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Author Topic: Starbound - We have lift off.  (Read 990667 times)

Kaitol

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Re: Starbound - We have lift off.
« Reply #6600 on: December 30, 2013, 03:37:17 pm »

Sooo. Just before they mature two meteor storms in a row destroy all my rubber trees. GUESS WHO'S BUILDING THEIR NEXT FARM BELOW GROUND.

Chucklefish. Y u replace rain with giant destructive rocks? U silly.
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Aklyon

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Re: Starbound - We have lift off.
« Reply #6601 on: December 30, 2013, 03:39:56 pm »

Sooo. Just before they mature two meteor storms in a row destroy all my rubber trees. GUESS WHO'S BUILDING THEIR NEXT FARM BELOW GROUND.

Chucklefish. Y u replace rain with giant destructive rocks? U silly.
They didn't, you just need to find less meteoric planets  :P
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Darkmere

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Re: Starbound - We have lift off.
« Reply #6602 on: December 30, 2013, 04:39:36 pm »

Sooo. Just before they mature two meteor storms in a row destroy all my rubber trees. GUESS WHO'S BUILDING THEIR NEXT FARM BELOW GROUND.

Chucklefish. Y u replace rain with giant destructive rocks? U silly.
They didn't, you just need to find less meteoric planets  :P

There needs to be some way to know this BEFORE you bother stting up all your planetside shit. I'm still holding out for orbital weather scans.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Mephansteras

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Re: Starbound - We have lift off.
« Reply #6603 on: December 30, 2013, 04:45:25 pm »

Haven't tried too much, but is it possible to pick up things like crafting tables and the like after you place them? Or are they pretty much set where ever you place them?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Baneling

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Re: Starbound - We have lift off.
« Reply #6604 on: December 30, 2013, 04:46:25 pm »

You can break them with any digging tool.
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Mephansteras

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Re: Starbound - We have lift off.
« Reply #6605 on: December 30, 2013, 04:52:05 pm »

You can break them with any digging tool.

Cool, thanks. I was a bit leery about trying until I really needed to move something, since I didn't want to bother with remaking them if they just broke.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Slayerhero90

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Re: Starbound - We have lift off.
« Reply #6606 on: December 30, 2013, 05:12:55 pm »

I'm thinking durasteel or aegisalt meteor defense systems would be nice.
Just little structures that keep meteors away from anything nearby.
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Kaitol

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Re: Starbound - We have lift off.
« Reply #6607 on: December 30, 2013, 05:49:16 pm »

Hey cool, hunger doesn't tick down while you sleep. Now I can just run it in the background and have my crops grow without having to remember checking back every ten minutes to shovel food in my mouth.
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Slayerhero90

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Re: Starbound - We have lift off.
« Reply #6608 on: December 30, 2013, 06:03:31 pm »

Hey cool, hunger doesn't tick down while you sleep. Now I can just run it in the background and have my crops grow without having to remember checking back every ten minutes to shovel food in my mouth.
Yeah, beds are the most useful furniture besides doors. Good replacements for bandages, too.
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #6609 on: December 30, 2013, 06:10:25 pm »

Hey cool, hunger doesn't tick down while you sleep. Now I can just run it in the background and have my crops grow without having to remember checking back every ten minutes to shovel food in my mouth.
Yeah, beds are the most useful furniture besides doors. Good replacements for bandages, too.
Until higher levels, where it can take 10 minutes[citation needed] of sleeping to recover all of that massive pile of health. :/
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Slayerhero90

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Re: Starbound - We have lift off.
« Reply #6610 on: December 30, 2013, 06:24:34 pm »

Hey cool, hunger doesn't tick down while you sleep. Now I can just run it in the background and have my crops grow without having to remember checking back every ten minutes to shovel food in my mouth.
Yeah, beds are the most useful furniture besides doors. Good replacements for bandages, too.
Until higher levels, where it can take 10 minutes[citation needed] of sleeping to recover all of that massive pile of health. :/
Hmm. Higher tiers of beds should heal more. That'd be nice.
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Darkmere

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Re: Starbound - We have lift off.
« Reply #6611 on: December 30, 2013, 06:26:52 pm »

I'd rather have (and expect) more scaled healing items in Tier 4+. I don't want my design considerations to be forced by gameplay concerns.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Iceblaster

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Re: Starbound - We have lift off.
« Reply #6612 on: December 30, 2013, 06:52:16 pm »

So that pony mod I was talking about...

Weeeell I played for a bit...

Spoiler (click to show/hide)

Ignore the interrogation bench, for noticing it is treason :P

MaximumZero

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Re: Starbound - We have lift off.
« Reply #6613 on: December 30, 2013, 07:17:15 pm »

Hey cool, hunger doesn't tick down while you sleep. Now I can just run it in the background and have my crops grow without having to remember checking back every ten minutes to shovel food in my mouth.
Yeah, beds are the most useful furniture besides doors. Good replacements for bandages, too.
Until higher levels, where it can take 10 minutes[citation needed] of sleeping to recover all of that massive pile of health. :/
Hmm. Higher tiers of beds should heal more. That'd be nice.
Gentlemen.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
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Tylui

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Re: Starbound - We have lift off.
« Reply #6614 on: December 30, 2013, 07:37:11 pm »

After a little science, I've determined the interrogation bench is the quickest healing bed so far. I guess I could be crazy.
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