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Author Topic: Starbound - We have lift off.  (Read 996662 times)

Twi

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3240 on: December 04, 2013, 11:57:25 am »

Blah!

*Twi impatiently waits for email. :v*
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qurvax

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3241 on: December 04, 2013, 11:58:50 am »

He's "playing" a joke extrapolated from the prior discussion - i.e. what would happen if the player mined out the whole planet.

But i guess he would need to put all that stuff somewhere, no?

And, i have my medal from WT!
« Last Edit: December 04, 2013, 12:04:10 pm by qurvax »
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Neyvn

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3242 on: December 04, 2013, 12:00:34 pm »

So many betas I want, at least this one I am sure I got.... Right.... Fuck can't remember..........
Gah is there a way to check, this is like that Kickstarter game I thought I Kicked but didn't....
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Knight of Fools

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3243 on: December 04, 2013, 12:01:46 pm »

I recall reading a blog about compressing data that's in tile format. Generally they divide the world into chunks, each of which remembers the RNG formula for its individual chunk (Influenced by chunks around it, of course - Depending on the cleverness of the programmer and the size of the chunks, you won't even notice the chunks).

Once something in that chunk changes it has to store each block inside that manually rather than using a formula to generate it, unless everything in that chunk is standardized (Such as mining out an entire chunk), in which case it just says "everything in this chunk is empty air". Even "empty" is considered to be a standard tile in most games like this, thus taking up memory, so it's critical to performance to have something like this running so the game doesn't slog down into Hard Drive Killer Land when most of the map is literally empty air.

I imagine Starbound has some variation of what the blog was talking about.


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Ultimuh

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3244 on: December 04, 2013, 12:02:05 pm »

*Twi impatiently waits for email. :v*
*Ultimuh does the same.*
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miauw62

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3245 on: December 04, 2013, 12:02:34 pm »

VALVETIME STRIKES AGAIN.
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Kaje

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3246 on: December 04, 2013, 12:02:47 pm »

What time is this supposed to be launching/what time are we supposed to be receiving emailed instructions on how to play?
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Neonivek

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3247 on: December 04, 2013, 12:03:16 pm »

What time is this supposed to be launching/what time are we supposed to be receiving emailed instructions on how to play?

1pm EST
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Twi

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Kaje

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3249 on: December 04, 2013, 12:05:14 pm »

Cheers! I shall play a few more FIFA 14 matches on the PS4 then...
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The Darkling Wolf

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3250 on: December 04, 2013, 12:06:11 pm »

They'll be emailing out Steam keys as far as I can tell.
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Knight of Fools

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3251 on: December 04, 2013, 12:06:47 pm »

Here's a countdown if you're interested in browsing the wiki.

Here's another one if you're interested in watching one of the devs program some stuff and play the game. Or whatever he's doing.

Both count down to exactly 10:00 AM Pacific Time.

For those wishing to twiddle their sweaty little fingers in anticipation with a proper countdown.
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Neonivek

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3252 on: December 04, 2013, 12:07:27 pm »

And even then they can have errors.
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rabidgam3r

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3253 on: December 04, 2013, 12:08:12 pm »

Sweaty fingers? Check.
Impatience? Check.
Lightheaded because who needs food when you're gonna have Starbound? Check to oblivion.

Let's do dis.

* rabidgam3r twiddles fingers.
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Ibid Straydrink

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Re: Starbound - Commencing countdown... Engines on!
« Reply #3254 on: December 04, 2013, 12:08:47 pm »

And even then they can have errors.

Shhhhhhhhh. We're pretending that's not true right now.
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