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Author Topic: Starbound - We have lift off.  (Read 990963 times)

freeformschooler

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Re: Starbound - We have lift off.
« Reply #4890 on: December 10, 2013, 03:51:51 am »

Crafting imba still hasn't been fixed. You can craft level 5, 70+ dps weapons from the start to blow away everything you could possibly find on any sector one planet. They probably just forgot to change the early item levels after the level rebalance.
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freeformschooler

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Re: Starbound - We have lift off.
« Reply #4891 on: December 10, 2013, 03:59:39 am »

Those weapons you can craft are only useful up to danger level 5 planets, maybe level 6. Beyond that, you need to pick up drops from higher level planets.

...But the whole system was condensed to 1-10 levels. You don't have 10 per sector now, just one, and enemies wildly vary on the actual planets, it seems. So if I'm right, level 5 crafted weapons are good for the next four sectors.
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Ultimuh

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Re: Starbound - We have lift off.
« Reply #4892 on: December 10, 2013, 04:01:00 am »

You lucky potatoes, I am at work while you guys get to play on the new update.
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Ibid Straydrink

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Re: Starbound - We have lift off.
« Reply #4893 on: December 10, 2013, 04:02:34 am »

I tried Five's, he's down. You'll have to wait for Forsaken. :P


I never really appreciated how lucky I was to have started off on a mild-mannered forest world. I've rolled two new characters now, both on forests of their own, and haven't been able to find a single wood-bearing tree anywhere on either.

Lucky, this second one has a moon, which might be more promising.

EDIT: THE HORROR. THE HORROR! I AM NEVER RETURNING TO THAT MOON.

EVERYTHING had persistent ranged attacks. Holy crepes. >.>
« Last Edit: December 10, 2013, 04:12:54 am by Ibid Straydrink »
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Skyrunner

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Re: Starbound - We have lift off.
« Reply #4894 on: December 10, 2013, 04:27:39 am »

Oh wow, florans are even more adorable when you are one!
Spoiler (click to show/hide)
Join the population. We shall destr.. erm, assimila- eh, befriend the other populations in our ecosystem!
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Max White

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Re: Starbound - We have lift off.
« Reply #4895 on: December 10, 2013, 04:37:53 am »

Join the population. We shall destr.. erm, assimila- eh, befriend the other populations in our ecosystem!
It is totally worth it just for the inspects.

How big is this ape? Maybe we could have a feassssst!

Ultimuh

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Re: Starbound - We have lift off.
« Reply #4896 on: December 10, 2013, 05:01:15 am »

You know how a fair few people were complaining about having to refuel so often? They decided to fix that, by making it so you cannot fuel your ship with wood!

>.>
Well it was probably not intended to use unrefined wood for that in the first place.
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Skyrunner

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Re: Starbound - We have lift off.
« Reply #4897 on: December 10, 2013, 05:02:44 am »

I don't get why coal refuels for the same amount as wood did.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Sean Mirrsen

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Re: Starbound - We have lift off.
« Reply #4898 on: December 10, 2013, 05:06:02 am »

I don't get why coal refuels starships at all, aside from gameplay concerns.

It's not even whale oil.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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Imofexios

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Re: Starbound - We have lift off.
« Reply #4899 on: December 10, 2013, 05:07:37 am »

Aya!
Time to play =D
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Max White

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Re: Starbound - We have lift off.
« Reply #4900 on: December 10, 2013, 05:12:20 am »

I don't get why we need fuel at all. We have talked about why it is just a bad thing.

Also they changed armor to use the total, rather than average of either piece.

Tiruin

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Re: Starbound - We have lift off.
« Reply #4901 on: December 10, 2013, 05:25:40 am »

The human backstory has a few bits to note though..well, not that I played the update because my net is slow. :I

So the human ship is unpopulated save for the character because the character accidentally adopted a cute tentacle alien. Which nom'd everyone else so they can't respawn. So the character dumped it out of the airlock afterwards.

I still feel guilty about that.

But the other pressing concern for said character? Fuel. Explicitly stated.
« Last Edit: December 10, 2013, 05:33:55 am by Tiruin »
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Owlga

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Re: Starbound - We have lift off.
« Reply #4902 on: December 10, 2013, 05:30:32 am »

Edit: What the hell Rozy don't go accidentally using my window I left up.

Anyway there's a scaling bug she reported with the craftable weapons.
« Last Edit: December 10, 2013, 05:35:15 am by Owlga »
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Max White

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Re: Starbound - We have lift off.
« Reply #4903 on: December 10, 2013, 05:37:05 am »

Why can't I make silver armor... WHAT HAVE THEY DONE?

Tack

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Re: Starbound - We have lift off.
« Reply #4904 on: December 10, 2013, 05:56:06 am »

38 seconds until it finishes.
Lucky sod.
Oh hmph. People with fast download times can complain >_>
753 Mb.
Estimated time: 1 day 15 hours 26 minutes

Hahaaa~
x_x
I hate this.

I feel your feel, bro.
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Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.
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