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Author Topic: Starbound - We have lift off.  (Read 994454 times)

Flying Dice

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Re: Starbound - A flat yet infinite universe.
« Reply #2205 on: August 04, 2013, 09:11:32 pm »

Increasingly larger images of the Imperial Aquila, one would assume.
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quinnr

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Re: Starbound - A flat yet infinite universe.
« Reply #2206 on: August 04, 2013, 09:13:20 pm »

I believe somebody on the forums said that the animation for traveling is about a minute long? Not totally sure on that number, though.
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Nelia Hawk

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Re: Starbound - A flat yet infinite universe.
« Reply #2207 on: August 04, 2013, 11:05:07 pm »

space travel spoiler:
Spoiler (click to show/hide)
« Last Edit: August 04, 2013, 11:23:47 pm by Nelia Hawk »
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #2208 on: August 05, 2013, 12:07:12 am »

I believe somebody on the forums said that the animation for traveling is about a minute long? Not totally sure on that number, though.

That is mostly because traveling is a hidden loading screen. The game is generating the system while it is "flying".
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scriver

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Re: Starbound - A flat yet infinite universe.
« Reply #2209 on: August 05, 2013, 12:55:42 am »

I think travel time does depend on how far your destination is, but I hardly think it would ever take more than 2 minutes.

Pay $1 to travel there immediately!
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Love, scriver~

jocan2003

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Re: Starbound - A flat yet infinite universe.
« Reply #2210 on: August 05, 2013, 01:49:38 am »

I think travel time does depend on how far your destination is, but I hardly think it would ever take more than 2 minutes.

Pay $1 to travel there immediately!
Oh the war if that happens... i can tell you it will NOT be pretty....

15 minute minute after they annonce micro-payment to travel faster.
http://www.youtube.com/watch?v=_mcJAI6oRYY
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Chattox

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Re: Starbound - A flat yet infinite universe.
« Reply #2211 on: August 05, 2013, 05:44:44 am »

I think travel time does depend on how far your destination is, but I hardly think it would ever take more than 2 minutes.

Pay $1 to travel there immediately!

Don't even joke about that, dude
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

Maldevious

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Re: Starbound - A flat yet infinite universe.
« Reply #2212 on: August 05, 2013, 07:01:12 am »

Pay $1.99 for 24-hour earplugs, drowning out the constant chorus of "Never Gonna Give You Up" on trumpet from your fellow players! Or get three sets of plugs for $4.99!
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Chattox

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Re: Starbound - A flat yet infinite universe.
« Reply #2213 on: August 05, 2013, 07:04:48 am »

And this is why I'm glad EA has nothing to do with this game xD
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

hemmingjay

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Re: Starbound - A flat yet infinite universe.
« Reply #2214 on: August 05, 2013, 08:37:14 am »

From yesterday
"Bartwe (with a small assist from me) continued working on bugfixes and trying his mad dash of trying to get starbound working under Visual Studio.  There’s a good reason we’re doing this, and it’s because the way we compile on windows is getting old and finicky and creaky (MinGW) and it’s causing us a lot of headaches.  Well, to be frank supporting even the latest latest MSVC compiler is giving us headaches too, but it’s nice to have options :P  This I think is JUST about working finally, so woo."

WTF? This is the sort of problems their design policy is leading to. These are things that are normally designed from the ground up because they cause massive compatibility problems later on otherwise. Ugh!
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Sergius

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Re: Starbound - A flat yet infinite universe.
« Reply #2215 on: August 05, 2013, 11:23:44 am »

They should've used Eclipse or some other kind of cross platform IDE instead of just the MingW compiler...
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Chattox

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Re: Starbound - A flat yet infinite universe.
« Reply #2216 on: August 05, 2013, 11:29:06 am »

From yesterday
"Bartwe (with a small assist from me) continued working on bugfixes and trying his mad dash of trying to get starbound working under Visual Studio.  There’s a good reason we’re doing this, and it’s because the way we compile on windows is getting old and finicky and creaky (MinGW) and it’s causing us a lot of headaches.  Well, to be frank supporting even the latest latest MSVC compiler is giving us headaches too, but it’s nice to have options :P  This I think is JUST about working finally, so woo."

WTF? This is the sort of problems their design policy is leading to. These are things that are normally designed from the ground up because they cause massive compatibility problems later on otherwise. Ugh!

I thought the same thing. It's a bit of a hugely fundamental change considering how "finished" the game is. My optimism for this game is started to drop, somewhat :(
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

Sergius

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Re: Starbound - A flat yet infinite universe.
« Reply #2217 on: August 05, 2013, 11:49:09 am »

I think travel time does depend on how far your destination is, but I hardly think it would ever take more than 2 minutes.

Pay $1 to travel there immediately!

Don't even joke about that, dude

AFAIK thatis a thing in Star Trek Online and LotRO.
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Chattox

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Re: Starbound - A flat yet infinite universe.
« Reply #2218 on: August 05, 2013, 12:12:57 pm »

AFAIK thatis a thing in Star Trek Online and LotRO.

....seriously?
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

Sarzael

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Re: Starbound - A flat yet infinite universe.
« Reply #2219 on: August 05, 2013, 12:14:42 pm »

« Last Edit: August 30, 2013, 03:54:50 pm by Sarzael »
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