Holy hell, 41 new replies while I was mulling over this? Christ I need to write faster. Or think about it less or something.
The reason you have to scrounge for fuel, food, and shelter not to freeze to death fall under their intent for the game to incorporate survival elements, instead of just skipping through dozens of planets at a glance. And calling any task in the game a grind is, frankly, a little silly. I've found everything I ever need just in basic exploration I do myself. Yes, you have to keep an eye open for fuel. However, I contest that it isn't a "grind" as some label it. But simply a method to encourage players to actually explore and spend time on planets. They clearly intend you to stay on a world for a while and experience it and what it has to offer and become invested in it. Then, when you do move on to a new planet, have it be an event to somewhat look forward to. Not just a mad dash through a half dozen in an hour. However, for visiting already visited systems, the cost should be minimal. 10 fuel say. Maybe 5 for inter-system travel, one for moons.
Besides, it's intended for there to be a LOT more to do on planets. The game is very bare bones right now. Hell, storyline quests aren't in yet, not to mention random tasks. I'm convinced half the reason they released this as a beta at all is because people just would not shut up about it. I'm certain as its fleshed out a lot of the features that seem onerous will fade significantly.
Now I'm hardly saying the game is perfect, and things shouldn't be tweaked or changed. I'm merely pointing out that the developers have intentions, and that the game as it is may not be showing them off to best effect. Just something to keep in mind.
Of course, people are also going to mod the game however they want, and that's perfectly fine. As I understand it the game is so easily moddable that its hardly an issue,