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Author Topic: Starbound - We have lift off.  (Read 996450 times)

Imofexios

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Re: Starbound - We have lift off.
« Reply #6540 on: December 28, 2013, 11:41:47 am »

Aww poo.
All servers are down or not updated to newer version :(
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Dorsidwarf

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Re: Starbound - We have lift off.
« Reply #6541 on: December 28, 2013, 12:13:34 pm »

Servers down?
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Quote from: Rodney Ootkins
Everything is going to be alright

Iceblaster

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Re: Starbound - We have lift off.
« Reply #6542 on: December 28, 2013, 04:00:52 pm »

After moving my building things to my ship and my inventory for MP building I come to fiiiind....

Servers down :P

Damn you RL!

Slayerhero90

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Re: Starbound - We have lift off.
« Reply #6543 on: December 28, 2013, 04:04:29 pm »

WELL HELLO CONSTANT METEOR-SHOWER ARID PLANET
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Elephant Parade

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Re: Starbound - We have lift off.
« Reply #6544 on: December 28, 2013, 04:09:57 pm »

This looks interesting.


Edit: Wrong version, though.
« Last Edit: December 28, 2013, 04:28:45 pm by Elephant Parade »
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Iceblaster

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Flying Dice

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Re: Starbound - We have lift off.
« Reply #6546 on: December 28, 2013, 05:45:00 pm »

This looks interesting.


Edit: Wrong version, though.

I might play again before the end of wipes if this gets updated and filled out!
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Iceblaster

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Re: Starbound - We have lift off.
« Reply #6547 on: December 28, 2013, 06:07:08 pm »

On another note, if I wear mod armor and I have a base armor on 'DIsplay' slots, would it let me take it to multiplayer?

The Darkling Wolf

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Re: Starbound - We have lift off.
« Reply #6548 on: December 28, 2013, 06:18:15 pm »

As long as you keep your modded items in your inventory, they should work fine. Just don't drop them or they'll turn into perfectly generic items.
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Iceblaster

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Re: Starbound - We have lift off.
« Reply #6549 on: December 28, 2013, 06:20:18 pm »

Yay. I can have my gravity suit benefits(A few points of heart, armor, energy) without breaking everything!
« Last Edit: December 28, 2013, 06:28:50 pm by Iceblaster »
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Kaitol

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Re: Starbound - We have lift off.
« Reply #6550 on: December 28, 2013, 07:51:38 pm »

Funnily enough, New Horizon JUST got updated for angry Koala like five minutes ago.
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Slayerhero90

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Re: Starbound - We have lift off.
« Reply #6551 on: December 28, 2013, 08:41:29 pm »

I FINALLY FOUND IT
A PLANET WITH AN ACTUAL MINIBIOME
MORE THAN THAT
A TAR MINIBIOME
FOUR NEW BLUEPRINTS
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Tarran

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Re: Starbound - We have lift off.
« Reply #6552 on: December 28, 2013, 10:34:18 pm »

My god, I really wish it was easier to find a planet you had been on in the past but had not written down. I had thought you could find a planet with its universe file name, but it appears as though the game also has a weird way of numbering planets. For example, if the game's numbering was based on moons and planets, my starting planet would be the 6th planet/moon of a system with 4 planets and 1 moon (I.e, non existent) , and the numbering says I'd also have taken a trip to the 3rd planet of the system at the very beginning of the game, which is a snow planet with poison water... I'm pretty sure I didn't go to a poison snow planet that early.

Another example says I went to the 2nd planet... of a system with 1 planet and no moon.

Seriously, does anyone have any idea how the game numbers the universe files?
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

MaximumZero

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Re: Starbound - We have lift off.
« Reply #6553 on: December 28, 2013, 11:58:56 pm »

Funnily enough, New Horizon JUST got updated for angry Koala like five minutes ago.
I was just about to post that.

RE: Mods: I'm having some trouble getting some mods from the Nexus working. Specifically, The Deconstructor. No matter what I do, or how I restructure the way it's sitting in the files, it won't work. Wat do?
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BigD145

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Re: Starbound - We have lift off.
« Reply #6554 on: December 29, 2013, 12:06:48 am »

Some mods overlap. There's a mod manager on nexus to check stuff like that.
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