testing chamber, and said basement is filled with tesla spikes. Those sound like a fun thing to introduce to a ship en masse.
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Ultimuh

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Re: Starbound - We have lift off.
« Reply #4329 on: December 07, 2013, 03:31:24 pm »

One of the Apex building things has a basement reminiscent somewhat of an Aperture testing chamber, and said basement is filled with tesla spikes. Those sound like a fun thing to introduce to a ship en masse.
So Big Ape is essentially Cave Johnson?
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Baneling

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Re: Starbound - We have lift off.
« Reply #4330 on: December 07, 2013, 03:33:51 pm »

Nah. Not enough flaming lemons or idiotic diet aids in the Apex labs.
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Ultimuh

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Re: Starbound - We have lift off.
« Reply #4331 on: December 07, 2013, 03:34:55 pm »

Nah. Not enough flaming lemons or idiotic diet aids in the Apex labs.
That could be modded in, anyone up for the task? :p
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Gunner-Chan

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Re: Starbound - We have lift off.
« Reply #4332 on: December 07, 2013, 03:37:01 pm »

Nah. Not enough flaming lemons or idiotic diet aids in the Apex labs.
That could be modded in, anyone up for the task? :p

WAIT.

Doesn't banana bread currently light you on fire?!
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Baneling

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Re: Starbound - We have lift off.
« Reply #4333 on: December 07, 2013, 03:47:56 pm »

That sounds...bizarre. I guess it pretty much fits in with the carnivorous plants, medieval robots with mammaries and sky pirates in a sci-fi setting.

As an aside, fivex, could I have the IP/password for your server?
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Ultimuh

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Re: Starbound - We have lift off.
« Reply #4334 on: December 07, 2013, 03:49:57 pm »

As an aside, fivex, could I have the IP/password for your server?
I could need access to it as well.
Do I have to make a new character tough? I don't mind really.
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