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Author Topic: Starbound - We have lift off.  (Read 995847 times)

Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #735 on: October 15, 2012, 08:56:34 pm »

Pathing solves that

Pathing can help with detecting impassable parts of dungeons, but what do you do when it has found a part that is unpassable? Regenerating the dungeon runs the risk of taking a very long time to generate a passable dungeon. Shifting that part of the dungeon around results in the dungeon looking like it has been "patched" up at random places. Regenerating that part of the dungeon can have an out-of-place look etc.

Angles
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Johnfalcon99977

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Re: Starbound - A flat yet infinite universe.
« Reply #736 on: October 15, 2012, 09:01:01 pm »

Given Starbound's parent. It will be a very long game with a minimal skill factor.

I would highly disagree. I think Terraria's combat system gets pretty good as head farther into the game. I would know because I repeated got my ass handed to me by said game. :P

And even then, at least theres no way to be worse than Minecraft's combat system. :P

Interesting, structured random on a computer is a hard thing to accomplish in a reasonably controlled way.

Given that this is a game where you can just mine through the walls, I have a feeling this won't be a problem :P
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #737 on: October 15, 2012, 09:03:27 pm »

Given Starbound's parent. It will be a very long game with a minimal skill factor.

I would highly disagree. I think Terraria's combat system gets pretty good as head farther into the game. I would know because I repeated got my ass handed to me by said game. :P

And even then, at least theres no way to be worse than Minecraft's combat system. :P

Interesting, structured random on a computer is a hard thing to accomplish in a reasonably controlled way.

Given that this is a game where you can just mine through the walls, I have a feeling this won't be a problem :P

I didn't say bad I said had a "Low skill factor".

You are going to absolutely lose if you are bad at Splunky. You can easily win if you are bad at Terraria, if you are prepared.
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alexandertnt

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Re: Starbound - A flat yet infinite universe.
« Reply #738 on: October 15, 2012, 09:09:22 pm »

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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
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Graknorke

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Re: Starbound - A flat yet infinite universe.
« Reply #739 on: October 16, 2012, 01:08:37 am »

Angles
Angles as in...?
: ok, AGAIN with the ANGEL problems. seariously dude?????????? Warning: Not safe for work probably.

In response to your actual question, I have no idea what Neo's on about. Rotating the rooms?
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #740 on: October 16, 2012, 04:57:52 am »

Well actually I was talking about room variety within the hallway system to offset the randomness.

Angles if you get the right one actually makes improper pathing impossible.
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Levi

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Re: Starbound - A flat yet infinite universe.
« Reply #741 on: October 31, 2012, 10:40:50 am »

A new video featuring building.  Stairs will be pretty convenient.   :P
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Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #742 on: October 31, 2012, 10:54:21 am »

Things learned: Many aspects of the building process easier than Terraria's. Backwalling still a pain in the ass.

They need line and square tools :-\

Just a little... bot. Droid thing. Probably hovering. You click one point... then click another. And the critter fills in the area with the stuff you wanted. So much effort on the annoying part... saved.
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bombzero

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Re: Starbound - A flat yet infinite universe.
« Reply #743 on: October 31, 2012, 03:52:22 pm »

Things learned: Many aspects of the building process easier than Terraria's. Backwalling still a pain in the ass.

They need line and square tools :-\

Just a little... bot. Droid thing. Probably hovering. You click one point... then click another. And the critter fills in the area with the stuff you wanted. So much effort on the annoying part... saved.
Hell man at least backwalling isn't going to require 2 minutes of running back and forth while wiggling the mouse.

I still think walking up 1:1 slopes and functional stairs are somehow the most significant features of Starbound to me...
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Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #744 on: October 31, 2012, 04:35:34 pm »

Well, to be more precise, backwalling would appear to be less of a pain in the ass, yes. But. Still PitA. Improvement! Still annoying. No longer two minutes of running back and forth wiggling the mouse. Instead, one and a half just wiggling the mouse. Backwalling remains a process that makes me vaguely murderous :P

This could be fixed! I guess. If it's codeable. Little helper minion -- droid, tiny winged monkey avec fez hat, flying feathered snake, whatever. Designate area -- line, square, maybe "fill room" or somethin', too. Take care of fiddly bits and artistic flairs yourself. Let a critter do some of the grunt work.
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Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #745 on: October 31, 2012, 05:17:24 pm »

Mostly laziness. But... good idea, I guess. Threw a comment at their blog post copypasta-in' stuff I spat out here.
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Leatra

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Re: Starbound - A flat yet infinite universe.
« Reply #746 on: October 31, 2012, 05:30:47 pm »

I wonder if anything there besides doors and the computer have a functionality.
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jocan2003

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Re: Starbound - A flat yet infinite universe.
« Reply #747 on: October 31, 2012, 06:07:58 pm »

Most likely nope well maybe the electric thingy on the floor , i dont think thats friendly.
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sambojin

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Re: Starbound - A flat yet infinite universe.
« Reply #748 on: October 31, 2012, 06:39:50 pm »

Depending on fuel, or the amount of them you have, jetpacks would seem to alleviate vertical building problems.

Jetpacks fix most problems in my opinion......
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freeformschooler

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Re: Starbound - A flat yet infinite universe.
« Reply #749 on: October 31, 2012, 08:28:23 pm »

Is it just me or did the art style suddenly become a little bit nicer? For example, Rho's sprite looks larger and cleaner than the original one.
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