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Author Topic: Starbound - We have lift off.  (Read 995139 times)

Neonivek

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Re: Starbound - We have lift off.
« Reply #3765 on: December 05, 2013, 12:21:57 pm »

To a certain extent the fact that you can plop down a fire to entirely negate the danger of cold (beyond annoyance) does limit things a bit
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Canisaur

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Re: Starbound - We have lift off.
« Reply #3766 on: December 05, 2013, 12:23:11 pm »

So, does every planet have a breathable atmosphere?  Or do you need some sort of breathing apparatus for some places?
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hachnslay

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Re: Starbound - We have lift off.
« Reply #3767 on: December 05, 2013, 12:27:19 pm »

... "This item needs to have a description set"
x5

My starting planet was awesome.

Name: Alpha 30 per 40 III
x 53348776
y 80698936

castle with 2k pixel loot and hostile inhabitants on the opposite side of the forest planet - half of the planet is one giant flower field, in case you need petals.
arid level 2 planet in the same system: sliiiiime. and sewage blocks - almost as if the planet was some kind of giant sewage disposal site.
deeper down the arid planet has obsidian - back in an hour when i'm done digging through that...
lots of gold - beacon was cheesed. updating "soon"  -  but first i explore the rest of the system.
« Last Edit: December 05, 2013, 01:53:34 pm by hachnslay »
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Dutchling

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Re: Starbound - We have lift off.
« Reply #3768 on: December 05, 2013, 12:28:25 pm »

Steam thinks Starbound still runs after crashing. Does anybody know a way to fix this without restarting Steam?
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Culise

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Re: Starbound - We have lift off.
« Reply #3769 on: December 05, 2013, 12:30:12 pm »

Steam thinks Starbound still runs after crashing. Does anybody know a way to fix this without restarting Steam?
CTRL+ALT+DELETE to bring up the Task Manager, pick the Processes tab, select "Starbound.exe", click "End Process" button.  That worked for me, at least.
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Dutchling

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Re: Starbound - We have lift off.
« Reply #3770 on: December 05, 2013, 12:31:29 pm »

Steam thinks Starbound still runs after crashing. Does anybody know a way to fix this without restarting Steam?
CTRL+ALT+DELETE to bring up the Task Manager, pick the Processes tab, select "Starbound.exe", click "End Process" button.  That worked for me, at least.
I mean crash as in it also closed. There is no starbound.exe or anything else that smells like starbound running atm.
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Deon

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Re: Starbound - We have lift off.
« Reply #3771 on: December 05, 2013, 12:31:52 pm »

Even no launcher running?
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Dutchling

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Re: Starbound - We have lift off.
« Reply #3772 on: December 05, 2013, 12:33:40 pm »

Even no launcher running?
No. It was there before the crash though.
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qurvax

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Re: Starbound - We have lift off.
« Reply #3773 on: December 05, 2013, 12:44:40 pm »

Just found this:

Spoiler (click to show/hide)

What's can go wrong...?
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Twi

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Re: Starbound - We have lift off.
« Reply #3774 on: December 05, 2013, 12:49:42 pm »

OOh, Apex. Shiny.

Meanwhile, I FINALLY got molten core by cheeesing the hell out of the ufo. Now let's see if I can just make the damn 300 pixels and get the darn metalworking station to advance to the dang next tier.
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Mephisto

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Re: Starbound - We have lift off.
« Reply #3775 on: December 05, 2013, 12:53:20 pm »

I'm getting jelly of everyone's finds.

On my main world, I have so far found:

Two clothiers living out in the woods, one of who might not sell stuff to me anymore after I accidentally shot her
One doctor guy living in a medieval tower
Three hostiles with energy rifles, just hanging out on a hillside

In hindsight, the hostiles might not have started hostile. Them attacking might have been in response to another accidental shooting. After killing the first attacker, I catch a glimpse of one of the others saying "You killed <name>", though that might be a reference to South Park.
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BigD145

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Re: Starbound - We have lift off.
« Reply #3776 on: December 05, 2013, 12:57:01 pm »

I keep finding neat things on snow planets and moons, but I'm not a penguin so I can't even stay long.
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SharpKris

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Re: Starbound - We have lift off.
« Reply #3777 on: December 05, 2013, 01:01:09 pm »

the beta sector needs some serious balancing
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kisame12794

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Re: Starbound - We have lift off.
« Reply #3778 on: December 05, 2013, 01:02:30 pm »

Well, beta is beta. The game, not the sector.
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Meta

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Re: Starbound - We have lift off.
« Reply #3779 on: December 05, 2013, 01:11:44 pm »

Basic changelog for tonight's version:
Quote from: Tiyuri
So the forums are horribly overloaded right now, despite being on blisteringly fast servers. So I figured I'd post this here in the mean time.

    Massively reducing the pixel cost (sometimes eliminating it entirely) on early weapons/armor. You can build a refinery in later tiers to turn ores of all kinds into pixels. (done)

    Make the refinery appear earlier in the game (done)

    Reduced fuel costs a bit to go to other planets (done)

    Tweaked wording of starter quests to encourage exploring of more planets. (done)

    Added hunting knife weapon that also makes monsters drop meat (done)

    Pixel loss on death reduced to 20% for testing, might change further (done)

    [16:27] <Mortvert> Tiy_, Also, could you make silver more visible, please? (Done)

    Added new armor that provides a good amount of warmth early on in the game at the sacrifice of armor levels. (done)

    Tweaked the UFO boss to make him smash blocks. (done)

    Also make him a little bit easier by changing him to level 9 from level 10 (done)

    Revamping the warmth bar to make it more obvious (suggestion by thedbp on reddit) http://i.imgur.com/O2IYd6k.png (done)

    Increase mining speed a little (done)

    Add numbers above the hotbar slots http://i.imgur.com/qTJiFrS.png (done)

    Tons of bug fixes

    Bartwe is working on the windows XP issues, not sure yet if it'll be done by tonight but fingers crossed.

This is just what I've done so far this morning, I'll add to this list as more is added for tonights update.
Source:
http://www.reddit.com/r/starbound/comments/1s620n/some_of_the_changes_coming_tonight/
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