I am told that they have not ruled out the July 29th date for first public access but it is not the most likely date. The programming structure is odd in that the game is playable and has a lot of content ready to be plugged in but that there are some basic gameplay mechanics not yet implemented. AI troubles have popped up more often than they expected but there are two team members who are very talented with it and they have a friend at another studio who gives them help often. I wholeheartedly believe this game will sell 250,000(if sold for $14.99) copies and while I would have invested back at day one, now I am nearly in tears thinking of how much revenue I am missing out on. I have invested in 3 commercial games in the last year and only one of them has survived long enough to see a potential release and it has almost zero chance of making half of what Starbound will. I hope they embrace the low price point despite the possibility of selling it for more. Three reasons, the demand curve means that they have a good chance of more than $3 million in revenue at $14.99 but will be lucky to break $2 million at the higher point. Further, the brand's value is dependent on as many people as possible enjoying the game and feeling good about the company. Finally, they can sell a sequel for more or make a best of for re-release later with company made new features and fan favorites.
Tiy is sharp. I'm not worried.