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Author Topic: Starbound - We have lift off.  (Read 995649 times)

Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #750 on: October 31, 2012, 11:52:24 pm »

I wonder if anything there besides doors and the computer have a functionality.
The first thing they place is glowing green and has pills on it, so I assume instead of nurses we get medicine cabinets.
Least wise, that's my guess.
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Flying Dice

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Re: Starbound - A flat yet infinite universe.
« Reply #751 on: November 01, 2012, 12:36:51 am »

Is it just me or did the art style suddenly become a little bit nicer? For example, Rho's sprite looks larger and cleaner than the original one.

Yeah. Among other things, it looks... less "Terrariaesque", I guess. Everything is certainly much cleaner than what the early screenshots showed.
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GrayFox

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Re: Starbound - A flat yet infinite universe.
« Reply #752 on: November 01, 2012, 08:11:56 am »

Holy crap... I just can't wait for this game! I'll be buying it right away!  8)
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forsaken1111

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Re: Starbound - A flat yet infinite universe.
« Reply #753 on: November 01, 2012, 10:37:06 am »

Re: Backwalling

Why not just click-drag to paint a box and fill it with backwall? You can always remove some later for a window or whatever. Or even hold shift+click to flood-fill an enclosed area.
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Niveras

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Re: Starbound - A flat yet infinite universe.
« Reply #754 on: November 01, 2012, 05:50:10 pm »

Click-drag sounds somewhat better; flood fill would require that you wall off the room and then open it again (unless doors count, which I suppose they could).

Though I'm also not averse to requiring in-game resources to do that, e.g. a machine or helper, versus an actual UI-driven solution.
« Last Edit: November 01, 2012, 05:51:59 pm by Niveras »
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alexandertnt

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Re: Starbound - A flat yet infinite universe.
« Reply #755 on: November 01, 2012, 06:52:16 pm »

Click-dragging sort of worked in Terraria but because it would only try to place one at intervals, it would result in holes. Also the fact that 2 backwalls with a gap inbetween would still overlap made it hard to see where these gaps formed.

If they just fixed it so that click-dragging worked as expected (wouldn't miss any parts), then I would be happy. It would also be nice to have some sort of larger filler, like a 2x2 backwall painter or something.
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Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #756 on: November 01, 2012, 06:57:57 pm »

Th'video did have larger brush size stuff going on. At least a 2x2, but who knows if it could upsize further.

It'd still be a pain in the ass, especially on large constructions (and maybe I want to backwall a whole planet, huh?), just... less of one. Definitely waiting to see the (initial) final product, but if they have something where I can backwall a whole screen with two clicks and minimal character movement... golden. Set up a long line of wall in a similar method? Delightful. So very, very much clicking bypassed, heh.

The less character actions spent on not-particularly-interesting things (like making a line of bricks 30+ long or whatever), the better. So long as the possibility for in-close detail work still remains, of course.
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sambojin

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Re: Starbound - A flat yet infinite universe.
« Reply #757 on: November 01, 2012, 08:11:37 pm »

I may have said that everything is solved by jetpacks. Well, some things might get solved with rocket launchers at well. If buildings are destructable with firepower or explosions, I can see a fair bit of griefing going on with blowing apart painstakingly constructed towers and houses.

Which is actually a good thing in my opinion. If you can orbitally bombard a planet, it might be fun to get down and dirty and do it by hand (or explosive) as well. I can't see Terraria's catapults being anything like "8 player MIRV'd rocket barrage followed by deathray attacks" that might be possible in Starbound. 
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Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #758 on: November 01, 2012, 08:12:38 pm »

Quote
Terraria's catapults
Wut? O.o

Do you perhaps mean King Arthur's Gold?
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sambojin

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Re: Starbound - A flat yet infinite universe.
« Reply #759 on: November 01, 2012, 08:36:24 pm »

Yup. Sorry, getting the games confused.

I wonder if buildings will be destructable in Starbound? Otherwise, horrible maze-like fortifications might be pretty annoying. But with destructability, they might be pointless to build if there's any PvP aspect to it (which I hope there will be some). Who knows, just a cost/balance/time thing I guess.

Still, I'm sticking to the jetpacks-fix-everything theory for now.
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Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #760 on: November 01, 2012, 08:39:28 pm »

Not sure if it's entirely limited to them, but PvP "arena worlds" or something along those lines (asteroids, whatever) have already been stated as an intended feature. There's no telling if it'll mean PvP will extend to less formalized areas, though.

So building destructibility may either not be a thing or only be a thing in specific areas. Won't know until we hear something more specific or they release something, I guess :P
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GlyphGryph

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Re: Starbound - A flat yet infinite universe.
« Reply #761 on: November 02, 2012, 12:20:33 am »

I think the big thing to aid building destructability being allowed would be the ability to "harden" structures - they are destroyable, but take significant effort.

Then the key is to build your buildings in a way that you can be firing on the enemy while they are firing on your building, and your enemies are not as likely to survive as long as your solid metal structure. ;)

Be interesting to see how they do it though, there are other ways.
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Flying Dice

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Re: Starbound - A flat yet infinite universe.
« Reply #762 on: November 02, 2012, 12:40:46 am »

That, or having PvP worlds come with pre-existing indestructible terrain akin to the bedrock in KAG. Not whole buildings, just chunks that can have structures built around them. I don't think we've seen anything about terrain damage (as opposed to a binary extant/destroyed deal) yet, but we can hope.
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Frumple

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Re: Starbound - A flat yet infinite universe.
« Reply #763 on: November 18, 2012, 09:36:51 am »

Heeeeyyy. Sentient cannibal plants. As the next revealed playable race. Somewhat interesting, though them being bipedal is somewhat... contrived, perhaps.

Still no revelations as to what species actually entails, gameplay wise. Still. New info is new info, such as it is.
« Last Edit: November 18, 2012, 09:39:04 am by Frumple »
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bombzero

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Re: Starbound - A flat yet infinite universe.
« Reply #764 on: November 18, 2012, 02:19:11 pm »

Heeeeyyy. Sentient cannibal plants. As the next revealed playable race. Somewhat interesting, though them being bipedal is somewhat... contrived, perhaps.

Still no revelations as to what species actually entails, gameplay wise. Still. New info is new info, such as it is.

On the bipedal thing, they would have to make new armor sprites for every single piece of armor fed into the random generator for each physically different race.

On the gameplay effects, your species choice apparently changes some things about starting gear, and what you have blueprints to craft in the beginning.
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