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Author Topic: Starbound - We have lift off.  (Read 994148 times)

Antur

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Re: Starbound - We have lift off.
« Reply #4110 on: December 06, 2013, 05:47:10 pm »

Why i can't make higher tier tools without making the one tier below.. I have not seen a single piece of gold ore since i started playing. Finding stuff like scientist clothes or freeze ray is cool, hopefully there's more non-standard stuff like that coming. And i seriously hope that higher-tier mining equipment are NOT pickaxes. We got goddamned spaceship but no mining drill ?
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fivex

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Re: Starbound - We have lift off.
« Reply #4111 on: December 06, 2013, 05:50:46 pm »

Fivex, what's up (or rather down) with your server?
I had a blackout. Again.
It's back up.
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Girlinhat

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Re: Starbound - We have lift off.
« Reply #4112 on: December 06, 2013, 05:54:08 pm »

Why i can't make higher tier tools without making the one tier below.. I have not seen a single piece of gold ore since i started playing. Finding stuff like scientist clothes or freeze ray is cool, hopefully there's more non-standard stuff like that coming. And i seriously hope that higher-tier mining equipment are NOT pickaxes. We got goddamned spaceship but no mining drill ?
I'm convinced that a diamond pickaxe isn't very good.  It's just extremely heavy, and able to bash through terrain.  After all, it's layered with a stone core, covered in copper, silver, gold, platinum, and an outer shell of diamond.

Ultimuh

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Re: Starbound - We have lift off.
« Reply #4113 on: December 06, 2013, 05:55:22 pm »

Why i can't make higher tier tools without making the one tier below.. I have not seen a single piece of gold ore since i started playing. Finding stuff like scientist clothes or freeze ray is cool, hopefully there's more non-standard stuff like that coming. And i seriously hope that higher-tier mining equipment are NOT pickaxes. We got goddamned spaceship but no mining drill ?
I'm convinced that a diamond pickaxe isn't very good.  It's just extremely heavy, and able to bash through terrain.  After all, it's layered with a stone core, covered in copper, silver, gold, platinum, and an outer shell of diamond.
that sounds so.. Dwarfy..
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Girlinhat

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Re: Starbound - We have lift off.
« Reply #4114 on: December 06, 2013, 05:57:17 pm »

Also worth noting, to all those who wish to dig deeper!

Dig at the beam-down spot.  When you beam down again, it'll deliver you to the lowest block on the location.  Doing this, the Terraria Hellevator becomes extremely effective.  The only problem, is getting back up...

Flying Dice

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Re: Starbound - We have lift off.
« Reply #4115 on: December 06, 2013, 06:11:46 pm »

Also worth noting, to all those who wish to dig deeper!

Dig at the beam-down spot.  When you beam down again, it'll deliver you to the lowest block on the location.  Doing this, the Terraria Hellevator becomes extremely effective.  The only problem, is getting back up...

Additionally, if you build on your beamdown spot, you will arrive at the ground floor of your structure.
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SharpKris

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Re: Starbound - We have lift off.
« Reply #4116 on: December 06, 2013, 06:16:59 pm »

Also worth noting, to all those who wish to dig deeper!

Dig at the beam-down spot.  When you beam down again, it'll deliver you to the lowest block on the location.  Doing this, the Terraria Hellevator becomes extremely effective.  The only problem, is getting back up...

i find login off and in to be the temporary solution atm.
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The Darkling Wolf

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Re: Starbound - We have lift off.
« Reply #4117 on: December 06, 2013, 06:18:04 pm »

Why i can't make higher tier tools without making the one tier below.. I have not seen a single piece of gold ore since i started playing. Finding stuff like scientist clothes or freeze ray is cool, hopefully there's more non-standard stuff like that coming. And i seriously hope that higher-tier mining equipment are NOT pickaxes. We got goddamned spaceship but no mining drill ?
I'm convinced that a diamond pickaxe isn't very good.  It's just extremely heavy, and able to bash through terrain.  After all, it's layered with a stone core, covered in copper, silver, gold, platinum, and an outer shell of diamond.
By that point it's not a pickaxe, it's a sledgehammer.
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Sirus

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Re: Starbound - We have lift off.
« Reply #4118 on: December 06, 2013, 06:30:30 pm »

Also worth noting, to all those who wish to dig deeper!

Dig at the beam-down spot.  When you beam down again, it'll deliver you to the lowest block on the location.  Doing this, the Terraria Hellevator becomes extremely effective.  The only problem, is getting back up...
Break out a section of backwall at the bottom. You can now beam up.
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Seriyu

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Re: Starbound - We have lift off.
« Reply #4119 on: December 06, 2013, 06:31:44 pm »

Also worth noting, to all those who wish to dig deeper!

Dig at the beam-down spot.  When you beam down again, it'll deliver you to the lowest block on the location.  Doing this, the Terraria Hellevator becomes extremely effective.  The only problem, is getting back up...

If you build little three block notches in the wall, you can jump up, hug the wall, and land in them withotu actually being in them. Then you make another on the same wall, jump, hug the wall, again, repeat. It's handy! (Also that backwall trick only works above a certain Y level)

Also while the progression is totally messed up right now, I feel like the system could work if they put some effort into it, as they certainly seem to be doing.

kisame12794

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Re: Starbound - We have lift off.
« Reply #4120 on: December 06, 2013, 06:32:49 pm »

Doesn't work beyond a certain depth though.
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #4121 on: December 06, 2013, 06:43:10 pm »

Yeah, it's a fundamental problem, not a superficial one. No amount of work will make a linear grindfest into a freeform sandbox. A good linear grindfest, maybe, but if I wanted one of those there are plenty of other, better candidates.

Oh, and tier 3+ are meaningless. The armor and weapons for each successive tier are just +1 armor/AP.
« Last Edit: December 06, 2013, 06:51:56 pm by Flying Dice »
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Elephant Parade

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Re: Starbound - We have lift off.
« Reply #4122 on: December 06, 2013, 06:47:22 pm »

Can you mess with the backwalls? For example, could I give my above-ground base one?
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Kaitol

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Re: Starbound - We have lift off.
« Reply #4123 on: December 06, 2013, 06:50:21 pm »

Right-click
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Seriyu

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Re: Starbound - We have lift off.
« Reply #4124 on: December 06, 2013, 06:58:07 pm »

The issue is, Terraria was a linear grindfest, and nobody seemed to mind that. If the fact that you can jump planets is what's causing people to dismiss this as non sandboxy, then starbound may as well literally be terraria 2.0, as that was the big THING that was differentiating it.

I think planets could use a bit more variation, and they could work on making every planet worthwhile on some level, so you have more of a reason to hang around and actually dig around a little to find goodies, because I definitely agree it's ab ummer to run over the top of the planet, raid all the structures, and teleport out, but it's not like there isn't treasure underground, there's just a lot more of it above ground.

If treasure scaled with depth, I feel like it would do a lot more to encourage hanging out on particular planets for more then a surface tour.
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