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Author Topic: Starbound - We have lift off.  (Read 994832 times)

Twi

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  • ✨heterotemporality✨
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Re: Starbound - We have lift off.
« Reply #3870 on: December 05, 2013, 07:03:58 pm »

I got em on a lvl 7 forest with a bunch of...mushrooms. And tentacle-trunk-trees with giant flowers. They're rather pretty.
Now I just need to OCD everything from that avian merchant. And figure out how to get up to him reliably. :I
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Vgray

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Re: Starbound - We have lift off.
« Reply #3871 on: December 05, 2013, 07:08:45 pm »

Two questions.

1. Is Steam required?

2. How big is the download?
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majikero

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Re: Starbound - We have lift off.
« Reply #3872 on: December 05, 2013, 07:16:39 pm »

Anyway to reduce the lag on my crappy laptop?
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Ibid Straydrink

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Re: Starbound - We have lift off.
« Reply #3873 on: December 05, 2013, 07:17:22 pm »

So pop reference time, anybody else found any? The Engineers Helm is a reference to dead space.

Not much of a reference, but "U.S.C.M." in the human bunkers is clearly (look at the font) a reference to the U.S.M.C.

Clever devils.
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

freeformschooler

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Re: Starbound - We have lift off.
« Reply #3874 on: December 05, 2013, 07:31:08 pm »

Haha, oh wow, "Precious BroSlicer" is a great sword name. Too bad it sucks.
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Max White

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  • Still not hollowed!
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Re: Starbound - We have lift off.
« Reply #3875 on: December 05, 2013, 07:33:45 pm »

Oh my! Crystals that are in ore clusters deep underground on a beta planet covered in lava and other shit! Surly these will be used in the construction of rare and powerful weapons!

Nope, just decoration. I have a crystal backpack that does nothing at all.

Tellemurius

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  • Positively insane Tech Thaumaturgist
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Re: Starbound - We have lift off.
« Reply #3876 on: December 05, 2013, 07:37:10 pm »

Sort of sad. Telle's server is down, the other(s) are "no non-new characters" (despite the beta being out for barely 30 hours), and I've vainly searched half a dozen planets for sky pirates.
its up, theres something going on with de-syncing of clients.

Flying Dice

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  • inveterate shitposter
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Re: Starbound - We have lift off.
« Reply #3877 on: December 05, 2013, 07:47:54 pm »

DIAMONDS GET. From a random level 10 world floran trader's chest, too.

Oh, and don't worry so much about pixels. I've made ~10k just from circumventing a few worlds, killing everything in my way.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

ahappydude

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Re: Starbound - We have lift off.
« Reply #3878 on: December 05, 2013, 07:48:53 pm »

I admit, the beta rocks m y world so far. And the tam seam focus on fixing bugs that players are reporting. As the modding part i was so pleasantly suprised, the first server i joned already had some new things, bigger planets, medic on ship etc. If you read the mod forum there is an guide how to make your own ship, and yes it work.. Im trying to make an homeworld ship my base ship haha. cherrios
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Vgray

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Re: Starbound - We have lift off.
« Reply #3879 on: December 05, 2013, 07:54:20 pm »

Two questions.

1. Is Steam required?

2. How big is the download?

So that it doesn't get lost with the new page.
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Tellemurius

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Re: Starbound - We have lift off.
« Reply #3880 on: December 05, 2013, 07:58:00 pm »

1. To acquire it at the moment, yes. for DRM purposes: no, theres no checks.

2. 3gb, uncompressed data is huge.

Mictlantecuhtli

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Re: Starbound - We have lift off.
« Reply #3881 on: December 05, 2013, 07:59:21 pm »

Just had the Molten core-created forge vanish from my inventory right after making it.

That was neat.
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I am surrounded by flesh and bone, I am a temple of living. Maybe I'll maybe my life away.

Santorum leaves a bad taste in my mouth,
Card-carrying Liberaltarian

Max White

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Re: Starbound - We have lift off.
« Reply #3882 on: December 05, 2013, 08:07:55 pm »

Question: Any way to repair a pickaxe?

BigD145

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Re: Starbound - We have lift off.
« Reply #3883 on: December 05, 2013, 08:09:15 pm »

Yes. Some pages back: Left hand ore, right click pickaxe.
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Flying Dice

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Re: Starbound - We have lift off.
« Reply #3884 on: December 05, 2013, 08:09:32 pm »

Question: Any way to repair a pickaxe?
Pick up an ore, right click the pickaxe with the ore. Copper and silver both work. You can repair a diamond pick with copper once you get one, even.

Level 20 worlds, as it turns out, do not fuck around. Had to teleport out twice in midair after being hit high enough that fall damage would have finished me off. :s

Oh, and Avian sacrificial altars (the gold ones with a red gem in the middle) are still the best bed I've found. They heal one bar every two ticks, as opposed to one/3 for iron beds.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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