Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 258 259 [260] 261 262 ... 565

Author Topic: Starbound - We have lift off.  (Read 994716 times)

Vgray

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #3885 on: December 05, 2013, 08:16:21 pm »

Ouch. That's a lot considering our we're near our 17G limit where I live. And Steam is a chatterbox, at least in my limited experience.
Logged

freeformschooler

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #3886 on: December 05, 2013, 08:16:59 pm »

I admit, the beta rocks m y world so far. And the tam seam focus on fixing bugs that players are reporting. As the modding part i was so pleasantly suprised, the first server i joned already had some new things, bigger planets, medic on ship etc. If you read the mod forum there is an guide how to make your own ship, and yes it work.. Im trying to make an homeworld ship my base ship haha. cherrios

Wait, there's already mods?

Starbound is a direct assault on our collective productivity.
Logged

The Darkling Wolf

  • Bay Watcher
  • Arf!
    • View Profile
    • Cataclysm - Dark Days Ahead
Re: Starbound - We have lift off.
« Reply #3887 on: December 05, 2013, 09:04:16 pm »

Logged
My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

BigD145

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #3888 on: December 05, 2013, 09:12:07 pm »

I have found some sort of abandoned mineshaft or archeological dig on a moon. EXPLORATION

This place is extensive. Natural tunnels and pockets of wooden beams and such transitioning between tunnels. Bridges over lakes. Little camps with tents and campfires. Rooms with crates and barrels. Shafts.
« Last Edit: December 05, 2013, 09:22:27 pm by BigD145 »
Logged

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Starbound - We have lift off.
« Reply #3889 on: December 05, 2013, 09:26:05 pm »

Well across two new characters I have been spoiled for barely-used Apex research facilities.  Nothing interesting in them, just ready made housing.  I finally tired of Planet Hobo after I plumbed the depths of the hobo mines (I don't know if they're mines run by hobos or mines that produce hobos) and departed for a nearby desert moon.  So much surface iron, oh yes.

Protip, Iron Hunting Bow knocks out Level 2 creatures in one shot.

There also appears to be a merchant aboard my ship.  That was startling.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

buckets

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #3890 on: December 05, 2013, 09:32:43 pm »

Found me a 'ccordion

Oh wow, I have a violin flapping around somewhere. I had no idea you could play them though.

EDIT: Apparently bosses despawn once they kill you. Amazing.
« Last Edit: December 05, 2013, 09:43:26 pm by buckets »
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #3891 on: December 05, 2013, 09:42:36 pm »

Found me a 'ccordion

Oh wow, I have a violin flapping around somewhere. I had no idea you could play them though.
I have a reed organ, but only the one song. Time to form a band?
Logged

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: Starbound - We have lift off.
« Reply #3892 on: December 05, 2013, 09:43:05 pm »

I'm at tier 3 now, level 30 worlds.

There's some serious balance shenanigans going on at this level.

Okay, the highest level weapons and armour you can get at tier 2 is 15. Unless you count legendary stuff you find in chests. The boss for tier 2 is level 20 respectively.

Now, to unlock tier 3 stuff, you need Titanium and Platinum. Unfortunately, these don't spawn anywhere except in the Gamma sector (tier 3) and in chests. Every single planet in Tier 3 is level 20+. Basically, what this means is that EVERY. SINGLE. THING. In Gamma sector will happily kill you in one hit because there's no way you can get any armour better than level 15, 5 levels lower than the worst planet in Gamma.

Now the fun part.

Platinum is so rare, people have reported not seeing it at all for 8+ hours of searching tier 3 worlds. I myself haven't seen a single one, and you need 100 bars of it to make armour. There is nothing in between your level 15 armour and platinum.

On the plus side, I'm pretty sure the boss for this tier is a dragon.

Mephisto

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #3893 on: December 05, 2013, 09:54:46 pm »

What is the point of guns? I just bought one for a little over 300 pixels. It does nine damage.

It fires faster than the bow, so I suppose you can kind of kite things while you have energy.
Logged

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: Starbound - We have lift off.
« Reply #3894 on: December 05, 2013, 09:55:45 pm »

What is the point of guns? I just bought one for a little over 300 pixels. It does nine damage.

It fires faster than the bow, so I suppose you can kind of kite things while you have energy.
You can dual wield them. Or wield gun + sword.

Twi

  • Bay Watcher
  • ✨heterotemporality✨
    • View Profile
Re: Starbound - We have lift off.
« Reply #3895 on: December 05, 2013, 09:55:45 pm »

The point of guns is that they're easier to use and probably have more DPS than the bows.

Also they have neat effects.
Also some are one-handed.
Logged

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #3896 on: December 05, 2013, 10:11:32 pm »

PTW.

My world has a bunch of enemies that look like Barney the Dinosaur for some reason.

Anybody know where to find silver? Is it just deep underground?

Also, I accidentally killed a sentient alien. It called for help, but there were no others nearby. Will this cause problems in the future?

Finally, is a Bay12 server for this up yet?
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Starbound - We have lift off.
« Reply #3897 on: December 05, 2013, 10:15:01 pm »

Killing sentients is meaningless. I've cut down villagers in front of their guards and seen no reaction.


Meanwhile, stuck at Tier 2. I assume that the robotics crafting table is the route up, but I haven't the foggiest idea how to get a processor.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

freeformschooler

  • Bay Watcher
    • View Profile
Re: Starbound - We have lift off.
« Reply #3898 on: December 05, 2013, 10:25:50 pm »

Before I waste 750 pixels, has anyone used the spawners? There's a race specific spawner and a guard spawner in my blueprints.
Logged

Vattic

  • Bay Watcher
  • bibo ergo sum
    • View Profile
Re: Starbound - We have lift off.
« Reply #3899 on: December 05, 2013, 10:34:22 pm »

Logged
6 out of 7 dwarves aren't Happy.
How To Generate Small Islands
Pages: 1 ... 258 259 [260] 261 262 ... 565