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Author Topic: Starbound - We have lift off.  (Read 995612 times)

Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #2610 on: September 03, 2013, 12:23:52 am »

Well they finished Tier 1 and are working on Tier 2 now.

So, my estimate is before the end of September and October at the latest.
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Chattox

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Re: Starbound - A flat yet infinite universe.
« Reply #2611 on: September 03, 2013, 05:14:10 am »

That's pretty optimistic. My prediction is November beta, it'll be rough as a dogs arse and there'll be a lot of fanboy rage on their forums. Then around early January it will become stable and "polished" enough to stand as an actual game. Then some months later they'll consider it "complete" but I don't think they'll ever stop adding to it, which would be cool.
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Girlinhat

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Re: Starbound - A flat yet infinite universe.
« Reply #2612 on: September 03, 2013, 08:22:28 am »

I'm gonna guess that Starbound is going to release around the same time the next version of DF comes out.

Knight of Fools

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Re: Starbound - A flat yet infinite universe.
« Reply #2613 on: September 03, 2013, 08:25:49 am »

That'd figure, what with me having no time to do anything now.
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miauw62

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Re: Starbound - A flat yet infinite universe.
« Reply #2614 on: September 03, 2013, 09:23:53 am »

I'm guessing around the time that X Rebirth comes out. November, that is.
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hemmingjay

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Re: Starbound - A flat yet infinite universe.
« Reply #2615 on: September 03, 2013, 09:47:52 am »

I expect Mid October is a safe bet for the beta, with a slim possibility of sooner. Tier 2 is more than halfway done but needs a boss. Tier three is barely started. Tier one took 4 weeks to assemble but it also had gobs of tutorial stuff to add to it, and theoretically, things should get faster to make. I would say there is little chance that the beta ISN'T out before All Hallows' Eve. I expect final release to be around late Dec-Feb. That's a big window, but things have been taking them longer than expected recently, and I expect some burnout to start soon.
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Sean Mirrsen

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Re: Starbound - A flat yet infinite universe.
« Reply #2616 on: September 03, 2013, 10:43:12 am »

I'm fully expecting the game to barely squeak into their promised release date, with roughly tiers 1 through 6 complete, and tiers 7 through 10 available, but limited, and slowly "patched in" over the course of another three months. From the position they've put themselves in, this would seem like the best option - we don't actually know the full extents of what they've got planned or prepared, bar certain mechanics that are bound to be at least represented, and their keeping a lot of things secret would work very well for keeping the game "complete" while simultaneously not being as complete as they've perhaps intended, especially in regards to bosses, NPCs, and handmade content.
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #2617 on: September 03, 2013, 10:44:43 am »

The game is 5 tiers long.
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Sean Mirrsen

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Re: Starbound - A flat yet infinite universe.
« Reply #2618 on: September 03, 2013, 10:46:30 am »

I believe it was 10, actually. At least, last I heard was something to that effect.

But you can cut the numbers and still get the same general idea. Around 60% of the game actually complete, and 40% only nominally complete, and patched in over several months post-release.
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hemmingjay

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Re: Starbound - A flat yet infinite universe.
« Reply #2619 on: September 03, 2013, 11:01:50 am »

The game is 5 tiers long.

10 Tiers, 100 levels
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GrayFox

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Re: Starbound - A flat yet infinite universe.
« Reply #2620 on: September 03, 2013, 11:25:29 am »

I guess mid-late October, but who knows. I'm not so sure it'll leave beta this year though.  ???
As long as I get the beta soon-ish, I'll be happy enough about that!
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #2621 on: September 03, 2013, 11:34:29 am »

The game is 5 tiers long.

10 Tiers, 100 levels

Hmmm then how many sectors? 10? though 5 also makes sense... as does 4 hmmm...
« Last Edit: September 03, 2013, 11:39:12 am by Neonivek »
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hemmingjay

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Re: Starbound - A flat yet infinite universe.
« Reply #2622 on: September 03, 2013, 11:52:55 am »

The game is 5 tiers long.

10 Tiers, 100 levels

Hmmm then how many sectors? 10? though 5 also makes sense... as does 4 hmmm...

I have no idea what you mean about sectors. Think of each planet of having a level number, like 54. That planet would be Tier 5 with monsters and equipment appropriate for that level. Towards level 58-59 planets would start to be very hard with Tier 5 equipment. Does this explain it? As far as I know, there is 1 boss at the end of each Tier, but they want to make it random which boss you get, so the UFO from the video might be at the end of Tier one or the end of tier 4 and would have it's difficulty fit according to it's tier.
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Neonivek

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Re: Starbound - A flat yet infinite universe.
« Reply #2623 on: September 03, 2013, 12:00:02 pm »

Quote
I have no idea what you mean about sectors

Odd... given that the game is put into "sectors" that separate the stages of the game. Sectors that you need to unlock.
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Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #2624 on: September 03, 2013, 12:05:03 pm »

Quote
I have no idea what you mean about sectors

Odd... given that the game is put into "sectors" that separate the stages of the game. Sectors that you need to unlock.
I don't remember hearing anything about that. Source?
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