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Author Topic: Starbound - We have lift off.  (Read 996762 times)

Max White

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Re: Starbound - We have lift off.
« Reply #5370 on: December 12, 2013, 12:00:28 am »

There is a frog... On the moon.... He sells bombs.

chaoticag

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Re: Starbound - We have lift off.
« Reply #5371 on: December 12, 2013, 12:01:21 am »

Sounds like a lunatic.
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BlackFlyme

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Re: Starbound - We have lift off.
« Reply #5372 on: December 12, 2013, 12:05:57 am »

So, anyone find any instruments?

On my starter planet I have found a nylon guitar, an accordion, and a harmonica.

I also found butterfly wings, a dinosaur hat, and some sort of mask.

There's also a few Floran huts and a Glitch village.

And this one creepy Floran in particular.
Spoiler (click to show/hide)
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Max White

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Re: Starbound - We have lift off.
« Reply #5373 on: December 12, 2013, 12:06:40 am »

Florans are adorable!
Anyway, nope. No cool weapons or vanity items yet.

BlackFlyme

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Re: Starbound - We have lift off.
« Reply #5374 on: December 12, 2013, 12:10:36 am »

There were two mini-bosses on this planet, both close to my port-in point, and neither dropped anything interesting.

They were a pain to beat, since they could both one-shot me and would be fully healed every time I came back.

Some weird centaur/dinosaur looking things.

Anyways, Dino-Hat!
Spoiler (click to show/hide)
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #5375 on: December 12, 2013, 12:19:01 am »

I found an ocarina.
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Ibid Straydrink

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Re: Starbound - We have lift off.
« Reply #5376 on: December 12, 2013, 12:37:17 am »

The update is risen!

Quote
There are a whole bunch of improvements to balance here, particularly in the early game.
We aren’t wiping characters or worlds, but if you want to experience the proper balance
you should make a new character/worlds to play it on!
Also..
- Nerf the hell out of birds, they no longer attack you at long range, lower damage, don’t follow you forever.
- Monster projectiles across the board better balanced
- Shields better balanced
- Early armors better balanced
- Melee weapons better balanced
- Ores better balanced
-AI improvements
- you can now craft lanterns (similar to sixxes’ lantern mod!)
- you can now craft a new back armor to help light caves- fixed the bubble gun crashing on mouse over
- improve grass ( Suggestion by Dracyoshi)
- You are now invincible on your ship (this requires a new character)
- You need to be hit a lot harder to get knocked back
- some UI updates
- Drills now destroy 3×3 blocks
- nerf fall damage
- You can now turn 10 unrefined wood into coal in the furnace
- New “melting” status effect on lava makes lava super dangerous (watch out)
- Other misc changes
More coming really soon!
« Last Edit: December 12, 2013, 12:40:05 am by Ibid Straydrink »
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Darkmere

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Re: Starbound - We have lift off.
« Reply #5377 on: December 12, 2013, 12:37:50 am »

I found a harp before the wipe. This character has a "Floran Bone Xylophone", a violin, and a saxophone which sounds absolutely nothing like a saxophone.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Sirus

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Re: Starbound - We have lift off.
« Reply #5378 on: December 12, 2013, 01:04:14 am »

Found my first sky pirate ship! Didn't manage to find any merchants because I managed to run into a spinning propeller, which killed me :P
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Max White

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Re: Starbound - We have lift off.
« Reply #5379 on: December 12, 2013, 01:10:24 am »

I found floran village with guards and everything! I didn't even know that happened...

Elephant Parade

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Re: Starbound - We have lift off.
« Reply #5380 on: December 12, 2013, 01:12:45 am »

I just ran around my entire planet. I found an avian temple, which means I now have a ton of mediocre axes. I also have about fifteen crappy weapons.

By the way, a couple of comments I have on the game.

First, early weapon balance is dumb. Iron weapons aren't really an improvement over the starter weapon, and there are a ridiculous number of useless weapons in chests. These things should both be buffed.

Secondly, it should be more like 5 wood for 1 coal.
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Sirus

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Re: Starbound - We have lift off.
« Reply #5381 on: December 12, 2013, 01:13:21 am »

Made it back up the ship, and holy crap there's so many guns and melee weapons and blueprints for sale. I have no idea what to get ;_;
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Max White

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Re: Starbound - We have lift off.
« Reply #5382 on: December 12, 2013, 01:15:54 am »

I would recommend a sniper rifle, they work very well.

Darkmere

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Re: Starbound - We have lift off.
« Reply #5383 on: December 12, 2013, 01:19:49 am »

+1 to getting a sniper rifle.

I've only found one airship since the weapon fix, and it was last tier, so I don't know if the other guns are more worthwhile now or not. If shields have truly been fixed, you may also like a shield/machine pistol combo.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Flying Dice

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Re: Starbound - We have lift off.
« Reply #5384 on: December 12, 2013, 01:20:01 am »

Also, a pistol to pair with your flashlight if you like atmospheric darkness-exploring. That's a whole heap of fun.

On another note, this is what level 10 worlds are like: Things do damage in the hundreds or thousands. In 15 minutes on the surface, I gathered the following, all without ever going more than half a screen below ground level: 55x diamond ore, 73x plutonium ore, 43x uranium ore, 34x platinum ore, 96x rubium ore, and a spear with 2154 DPS. Oh, and three Solarium.

Then I found a pirate ship.

Hoo, boy. I picked up a shotgun that requires more energy to fire than I actually have, but once I can I'll be able to do 1500ish damage per shot. Better still, I grabbed an axe. It's slow-swinging, but deals 4533 damage per hit. I guess that's how they balanced things, because the pirates and birds fighting each other were hitting upwards of 300+ damage per hit. o.0
« Last Edit: December 12, 2013, 01:22:04 am by Flying Dice »
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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