Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 286 287 [288] 289 290 ... 565

Author Topic: Starbound - We have lift off.  (Read 993588 times)

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #4305 on: December 07, 2013, 01:41:35 pm »

The Orwellian society they have is interesting. Pretty nice decorations all over their bases, too.

I kind of wonder how any of the civilizations are still alive. The largest establishments they have are a few dozen members at most, unless you're in the border sectors and the major cities are located elsewhere. Earth was apparently destroyed, too.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Starbound - We have lift off.
« Reply #4306 on: December 07, 2013, 01:44:18 pm »

So when is this save-breaking patch supposed to happen?
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #4307 on: December 07, 2013, 01:49:31 pm »

sssssooooon
Probably a couple days.

I'm going back to Kerbals for a bit. No reason to play until EVERYTHING CHANGES.
Logged

Sappho

  • Bay Watcher
  • AKA Aira; Legendary Female Gamer
    • View Profile
    • Aira Plays Games
Re: Starbound - We have lift off.
« Reply #4308 on: December 07, 2013, 01:50:09 pm »

I believe they said they'd take the weekend to finish it. So Monday maybe, or possibly tomorrow night?

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Starbound - We have lift off.
« Reply #4309 on: December 07, 2013, 01:50:17 pm »

Cool. Once that happens I might pop up a 24/7 server.
Logged

Xardalas

  • Bay Watcher
  • Being bored and stuff.
    • View Profile
Re: Starbound - We have lift off.
« Reply #4310 on: December 07, 2013, 02:07:43 pm »

That'd be nice. Though I can see other peeps raiding other peep's home's thinking their dungeons. :P
Logged

Darkmere

  • Bay Watcher
  • Exploding me won't bring back your honey.
    • View Profile
Re: Starbound - We have lift off.
« Reply #4311 on: December 07, 2013, 02:10:08 pm »

The more I think about it the more pleased I am with the revamp of combat. I think the game could have been okay with the current system if (and only if) they implemented another... say, 2 tiers of armor for every difficulty. If said armor was generic only (semi-forcing you to lose your race-specific bonuses for 2/3 of a tier every tier), that would still be sets at *2 and *8 levels every tier, so another 80 armor sets that you're constantly changing just to keep up. If you wanted to keep the racial bonuses, that's another 560 sets (including novakids) that need to be made, so it's far, FAR more efficient for them just to rework the combat balance as is and keep the release schedule mildly sane. I do hope there's a bit of hidden variance on the easy/normal/hard enemies per each content tier to keep combat fresher.

I also hope (and honestly assume this is the case) that there will be more critter attacks added in later. I'm looking at this stage as exactly what they promised: most of the advanced systems are out and will be added later once the base game is stable on as many platforms as possible. From their descriptions it seems like they'll add in stuff one mechanical system at a time to test each one adequately instead of dumping in the whole mess and having a massive convoluted bug report jumble to sift through before they can even begin fixing issues.

Plus it gives me new stuff to play with every patch for a while, and then on release when the story and questing system goes in I can have something new to look forward to then, as well.
Logged
And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Starbound - We have lift off.
« Reply #4312 on: December 07, 2013, 02:10:26 pm »

Or doing graffiti with the paintgun. I did that to an Apex lab, wrote "Humen wuz hear" across the walls.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Starbound - We have lift off.
« Reply #4313 on: December 07, 2013, 02:20:19 pm »

I was redecorating my ship and I put a glitch clock on the wall.

Suddenly, tick... tock... tick... tock...
This is incredibly satisfying and I have no idea hwy.
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

cerapa

  • Bay Watcher
  • It wont bite....unless you are the sun.
    • View Profile
Re: Starbound - We have lift off.
« Reply #4314 on: December 07, 2013, 02:21:29 pm »

Or doing graffiti with the paintgun. I did that to an Apex lab, wrote "Humen wuz hear" across the walls.
...

I need a paintgun now.
Logged

Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Sappho

  • Bay Watcher
  • AKA Aira; Legendary Female Gamer
    • View Profile
    • Aira Plays Games
Re: Starbound - We have lift off.
« Reply #4315 on: December 07, 2013, 02:24:51 pm »

That'd be nice. Though I can see other peeps raiding other peep's home's thinking their dungeons. :P

I'm pretty sure you can't raid someone's home planet. You can visit but not take/destroy things, something like that. But you can set up dungeons on non-home planets full of loot for the taking...

Ohhhh this is gonna be fun.

Gunner-Chan

  • Bay Watcher
  • << IT'S TIME >>
    • View Profile
Re: Starbound - We have lift off.
« Reply #4316 on: December 07, 2013, 02:26:36 pm »

Nothing is secured. You could raid someones home on a server just fine. Same for their ship.
Logged
Diamonds are combustable, because they are made of Carbon.

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Starbound - We have lift off.
« Reply #4317 on: December 07, 2013, 02:31:41 pm »

I was redecorating my ship and I put a glitch clock on the wall.

Suddenly, tick... tock... tick... tock...
This is incredibly satisfying and I have no idea hwy.
I just jumped to a new planet with the ticking clock. This is the best thing ever.
I can now warp trough time.
« Last Edit: December 07, 2013, 02:34:34 pm by miauw62 »
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

rabidgam3r

  • Bay Watcher
  • bruh
    • View Profile
Re: Starbound - We have lift off.
« Reply #4318 on: December 07, 2013, 02:39:46 pm »

Obviously we must now mod in a TARDIS ship.
Soon.
Soon...
Logged
Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

BigD145

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #4319 on: December 07, 2013, 02:45:30 pm »

Will it be bigger enough on the inside?
Logged
Pages: 1 ... 286 287 [288] 289 290 ... 565