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Author Topic: Starbound - We have lift off.  (Read 995349 times)

sambojin

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Re: Starbound - A flat yet infinite universe.
« Reply #960 on: January 19, 2013, 01:41:45 am »

And, umm, a fresh one, recorded 4 hours ago apparently, on tiy's twitchtv channel.
here: http://www.twitch.tv/tiyuri/b/358327354

Pretty house painting test. All the colours of the rainbow.........
« Last Edit: January 19, 2013, 01:44:40 am by sambojin »
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Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #961 on: January 19, 2013, 02:40:46 am »

Welp. Multiplayer goal gained: Paint Goddamn Everything Purple.

Looking forward to that.
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burn_heal

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Re: Starbound - A flat yet infinite universe.
« Reply #962 on: January 19, 2013, 02:52:53 am »

This is probably the game I'm most looking forward too ever!  :D
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #963 on: January 19, 2013, 03:09:02 am »

This is probably the game I'm most looking forward too ever!  :D

Ohh I am sure that is completely untrue.

Mind you, I am sure this is the game you are most looking forward to ever that can actually deliver.
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SalmonGod

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Re: Starbound - A flat yet infinite universe.
« Reply #964 on: January 19, 2013, 03:22:59 am »

Never been really hyped for a game that actually delivered?  I have a few times.  Quake, Half-Life 2, Portal, Xenosaga, and FF6 all come to mind.  I was prepared to be mind-blown and was successfully mind-blown.  I have also been mind-blown when completely unprepared, like with Stalker.
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sambojin

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Re: Starbound - A flat yet infinite universe.
« Reply #965 on: January 19, 2013, 03:31:29 am »

I forgot that there was also bouncy bullets in the vid. I know what they were trying to show, but I sort of look at the other side of these things as well.

How much fun will it be to paint certain things on peoples houses in a late-night graffiti run? Or use bouncy bullets in PvP, firing up corridors as an unavoidable defence? I don't really like griefing in games, but I'll be able to draw or write anything on someone's stuff in Starbound. Anything...............
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #966 on: January 19, 2013, 03:36:09 am »

Never been really hyped for a game that actually delivered?  I have a few times.  Quake, Half-Life 2, Portal, Xenosaga, and FF6 all come to mind.  I was prepared to be mind-blown and was successfully mind-blown.  I have also been mind-blown when completely unprepared, like with Stalker.

It is so extremely hard to hype me.

I'd love to be all rev'd up for something, but my general way of opperating says that being hyped is something I should avoid.
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hemmingjay

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Re: Starbound - A flat yet infinite universe.
« Reply #967 on: January 19, 2013, 07:17:22 am »

Dare I say that the game seems to be nearly feature complete? I wonder what major hurdles are left before beta/pre-order?
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Ultimuh

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Re: Starbound - A flat yet infinite universe.
« Reply #968 on: January 19, 2013, 09:38:42 am »

I wonder what major hurdles are left before beta/pre-order?

Most likely game-breaking bugs and exploits.
And probably some features which cannot wait till later.
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Chattox

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Re: Starbound - A flat yet infinite universe.
« Reply #969 on: January 19, 2013, 03:01:21 pm »

There's a new news post up on the main site. Needless to say I am once again vibrating for excitement for this game. Give me a release date already! >:(
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ragnar119

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Re: Starbound - A flat yet infinite universe.
« Reply #970 on: January 19, 2013, 04:34:34 pm »

Will there be space combat, aliens boarding your ship and similar things? Or it is just normal terraria with much more diversity with difrent planets?
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Diablous

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Re: Starbound - A flat yet infinite universe.
« Reply #971 on: January 19, 2013, 04:50:41 pm »

And, umm, a fresh one, recorded 4 hours ago apparently, on tiy's twitchtv channel.
here: http://www.twitch.tv/tiyuri/b/358327354

Pretty house painting test. All the colours of the rainbow.........

I never thought I would be so excited over paint. I want this so bad right now.

There's a new news post up on the main site. Needless to say I am once again vibrating for excitement for this game. Give me a release date already! >:(

Oh god yes. This game is going to be so amazing. And on the subject of release dates, I found this irc conversation with the Tiyuri. He mainly talks about how developing Starbound is different from normal game development, why they haven't shown as much content as people would like, how it is hard to predict how long it takes to make a system, etc. One of the interesting parts is that Tiyuri wants to make an interactive development road map to let people know what's finished, what's not, what's next, etc. That would be better than a release date to me.
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Chattox

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Re: Starbound - A flat yet infinite universe.
« Reply #972 on: January 19, 2013, 05:29:51 pm »

One of the interesting parts is that Tiyuri wants to make an interactive development road map to let people know what's finished, what's not, what's next, etc. That would be better than a release date to me.

Agreed.
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

Ultimuh

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Re: Starbound - A flat yet infinite universe.
« Reply #973 on: January 19, 2013, 08:57:48 pm »

Release date? Oh I'm sure it will be sometime before Dwarf Fortress hits 1.0
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Gunner-Chan

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Re: Starbound - A flat yet infinite universe.
« Reply #974 on: January 19, 2013, 08:59:48 pm »

I'm legitimately wondering if I should just nap straight through to when this comes out with all this stuff that keeps coming up.
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