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Author Topic: Starbound - We have lift off.  (Read 994144 times)

Max White

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Re: Starbound - A flat yet infinite universe.
« Reply #1515 on: May 17, 2013, 05:56:45 pm »

A beam weapon a la No Time To Explain would be pretty awesome.

Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #1516 on: May 17, 2013, 06:05:41 pm »

Or ala magicmaker.

Honestly, I can't entirely say that the Starbound crew would be lessened if they just kinda' quietly, ah... flattered... some of what the Magicmaker folks have been doing. Starbound crew and basically everyone that does anything with bullet patterns, really. They're doing some rather satisfying stuff.
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freeformschooler

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Re: Starbound - A flat yet infinite universe.
« Reply #1517 on: May 17, 2013, 07:15:18 pm »

Wow, I'm loving these daily updates.



All we need now is a ninja sword and we're golden.
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Silfurdreki

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Re: Starbound - A flat yet infinite universe.
« Reply #1518 on: May 17, 2013, 07:31:37 pm »

Oh, wow, I never realized they were actual daily updates. Due to just the date changing in the title, I just glanced at them and assumed it was the same post every time.

I feel stupid now. :o
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Ultimuh

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Re: Starbound - A flat yet infinite universe.
« Reply #1519 on: May 17, 2013, 07:33:03 pm »

Wow, I'm loving these daily updates.



All we need now is a ninja sword and we're golden.
You mean a pair of these things.
Since that's Raphael I see there.
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Darkmere

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Re: Starbound - A flat yet infinite universe.
« Reply #1520 on: May 17, 2013, 07:49:53 pm »

A beam weapon. Like, a real beam that fires continuously

http://playstarbound.com/wp-content/uploads/2013/04/playermechanics33.png

That looks really close. I'm wild guessing that since the beam is bent and not 1 projectile that, if it's not an actual beam, you could mod something close enough.

EDIT: Now that I think about it, the matter manipulator building tool draws a line from the tool to the cursor. That's 90% of what you would need to make a beam weapon.
« Last Edit: May 17, 2013, 07:52:35 pm by Darkmere »
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
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Sergius

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Re: Starbound - A flat yet infinite universe.
« Reply #1521 on: May 17, 2013, 08:12:46 pm »

A beam weapon. Like, a real beam that fires continuously

http://playstarbound.com/wp-content/uploads/2013/04/playermechanics33.png

That looks really close. I'm wild guessing that since the beam is bent and not 1 projectile that, if it's not an actual beam, you could mod something close enough.

EDIT: Now that I think about it, the matter manipulator building tool draws a line from the tool to the cursor. That's 90% of what you would need to make a beam weapon.

Well, then the other 10% would be being able to damage enemies with it... maybe make a splash hit image too. And a long range.
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Moghjubar

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Re: Starbound - A flat yet infinite universe.
« Reply #1522 on: May 17, 2013, 09:06:19 pm »

A beam weapon. Like, a real beam that fires continuously

http://playstarbound.com/wp-content/uploads/2013/04/playermechanics33.png

That looks really close. I'm wild guessing that since the beam is bent and not 1 projectile that, if it's not an actual beam, you could mod something close enough.

EDIT: Now that I think about it, the matter manipulator building tool draws a line from the tool to the cursor. That's 90% of what you would need to make a beam weapon.

Well, then the other 10% would be being able to damage enemies with it... maybe make a splash hit image too. And a long range.

And, if we are talking magicmaker... the ability to bounce 10 times, catch things on fire, then split off and fall - bounce as gravity drags it down while silly string razor-wire flies out everywhere.
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sambojin

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Re: Starbound - A flat yet infinite universe.
« Reply #1523 on: May 17, 2013, 10:34:22 pm »

I'm happy enough. I've character created a Dwarf (it's not my fault that you're all short too). They also have robots, pirate hats and katanas, so one of my characters will be a ninja-pirate-robot with a lazor.

Yes, I win!

(ps, I'm still all good for the keys for the comp on Tuesday. B12 server, here we come).
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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #1524 on: May 17, 2013, 11:33:42 pm »

Victorian robot nobles are where it's at!
Accept no substitute!
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freeformschooler

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Re: Starbound - A flat yet infinite universe.
« Reply #1525 on: May 17, 2013, 11:35:59 pm »

(ps, I'm still all good for the keys for the comp on Tuesday. B12 server, here we come).

Wait, what's Tuesday again?

A friendly little birdie told me that the public may have it's first look at something playable around May21-28th if everything stays on track. That seems like good news!

Oh right.
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Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #1526 on: May 17, 2013, 11:36:56 pm »

Victorian robot nobles are where it's at!
Accept no substitute!
I dunno. Plasma cloud cowboys are pretty cool as well.
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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #1527 on: May 17, 2013, 11:59:19 pm »

Victorian robot nobles are where it's at!
Accept no substitute!
I dunno. Plasma cloud cowboys are pretty cool as well.
Why not have both?!

This and more can be your for 12 easy payments of 99.99, and also a friend to drag along!
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jdonpugh

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Re: Starbound - A flat yet infinite universe.
« Reply #1528 on: May 21, 2013, 12:33:04 am »

Quote
If Starbound has weak bosses it can still get away with it if the general combat was better.

Terraria had lousy general combat and needed stronger bosses which it didn't have.

See, this is exactly what I meant. "I think" or "In my opinion" would have completely changed the meaning of those sentences. So basically, we agree that the importance of bosses is relative for Starbound, because we don't how combat will be yet, but you can't accept that it is the same for Terraria, because you found combat unsatisfactory. What you consider good combat isn't the same as other people. I enjoyed combat, amongst other things, in Terraria even if it was simple... no, because it was simple. I suck at platformers. So, as far as I am concerned, Terraria did get away with it and could have done so even without any bosses at all. You might not agree, the game might not have been designed with that in mind, but all this is completely irrelevant when it come to whether I enjoyed it or not.

Even strictly considering the game design, bosses weren't that important, except the WoF which was intentional since not everyone wanted to turn their world into hardmode. EoC and EoW could be skipped completely, it was possible to avoid the dungeon and skeletron until much later or forever, hardmode bosses were only useful for a handful of items. There were tons of gear available without having to fight a single boss. Except the WoF, but going hardmode was hardly necessary to enjoy the game, so if anything, it just proves that "building bigger and better weapons" wasn't necessarily the most important aspect of the game.

I enjoyed Terraria combat. It did not need, in my opinion, stronger bosses. As far as I am concerned, it could have been just as good or even better without bosses. I spent over 300 hours playing Terraria; less than 30 of them were spent preparing for or fighting bosses. This is how important bosses were for me.


For Starbound, I'll take whatever they have for combat and bosses, even if "whatever" means nothing. That's not what I'm looking for in the game. It wasn't for Terraria either. Starbound should have a lot more to offer in terms of exploration and that is enough for me to know that I'll enjoy the game. Also, flashlight will make exploration much more enjoyable for me.

Yes you are right. Flashlight will make exploration much more enjoyable for all. I agree with You.
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JanusTwoface

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Re: Starbound - A flat yet infinite universe.
« Reply #1529 on: May 23, 2013, 10:00:39 pm »

Does anyone know if there's been a video of the mechs released in action? Because dang:


On a related note, here's some really good news to the poster a bit back that wanted more 'interesting features':

Quote
We’ve also been working on adding more ‘Terrain features’. These are small portions of terrain that make use of our dungeon system code to place very interesting set pieces on the terrain. They blend in nicely with existing terrain and there are hundreds of them.

Here’s an example of a terrain feature, a natural bridge:


Source: http://playstarbound.com/23rd-may-progress/
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