Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 324 325 [326] 327 328 ... 565

Author Topic: Starbound - We have lift off.  (Read 990946 times)

freeformschooler

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #4875 on: December 10, 2013, 02:57:54 am »

Swords don't go through walls anymore. We are cold and alone in this hateful universe.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Starbound - We have lift off.
« Reply #4876 on: December 10, 2013, 02:59:05 am »

A "Launch Starbound (OpenGL)" option. Curious. *clicks*
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #4877 on: December 10, 2013, 02:59:41 am »

Swords don't go through walls anymore. We are cold and alone in this hateful universe.
NOOOOOOOO MY MAGIC PHASE SWORDS HAVE FORSAKEN ME :'(

A "Launch Starbound (OpenGL)" option. Curious. *clicks*

*launches launcher*
Logged

Ibid Straydrink

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #4878 on: December 10, 2013, 03:00:06 am »

Did the new weapon stances/attack styles actually make it in to gameplay, or did they decide to leave that as a wok in progress?
Logged
“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

RexMundi

  • Bay Watcher
  • New and Improved!
    • View Profile
    • Steam profile
Re: Starbound - We have lift off.
« Reply #4879 on: December 10, 2013, 03:00:34 am »

Game is loaded, we have a server up already? if so, please pm me address?
Logged

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Starbound - We have lift off.
« Reply #4880 on: December 10, 2013, 03:03:30 am »

So I have no idea why they are telling me the threat level of planets anymore if it is the same all through the entire sector.

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #4881 on: December 10, 2013, 03:04:39 am »

Balance issue found: birds on starting planet with overly deadly projectiles.
Logged

chaoticag

  • Bay Watcher
  • All Natural Pengbean
    • View Profile
Re: Starbound - We have lift off.
« Reply #4882 on: December 10, 2013, 03:05:59 am »

Man, one more class until I can head back home. And then I have some homework to do obviously, so no telling when I'll get to playing it.
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Starbound - We have lift off.
« Reply #4883 on: December 10, 2013, 03:09:02 am »

38 seconds until it finishes.
Lucky sod.
Oh hmph. People with fast download times can complain >_>
753 Mb.
Estimated time: 1 day 15 hours 26 minutes

Hahaaa~
x_x
I hate this.
Logged

freeformschooler

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #4884 on: December 10, 2013, 03:09:27 am »

Balance issue found: birds on starting planet with overly deadly projectiles.

http://www.imdb.com/title/tt1316037/
Logged

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Starbound - We have lift off.
« Reply #4885 on: December 10, 2013, 03:11:57 am »

Balance issue found: birds on starting planet with overly deadly projectiles.
You may have gotten unlucky. With all planets in the same level now, sometimes you find harder enemies.
I like it.

MagmaMcFry

  • Bay Watcher
  • [EXISTS]
    • View Profile
Re: Starbound - We have lift off.
« Reply #4886 on: December 10, 2013, 03:14:50 am »

38 seconds until it finishes.
Lucky sod.
Oh hmph. People with fast download times can complain >_>
753 Mb.
Estimated time: 1 day 15 hours 26 minutes

Hahaaa~
x_x
I hate this.
I just looked at the files, it says the client executable by itself is 600 Mb in size. I don't even know how they managed that.
Logged

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: Starbound - We have lift off.
« Reply #4887 on: December 10, 2013, 03:21:26 am »

Oh wow, florans are even more adorable when you are one!
Spoiler (click to show/hide)

chaoticag

  • Bay Watcher
  • All Natural Pengbean
    • View Profile
Re: Starbound - We have lift off.
« Reply #4888 on: December 10, 2013, 03:43:55 am »

I just looked at the files, it says the client executable by itself is 600 Mb in size. I don't even know how they managed that.
One of the drawbacks. You also seem to get multiple stuff, there's an Mac OS folder last I checked. It's very likely that for a while, all updates are going to be around 600mb in size, until we hit the second stage of testing, where we'll likely get some asset stuff thrown in more often than other fixes I think. Until then though, yeah, updates are going to be big, but hey, at least it's not like the constant 2 gig war of the roses updates.
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Starbound - We have lift off.
« Reply #4889 on: December 10, 2013, 03:50:19 am »

I just looked at the files, it says the client executable by itself is 600 Mb in size. I don't even know how they managed that.
One of the drawbacks. You also seem to get multiple stuff, there's an Mac OS folder last I checked. It's very likely that for a while, all updates are going to be around 600mb in size, until we hit the second stage of testing, where we'll likely get some asset stuff thrown in more often than other fixes I think. Until then though, yeah, updates are going to be big, but hey, at least it's not like the constant 2 gig war of the roses updates.
* Tiruin cries.
Logged
Pages: 1 ... 324 325 [326] 327 328 ... 565