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Author Topic: Starbound - We have lift off.  (Read 997370 times)

Fikes

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Re: Starbound - We have lift off.
« Reply #3945 on: December 06, 2013, 02:26:57 am »

I am assuming from the long list of replies over the last 2 days that the game is worth getting?

Girlinhat

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Re: Starbound - We have lift off.
« Reply #3946 on: December 06, 2013, 02:34:54 am »

TIL: Cave-ins are freaking insane.

What?! You can cave in? Oh god!
Sand and gravel cave in, it's glorious.

Max White

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  • Still not hollowed!
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Re: Starbound - We have lift off.
« Reply #3947 on: December 06, 2013, 02:42:32 am »

I think they should make the ship bigger... Or allow you to buy an upgrade. Or allow you to buy a new ship from a list of ships each with their own layout.

Girlinhat

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Re: Starbound - We have lift off.
« Reply #3948 on: December 06, 2013, 02:44:19 am »

I think they should make the ship bigger... Or allow you to buy an upgrade. Or allow you to buy a new ship from a list of ships each with their own layout.
On the website, they're listed as "starter ships"

fivex

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Re: Starbound - We have lift off.
« Reply #3949 on: December 06, 2013, 02:54:34 am »

Spoiler: Tier 3 (click to show/hide)
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Max White

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Re: Starbound - We have lift off.
« Reply #3950 on: December 06, 2013, 03:02:23 am »

Spoiler: Tier 3 (click to show/hide)
Spoiler (click to show/hide)

fivex

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Re: Starbound - We have lift off.
« Reply #3951 on: December 06, 2013, 03:05:32 am »

Spoiler: Tier 3 (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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Max White

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Re: Starbound - We have lift off.
« Reply #3952 on: December 06, 2013, 03:10:05 am »

Spoiler: Tier 3 (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Flying Dice

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Re: Starbound - We have lift off.
« Reply #3953 on: December 06, 2013, 03:36:54 am »

Spoiler: Tier 3 (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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I remember reading that non-atmospheric moons were going to be barren, lifeless or sparsely populated hunks of rock with unique environmental challenges. I hope that they do eventually take this course, as I like the idea of a quiet and secluded moonbase to build, craft, and experiment from.

Speaking of biomes, has anyone encountered anything but forest, arid, desert, snow, and moon-type planets? I've yet to sight an ocean, lava, or savannah...

I've seen some grassland planets; my singleplayer home is on one.

Spoiler (click to show/hide)
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Skyrunner

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Re: Starbound - We have lift off.
« Reply #3954 on: December 06, 2013, 03:43:53 am »

Though my armor is still 3, I borrowed a 17 apen weapon from namad8 and ventured onto his planet! I killed three scary beasties and then got instagibbed. q_q
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Darkmere

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Re: Starbound - We have lift off.
« Reply #3955 on: December 06, 2013, 03:52:13 am »

Quick tips I haven't seen mentioned:
You can have multiple usable techs installed, but only one at a time is active. Select the active tech by clicking on it on the character screen. Morph ball tech is activated by pressing F.

Moons do seem to have greater mineral density, but they also are shallower than a normal planet so you can dig through and hit the good stuff very quickly. I spent an hour digging through bedrock fruitlessly looking for gold, then doubled my stocks in 20 minutes on a single moon.

Z switches the items in the left and right mouse button. Since you can't rebind it... take the Z key off of your keyboard to prevent dying when YOUR SHIELD IS SUDDENLY ON LMB FOR SOME FU---- *ahem*

**and some general ramblings**
I'm curious how the balancing process in beta phase 2 is going to go. Right now it looks like they're just shoveling in a bunch of stuff to see what breaks, with lots of content pushes later, which is great because that's what testing is for.  There do seem to be huge power discrepancies, though.

I'm hoping the Tier 2 boss fight is a placeholder. The Tier 1 has its own movement and custom attacks, while everything on T2 is just copypasted from critters... and the numbers are ridiculously unbalanced so.... give it time, maybe?
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Seriyu

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Re: Starbound - We have lift off.
« Reply #3956 on: December 06, 2013, 03:55:21 am »

Patch is downloading! Namely that one that makes pixels much less of a pain in the ass. Note, updates may well wipe your save, I don't know if this one specifically will. Beta is beta.

Sappho

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Re: Starbound - We have lift off.
« Reply #3957 on: December 06, 2013, 04:06:16 am »

Oh Jesus... I finally have some time to try out this game and it starts downloading an update. It's been going 20 minutes and it's only at 33%. By the time it's done, I'll be out the door. Maybe I won't get to try beta after all, if every time I try to play, I have to wait hours for an update... : (

Seriyu

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Re: Starbound - We have lift off.
« Reply #3958 on: December 06, 2013, 04:08:55 am »

Updates are pretty frequent, I don't know if they'll be as such for very long though, as a lot of the crashes and such do seem to have been fixed up! It largely depends on precisely how fast they want to shovel content into the game to test, I'd imagine. Hope you get the chance sonoer rather then later!

Gunner-Chan

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Re: Starbound - We have lift off.
« Reply #3959 on: December 06, 2013, 04:11:17 am »

As far as I know I think patches might be an almost daily thing until the first phase is gone. They especially need the windows XP issues fixed still.
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Diamonds are combustable, because they are made of Carbon.
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