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Author Topic: Starbound - We have lift off.  (Read 994481 times)

GrayFox

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Re: Starbound - A flat yet infinite universe.
« Reply #1215 on: April 17, 2013, 11:17:33 am »

If anyone has any ideas for functional differences, post it on their forums or something. It would have some chance of being added. The devs seem to want to make planets as unique as possible. Even if it's not in the first official release, new things can still end up in post-release updates.
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Moogie

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Re: Starbound - A flat yet infinite universe.
« Reply #1216 on: April 17, 2013, 02:09:53 pm »

Weee, we got our keys. Grabbing the OST now. :)
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

bluejello

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Re: Starbound - A flat yet infinite universe.
« Reply #1217 on: April 17, 2013, 02:19:03 pm »

The quality and quantity of the music is probably worth 15$ on its own.
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Levi

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Re: Starbound - A flat yet infinite universe.
« Reply #1218 on: April 17, 2013, 03:10:37 pm »

Dunno, I wasn't that impressed by the OST.  Some of the experimental stuff was okay.
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Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #1219 on: April 17, 2013, 03:21:15 pm »

Mm... yeah, a few of the experimental ones were definitely more to my taste, so to speak. Lot of the other stuff is good, just kinda' mellow and... background-y. Especially most of the non-experimental stuff. Something that's just there instead of actively highlighting the situation or whathaveyou. Technically leaning fairly well toward excellent, but not engaging.

Some of the experimental stuff though, I like. I like quite a bit. Desert battle 2 and desert exploration... two? I think? (The lighting demo one. People can riff on copland for me all day every day.) Were probably my favorite. I think a couple of the lava ones and one of the tentacle ones were alright, too.
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Moogie

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Re: Starbound - A flat yet infinite universe.
« Reply #1220 on: April 17, 2013, 04:00:51 pm »

So far they sound like a great gameplay accompanyment... which is their purpose. :) It is a little difficult to feel an emotional connection with the tracks, seperated as they are from the worlds or environments we should be experiencing along with them. But I'm enjoying it regardless. I've been using is as a Cataclysm background ambience, hehe.
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

miauw62

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Re: Starbound - A flat yet infinite universe.
« Reply #1221 on: April 25, 2013, 10:39:54 am »

So... Any ETA on the Beta yet?
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Quote from: NW_Kohaku
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Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Shades

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Re: Starbound - A flat yet infinite universe.
« Reply #1222 on: April 25, 2013, 10:46:16 am »

So... Any ETA on the Beta yet?

Soon*
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Maldevious

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Re: Starbound - A flat yet infinite universe.
« Reply #1223 on: April 25, 2013, 11:12:01 am »

All conjecture at this point. I'm hoping mid-late summer, but I have no basis for that hope. Just a feeling.
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miauw62

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Re: Starbound - A flat yet infinite universe.
« Reply #1224 on: April 25, 2013, 11:18:26 am »

So... Any ETA on the Beta yet?

Soon*

Valve-time, I assume.

And weren't they planning to have the release this year too? Would be a pretty short beta if it only starts this summer.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

The Darkling Wolf

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Re: Starbound - A flat yet infinite universe.
« Reply #1225 on: April 25, 2013, 11:25:19 am »

They plan to have a beta out thsi year, they haven't mentioned a full release.
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jocan2003

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Re: Starbound - A flat yet infinite universe.
« Reply #1226 on: April 25, 2013, 01:13:17 pm »

Well they can take their time... i supported starcommand for idevice/droid/pc thingy on kickstarter and the relesae date was back in 2011? or 2010? cant remember and yet the game JUST came out like a few week ago.... worst planning ever ( either planning or quite simply cant estimate the lenght of a project at all ). Better they dont say than do their mistake.
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ScriptWolf

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Re: Starbound - A flat yet infinite universe.
« Reply #1227 on: April 28, 2013, 10:18:37 am »

When beta comes out ( if its shipped with multiplayer ) I shall rent a server for Bay12how many slots should I be looking at buying ?
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jocan2003

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Re: Starbound - A flat yet infinite universe.
« Reply #1228 on: April 28, 2013, 10:21:39 am »

Hell when it comes out im setting up a few server on my personal PC, i have the power and UPTIME for it, so ill just hand you an IP/port combo and set you admin.
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

ScriptWolf

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Re: Starbound - A flat yet infinite universe.
« Reply #1229 on: April 28, 2013, 10:28:08 am »

Hell when it comes out im setting up a few server on my personal PC, i have the power and UPTIME for it, so ill just hand you an IP/port combo and set you admin.

Hmm are you sure ? I was thinking a dedicated 24 7 server would be a bit better cause then we are not dependent one someone, also would save your electricity haha
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He must be running 3.5 abacuses of RAM
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