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Author Topic: Starbound - We have lift off.  (Read 996345 times)

jocan2003

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Re: Starbound - A flat yet infinite universe.
« Reply #585 on: July 28, 2012, 07:13:09 am »

Read carefully wanderlust is only a project ONE of the dev made in the past, it is NOT a game from the same team, only one dev is linked to that game if i remember right.
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Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #586 on: July 28, 2012, 08:29:04 am »

Also, uh... I kinda' liked wanderlust, at least what the demo-ish part has (had?) available. Combat was a bit hectic, sure, but it was pretty easy to eat most of the kills in pretty short order with like three different classes (cleric or whatever, alchie, and elementalist) once I mucked around a lil' and figured out the controls (which I'll admit I remember being a bit awkward, but nothing too bad. Was using the keyboard though, so maybe gamepad is worse.). I liked what I saw, though it was an incredibly different genre compared to what starbound's aiming for.

Definitely need to fire up the demo thing again to refresh my memory, I guess. I remember it being pretty enjoyable for a twitch-y, built-for-multiplayer, game.
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mattie2009

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Re: Starbound - A flat yet infinite universe.
« Reply #587 on: August 06, 2012, 02:43:26 am »

WEAPONS!

Each one of the following guns is one of the potential millions of potential combinations of guns, divided into several categories, like Pistol, Assault Rifle, Rocket Launcher, etc.


The stats of the guns (Rate of fire, damage, clip, spread, etc.) are analysed to provide the gun's rarity level.
Rarity levels increase how many weapon mods each gun has access to, from Common to Super Rare. Weapon mods include Explosive Shots, Bouncing Shots, Fractal Shots, all sorts of fancy.
There are two types of guns too, which use different ammo types: Ballistic (ammo) and Energy (Energy pool), and each weapon can have a special damage type (Presumably elemental, but maybe there'll be some special types, like healing bullets).
On top of that, you can get things like laser sights and mounted flashlights.
As an aesthetic bonus, weapons can also get different projectile sprites.

And that's just ranged weapons. Presumably we'll get a taste of melee weapons later.
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #588 on: August 06, 2012, 02:46:15 am »

Ahh so that is how they have "Potentially millions of combinations"

Well that is somehow a combination of unsurprising and disapointing at the same time.

Unsurprising because that is what just about every game does. Disapointing because the way people were prattling on about this game I expected something astounding about the weapons.

Suffice it to say: This is a game
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mattie2009

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Re: Starbound - A flat yet infinite universe.
« Reply #589 on: August 06, 2012, 02:49:34 am »

Suffice it to say: This is a game

Games often are. And how exactly is this "disappointing"? Give me another game that shows this much customization in its' weapon system.
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Darkmere

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Re: Starbound - A flat yet infinite universe.
« Reply #590 on: August 06, 2012, 02:55:55 am »

In before the "Borderlands sucks!" posts.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #591 on: August 06, 2012, 02:56:13 am »

Suffice it to say: This is a game

Games often are. And how exactly is this "disappointing"? Give me another game that shows this much customization in its' weapon system.

The blocks that make up substance do not ellude me for I can always break things down to their most basic of elements. Stripping away the illusions created by appearance and word to see only the truth of its existance.

My expectations were simple, my expectations were different.

At least the side that seeks the best expected different. The side that knows better however knows that when anything claims millions it can only do so by multiplying and in doing so often means a reduced significance.

I guess I sought significance. There is no grand significance here that is shown in text only. Perhaps a larger picture is required.
« Last Edit: August 06, 2012, 02:58:42 am by Neonivek »
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mattie2009

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Re: Starbound - A flat yet infinite universe.
« Reply #592 on: August 06, 2012, 02:57:58 am »

Suffice it to say: This is a game

Games often are. And how exactly is this "disappointing"? Give me another game that shows this much customization in its' weapon system.

The blocks that make up substance do not ellude me for I can always break things down to their most basic of elements. Stripping away the illusions created by appearance and word to see only the truth of its existance.

My expectations were simple, my expectations were different.
How philosophical. You should write that on a t-shirt and sell it.

And your expectations were?
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #593 on: August 06, 2012, 03:01:13 am »

Hardly, I am just speaking indirrectly is all. Not to be philsophical but to occlude my speach.
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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #594 on: August 06, 2012, 03:04:22 am »

Very excited about this.
I was really disappointed when they discontinued developing Terraria(mostly because that was a fairly linear game and the random worlds didn't elevate that much).
But then I saw this. Holy shit.
Terraria in space?
Xtreme randomness?
Better, more polished gameplay?
IN SPACE?
Very little can't be improved IN SPACE!

God, I hope that this game is only 10 bucks like Terraria, but whatever price it is I WILL GET IT GUNS WITH LASERS INSPAAACE.
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mattie2009

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Re: Starbound - A flat yet infinite universe.
« Reply #595 on: August 06, 2012, 03:06:55 am »

Hardly, I am just speaking indirrectly is all. Not to be philsophical but to occlude my speach.

Now you're just evading my questions by focusing on the parts of my response that didn't involve them.

What were your expectations? Why are you so disappointed in it? As it is, you're being vague for the sake of being vague. Maybe if you said what you want to say instead of being philosophical to pad your reply, then we could get somewhere.
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #596 on: August 06, 2012, 03:09:44 am »

Ohh sorry I thought you didn't see my edit.

Mostly I expected something new, something surprising.

Quote
As it is, you're being vague for the sake of being vague

Naw I am being needlessly difficult to read for the sake of: I sometimes don't like to answer people dirrectly
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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #597 on: August 06, 2012, 03:11:25 am »

I have to ask, does anyone know how deep character customization will be?
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #598 on: August 06, 2012, 03:15:12 am »

I have to ask, does anyone know how deep character customization will be?

Well it will probably have millions of combinations.

In fact! let me see

Yes I am correct

There will be over 16,581,375 combinations! Thus it is instantly awsome.

It could even have Billions of combinations but I don't know all the details.
« Last Edit: August 06, 2012, 03:18:32 am by Neonivek »
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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #599 on: August 06, 2012, 03:18:06 am »

I have to ask, does anyone know how deep character customization will be?

Well it will probably have millions of combinations.

In fact! let me see

Yes I am correct

There will be over 16,581,375 combinations! Thus it is instantly awsome.
So.... Can I customize my left arm, hand, pinky finger?
Or do I just choose hair style, color, facial features?
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