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Author Topic: Starbound - We have lift off.  (Read 996952 times)

Flying Dice

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Re: Starbound - A flat yet infinite universe.
« Reply #1710 on: June 15, 2013, 11:11:22 am »

All my money if the building in space requires EVA gear of some kind and carries the risk of you floating off into the void if you don't tether yourself, use magboots/a jetpack, or carry some sort of teleporter.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

penguinofhonor

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Re: Starbound - A flat yet infinite universe.
« Reply #1711 on: June 15, 2013, 11:18:01 am »

One of my friends just got Terraria and is playing it. God, I miss that game. I hope I play this one as thoroughly.
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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #1712 on: June 15, 2013, 11:21:08 am »

Terraria got boring real fast.

(Mostly after it erased my character 4 fucking times!)
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penguinofhonor

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Re: Starbound - A flat yet infinite universe.
« Reply #1713 on: June 15, 2013, 11:24:55 am »

I put 80 hours into Terraria, and we were only like 90% of the way through the bosses.
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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #1714 on: June 15, 2013, 11:28:21 am »

112 hours...

Okay maybe I was just frustrated because I had to do the same stuff all over again with 5 different characters!
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Flying Dice

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Re: Starbound - A flat yet infinite universe.
« Reply #1715 on: June 15, 2013, 11:45:32 am »

177 hours, pretty much everything hardmode fully upgraded on my main. Only ~50 hours or so was solo play, most of it was dicking around in MP. Starbound looks to have orders of magnitude more depth in SP, so yeah.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

hemmingjay

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Re: Starbound - A flat yet infinite universe.
« Reply #1716 on: June 15, 2013, 12:18:26 pm »

http://playstarbound.com/9th-june-progress/   <-----Space Station guildhall stuff from a week ago, but they have been getting more and more excited about it behind the scenes. I think the biggest threat to release now is they have constant scope creep.
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Only a simple mind can be certain.

Niveras

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Re: Starbound - A flat yet infinite universe.
« Reply #1717 on: June 15, 2013, 12:48:06 pm »

All my money if the building in space requires EVA gear of some kind and carries the risk of you floating off into the void if you don't tether yourself, use magboots/a jetpack, or carry some sort of teleporter.

And then keep track of all characters lost in that way, so that others players occasionally run into the corpse while traveling between planets. Despite how mind-boggling big space is. Either a strange random encounter in space, or just a smear on your spaceship's windshield when you land.

Or rarely run into your own corpse, since you can respawn.
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miauw62

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Re: Starbound - A flat yet infinite universe.
« Reply #1718 on: June 15, 2013, 01:17:30 pm »

All my money if the building in space requires EVA gear of some kind and carries the risk of you floating off into the void if you don't tether yourself, use magboots/a jetpack, or carry some sort of teleporter.

And then keep track of all characters lost in that way, so that others players occasionally run into the corpse while traveling between planets. Despite how mind-boggling big space is. Either a strange random encounter in space, or just a smear on your spaceship's windshield when you land.

Or rarely run into your own corpse, since you can respawn.
It'd be hilarious if you came back after about 10 years and find your guy's crash landed on a planet.
If you were wearing super-hard armour, in a crater. That would be awesome. A chance for lost characters to crash into planets.
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Darkmere

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Re: Starbound - A flat yet infinite universe.
« Reply #1719 on: June 15, 2013, 01:36:22 pm »

they have constant scope creep.

This does worry me a bit. I do hope the game is released in a finished and polished state, but I also hope they remember the old plan of weekly content updates post-release. There's tons of potential there, but more and more stuff keeps getting thrown in and now they sort of risk "release fatigue" after showing the game so mostly-finished (or it appears so, if they can spare coding time on the intros now). I'm fine with waiting, but this is the internet, after all...
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Chattox

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Re: Starbound - A flat yet infinite universe.
« Reply #1720 on: June 25, 2013, 03:32:52 am »

Hemmingjay, any word on any kind of release? I'm really starting to worry that the constant feature creep will ruin this game :(
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Darkmere

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Re: Starbound - A flat yet infinite universe.
« Reply #1721 on: June 25, 2013, 04:13:21 am »

It will definitely 100% without a doubt be out sometime this year. I suspect the beta will be sometime in late August or early September, but I have no basis other than vague guesses and slight coding knowledge.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Nelia Hawk

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Re: Starbound - A flat yet infinite universe.
« Reply #1722 on: June 25, 2013, 04:23:46 am »

Hemmingjay, any word on any kind of release? I'm really starting to worry that the constant feature creep will ruin this game :(
you call it "feature creep" i call it "adding a ton of content"... its the same anyways, just with a different thought behind it.
looks like you just want to play the game... NOW!!!!!1111   and call it feature creep because they do daily updates (that is pretty awesome that they do this for us. they could just do 1 update per month instead like... "we worked on more items for each type of ore, sleeping, our new AI guy is working on the awesome fish swimming ai, lava creates light now, working on intros... here have a screenshot... see you next month.)

maybe try to find a different game that keeps you busy for at least..... a month? so your not constantly looking at their website each day and "get disappointed by CONTENT err.. feature creep" :D

pretty sure that once they get a playable version out for the public you get a email about it (if you preordered?)... and it gets spammed in this topic too.

everyone know how it feels if you look forward to a game and want to play it already a week ago... (hello X³).
for me it kind of works to get busy with a different game instead (hello vindictus, world of tanks, twitch streams, any i might add age of wulin CB to the list soon)... but its probably hard to find something that you like that much to actually keep you busy for a while...
and then one day you get a email "starbound is released!!!" and you instantly throw away everything else you you were totally into for weeks and start exploring all the "feature creep" err... CONTENT that is in the game.
 :D
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #1723 on: June 25, 2013, 04:50:45 am »

From what I am reading feature creep is only when the game becomes overly complicated and ruins the game.

If the game suddenly added a million types of planets and a billion types of enemies... That isn't feature creep.
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alexandertnt

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Re: Starbound - A flat yet infinite universe.
« Reply #1724 on: June 25, 2013, 05:06:47 am »

snip

Lots of features is great. Feature creep, however, is generally not.
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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!
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