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Author Topic: Starbound - We have lift off.  (Read 993357 times)

Sirus

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Re: Starbound - We have lift off.
« Reply #5310 on: December 11, 2013, 08:15:47 pm »

That did it. Pulse Jump is apparantly a double jump. Could be useful.
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Max White

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Re: Starbound - We have lift off.
« Reply #5311 on: December 11, 2013, 08:19:07 pm »

I found another Apex city... Except all the guards were replaced with neutral cultists. Strange...

Flying Dice

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Re: Starbound - We have lift off.
« Reply #5312 on: December 11, 2013, 08:21:24 pm »

Wait, are drills in yet? If so, what patch were they in?

How strange. My post-wipe Floran can build the lanterns that were added with the patch this afternoon, but no drills. I suppose I'll have to start over if I can't get a grappling hook.
Allegedly, drills were in after the wipe.  Not sure the requirements to build though.
Okay, checked with someone on forsaken's server, apparently you have to get to Delta sector before you can make them. The good news here is that it looks like pretty much everything from the patch was applied to existing characters.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Tiruin

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Re: Starbound - We have lift off.
« Reply #5313 on: December 11, 2013, 08:33:11 pm »

I found another Apex city... Except all the guards were replaced with neutral cultists. Strange...
You mean those shady fellows with purple hoods and cowls? And red eyes?
Yeah, that fooled me first--I attacked on impulse and slew a few...and then I saw a civilian and then my mind went  ???
Cue me entering in, and the guards/people staying neutral given how I...eliminated all witnesses...

Seems their fancy doors block Line of Sight.
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Sirus

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Re: Starbound - We have lift off.
« Reply #5314 on: December 11, 2013, 08:43:57 pm »

I just found some sort of wizard tower, with a solitary Glitch inside. He sells wizard hats and stimpacks in a variety of colors :o

Plus he has some really snazzy stuff I'm gonna steal, like a giant bell. I'll mount it in my custom ship once I get around to installing the mod.

What do the different color stimpacks do, anyway? I assume red restores health, green restores energy...what about yellow and blue?
« Last Edit: December 11, 2013, 08:52:34 pm by Sirus »
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Nahere

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Re: Starbound - We have lift off.
« Reply #5315 on: December 11, 2013, 08:54:16 pm »

Red is health, green is speed boost, yellow makes you glow, and blue gives a boost to jumping.
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Gentlefish

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Re: Starbound - We have lift off.
« Reply #5316 on: December 11, 2013, 08:56:15 pm »

I'm gonna guess yellow is temporary warmth boost or something and blue, uh, lets you breathe underwater? Or maybe resist electricity.

NINJA: Oops wrong :P

And the reason the birds are so terrible is because their laserbeam attacks hit for 15 health/bubble/lightning/bloodpuke. It's ridiculous.

majikero

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Re: Starbound - We have lift off.
« Reply #5317 on: December 11, 2013, 09:04:48 pm »

How do I use tech? Got me rocket jump and not to far from it is a testing lab.
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Sirus

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Re: Starbound - We have lift off.
« Reply #5318 on: December 11, 2013, 09:09:01 pm »

Another question: are there "minibosses" in this game? Hovering outside the wizard tower is this huge bird. It's at least twice as large as most birds I've seen and is giving off some sort of aura, consisting of red particles. What the heck is it?

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Twi

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Re: Starbound - We have lift off.
« Reply #5319 on: December 11, 2013, 09:10:03 pm »

Another question: are there "minibosses" in this game? Hovering outside the wizard tower is this huge bird. It's at least twice as large as most birds I've seen and is giving off some sort of aura, consisting of red particles. What the heck is it?


You answered your own question.

It drops a nice weapon, or at least that's the idea.
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BlackFlyme

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Re: Starbound - We have lift off.
« Reply #5320 on: December 11, 2013, 09:10:16 pm »

Another question: are there "minibosses" in this game? Hovering outside the wizard tower is this huge bird. It's at least twice as large as most birds I've seen and is giving off some sort of aura, consisting of red particles. What the heck is it?



Abnormally large monsters seem to be mini-bosses.

I've killed three so far, and they've all dropped legendary weapons.

E: Ninjas.

Anyways, the weapons were a bone-hammer that throws explosive bones and two water swords that shoot bubbles.
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Tiruin

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Re: Starbound - We have lift off.
« Reply #5321 on: December 11, 2013, 09:11:41 pm »

And the reason the birds are so terrible is because their laserbeam attacks hit for 15 health/bubble/lightning/bloodpuke. It's ridiculous.
You mean, hit for 15 health each. Those things are segmented. D:
Though the concept is nice (..laserbirds/bats?), how they attack you because you're [THE_SCOURGE_OF_THE_LAND] seem silly. They should be more neutral than not--or attracted to battle and will only be hostile if there's battle around. :3
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Max White

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Re: Starbound - We have lift off.
« Reply #5322 on: December 11, 2013, 09:12:00 pm »

Large + red sparkles = miniboss. Some what dangerous, great drops. I have killed three so far, all of them dropped a weapon with a fire enhancement, but I'm sure other drops exist.

Tiruin

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Re: Starbound - We have lift off.
« Reply #5323 on: December 11, 2013, 09:15:15 pm »

How do I use tech? Got me rocket jump and not to far from it is a testing lab.
'Eat' that tech. "i" > click on that thing in the tech slot which you just ate.
Infer from reasoning of the title of said tech on what it does. It took me quite a while to notice I could double-jump when I got Phase Jump...

...
I've killed minibosses and all I got was a fancy T-shirt.
Which wasn't even my size or fit.
Which meant it looked ridiculous.

But really, all I got from my first miniboss kill was..not a legendary weapon. Uncommon sword.
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Sirus

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Re: Starbound - We have lift off.
« Reply #5324 on: December 11, 2013, 09:15:54 pm »

Poor thing could only breathe a short-ranged ice cloud to attack :/

I slew it and recieved a rather nice-looking spear in return. It seems to shoot sonic booms or something from the tip for a good distance, though the name (Miss Earstick) could use some improvement :P

I just discovered it also has a secondary attack. This one shoots no projectiles but sets enemies on fire.
« Last Edit: December 11, 2013, 09:18:09 pm by Sirus »
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