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Author Topic: Starbound - We have lift off.  (Read 995586 times)

Matz05

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Re: Starbound - A flat yet infinite universe.
« Reply #795 on: November 21, 2012, 11:39:10 pm »

Ninjas aren't loud enough! Pirates are supposed to be all ARRRRR! IM IN YOUR FACE! GONNA CUT YOU UP! GIMMIE ALL YOUR MONEY!
Ninjas sound more like "What was tha--gurgle, I'm dead!"
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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #796 on: November 22, 2012, 03:01:57 am »

Ninjas aren't loud enough! Pirates are supposed to be all ARRRRR! IM IN YOUR FACE! GONNA CUT YOU UP! GIMMIE ALL YOUR MONEY!
Ninjas sound more like "What was tha--gurgle, I'm dead!"
I thought that the ninjas were the ones killing people/sneaking up on people?
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Ivefan

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Re: Starbound - A flat yet infinite universe.
« Reply #797 on: November 22, 2012, 06:11:35 am »

Ninjas aren't loud enough! Pirates are supposed to be all ARRRRR! IM IN YOUR FACE! GONNA CUT YOU UP! GIMMIE ALL YOUR MONEY!
Ninjas sound more like "What was tha--gurgle, I'm dead!"
I thought that the ninjas were the ones killing people/sneaking up on people?
I suggest that you read again.
Though It could be understood as ninjas keep dying, or that the only sound they do is of their victims death.
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Matz05

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Re: Starbound - A flat yet infinite universe.
« Reply #798 on: November 22, 2012, 10:15:16 am »

Yeah, the second one was what I meant.
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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #799 on: November 22, 2012, 01:42:42 pm »

I was making a joke about the poor context of the sentence.
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penguinofhonor

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Re: Starbound - A flat yet infinite universe.
« Reply #800 on: November 22, 2012, 05:12:09 pm »

Ugh, the Florans reek of "ooh, look how unique and different our plant people are".

None of the races are good player races. None of them are things I'd want to be. They're all like a crappy simplistic race that gets made up in five minutes for a side mission in a sci-fi game.
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Johnfalcon99977

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Re: Starbound - A flat yet infinite universe.
« Reply #801 on: November 22, 2012, 05:35:55 pm »

Ugh, the Florans reek of "ooh, look how unique and different our plant people are".

And which space-faring plant peoples are these plant people trying to be different from exactly?
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Niveras

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Re: Starbound - A flat yet infinite universe.
« Reply #802 on: November 22, 2012, 05:57:58 pm »

Orks.
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Seriyu

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Re: Starbound - A flat yet infinite universe.
« Reply #803 on: November 22, 2012, 06:06:28 pm »

I dunno I feel all the races are decent, for the game. I mean they aren't hyper unique but it's also a building game and not exactly plot heavy to boot (presumably).

Chattox

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Re: Starbound - A flat yet infinite universe.
« Reply #804 on: November 22, 2012, 06:07:51 pm »

None of them are things I'd want to be.

Does not equal

None of the races are good player races.



What you meant to say was "None of the races are good player races for me".
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Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #805 on: November 22, 2012, 06:08:05 pm »

Orks.
... I'unno, Orkz are more fungus than vegetable, right? Still sorta' under the plant umbrella, I guess.

Though, thinking on it, there... there's a lot of similarities, actually, between Orkz and Starbound plant people (cannibalism, aggression, tech thieves, green plant things). The latter are just bishie-esq. And apparently has actual genders Nevermind, blog post says unisex. Shoujou orkz? I can dig it.
« Last Edit: November 22, 2012, 06:10:01 pm by Frumple »
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penguinofhonor

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Re: Starbound - A flat yet infinite universe.
« Reply #806 on: November 22, 2012, 09:46:55 pm »

Ugh, the Florans reek of "ooh, look how unique and different our plant people are".

And which space-faring plant peoples are these plant people trying to be different from exactly?

I mean, look at the first line of their introduction: "One would expect a race of sentient humanoid plants to be peaceful, nature-loving environmentalists." They start out the description of them by selling them on what they're not.

Plant people are typically pseudo-elves. It doesn't really matter that they're space plants because at their heart they're still plant people, just put in space. And you can be a cool enough race by just being put into a sci-fi space environment, like Vulcans and the Eldar which are both basically just elves in space. You don't need to have elves in space that are also tribal and also cannibalistic and also scavengers. Plant people have a little more room for variance but the Florans just seem.

They just remind me of a fledgling author that tries so hard to avoid cliches that his work ends up hollow because it's more focused on being unique than on embracing common plot elements to be the best it can be as a whole.

What you meant to say was "None of the races are good player races for me".

I apologize, I used that as a general thing. And I know some of you probably like the races, but they could just be better and more appealing. Races typically should be advertising something beyond aesthetics or gameplay.

What is the roleplaying-esque theme that a player wants to embrace when they choose your race? What are the parts of your race that will make players have arguments with each other over which race is best? Will your race have fans that will hope to play it in future games, or will it be a throwaway that people just remember as Humanoid Plant Variant 84?

Guild Wars 2 is a recent example of a game that does this really well. Their races all have a theme behind their culture that's something players would want to be. You don't play a Norn because you want to be eight feet tall, you play a norn because the race is manly as fuck. They're loud, mean, they drink, and they settle everything by brawling. In a way they fit the common dwarf tropes, but that's a good thing. Those tropes are around because they're good enough to stick around.

"I want to be a really mean plant" just doesn't have the same appeal. I guess they sort of fill the feral, predatory mindset but they're too diluted with other things to really have that as their core.
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Alkhemia

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Re: Starbound - A flat yet infinite universe.
« Reply #807 on: November 22, 2012, 10:10:43 pm »

Is there even any differences between the races or are they just flavor?
or are they planing on making a diffidence?
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Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #808 on: November 22, 2012, 11:03:04 pm »

I've heard that the differences are mostly flavor, and I'm betting that there will be a slightly different starting area based on your race. Other than that I know nothing.
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Darkmere

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Re: Starbound - A flat yet infinite universe.
« Reply #809 on: November 22, 2012, 11:14:32 pm »

In a conventional RPG I'd agree that having a strong background for character race/faction/whatever is beneficial. It helps you place your character in context of an existing world. Starbound has little to none of those elements. Instead you BUILD the world you want, and that includes mostly defining your character how you want. I think the vague race templates work just fine for this game.
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