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Author Topic: Starbound - We have lift off.  (Read 990665 times)

hemmingjay

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Re: Starbound - A flat yet infinite universe.
« Reply #1155 on: April 14, 2013, 07:56:30 am »

here is a link to the confirmed features. You will see various buttons covering subsections of features, click one to see the list for related features. http://community.playstarbound.com/index.php?threads/list-of-announced-game-information-updated-april-3.450/
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BigD145

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Re: Starbound - A flat yet infinite universe.
« Reply #1156 on: April 14, 2013, 10:50:00 am »

Terraria.

In space.
It's not really Terraria in Space.
It is so much more.

Could you briefly elaborate for the uninformed (i.e. me)?

There are plenty of videos and of course the roadmap.
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Sirus

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Re: Starbound - A flat yet infinite universe.
« Reply #1157 on: April 14, 2013, 11:07:17 am »

Terraria.

In space.
It's not really Terraria in Space.
It is so much more.

Could you briefly elaborate for the uninformed (i.e. me)?

There are plenty of videos and of course the roadmap.
I don't think that anyone could deny that it has similarities to Terraria though. At the very core, it's a 2D block-based platformer with construction features and randomly generated worlds.

Of course, there are several big differences, like the combat system and the sheer scale. But if you didn't like Terraria's core concept, you might not like this :/
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hemmingjay

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Re: Starbound - A flat yet infinite universe.
« Reply #1158 on: April 14, 2013, 01:34:15 pm »

I agree it's based on some of the same core mechanics of Terraria but it's exponentially larger in scope as well as gameplay.
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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #1159 on: April 14, 2013, 02:12:26 pm »

I liked Terraria, but it got boring quick. Hopefully this game has more content.

(Also hopefully it makes building fun. In Terriria you just made an apartment complex...)
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Ultimuh

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Re: Starbound - A flat yet infinite universe.
« Reply #1160 on: April 14, 2013, 02:32:37 pm »

(Also hopefully it makes building fun. In Terriria you just made an apartment complex...)

No, YOU built an apartment complex.
I buildt an actual town with a fully furnished huse for each NPC.
And then I went ahead and built a fully furnished mansion for myself. :p
And then I attempted to kill some bosses.. which was quite a success untill I came upon.. The Twins. :S
« Last Edit: April 14, 2013, 02:34:11 pm by Ultimuh »
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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #1161 on: April 14, 2013, 03:19:46 pm »

MOST people. Building was just not as a big of a focus/not as fun as in other games.
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Flying Dice

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Re: Starbound - A flat yet infinite universe.
« Reply #1162 on: April 14, 2013, 03:25:06 pm »

That's sort of the point, though, and a big part of why I've been excited to see Starbound: I enjoy building, but don't really get into solid 24/7 construction. Rather, I enjoy alternating it with dungeoncrawling, exploring, etc. Terraria was good (and now I'm all nostalgia'd about that server most of us hung around in), but they pretty much drew themselves into a corner, even if development wasn't put into hibernation. There's much more potential inherent in Starbound.
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SalmonGod

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Re: Starbound - A flat yet infinite universe.
« Reply #1163 on: April 14, 2013, 03:25:59 pm »

I hope it actually provides some motivation to build.  I don't enjoy building for its own sake.  I enjoy it as a means of overcoming challenges.
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Devling

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Re: Starbound - A flat yet infinite universe.
« Reply #1164 on: April 14, 2013, 03:30:32 pm »

I hope it actually provides some motivation to build.  I don't enjoy building for its own sake.  I enjoy it as a means of overcoming challenges.
This.
That's why the only structures me and my friends ever built were wooden houses.
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Fniff

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Re: Starbound - A flat yet infinite universe.
« Reply #1165 on: April 14, 2013, 03:34:42 pm »

I'm of that mindset as well. Why do fancy stuff when you just need something done? I'll build a castle if they bring catapults. I'll build a moat if they drown in water. If they are stopped by a wooden wall, I'll just make a shack and be done with it.

I did hear about the whole ripped graphics thing from Terraria. I guess that's why the animation did look kind of off for the game. I believe it was final fantasy battle sprites, so obviously that's not really going to fit for a 2D sidescroller as they are two different genres.

USEC_OFFICER

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Re: Starbound - A flat yet infinite universe.
« Reply #1166 on: April 14, 2013, 03:35:02 pm »

I hope it actually provides some motivation to build.  I don't enjoy building for its own sake.  I enjoy it as a means of overcoming challenges.
This.
That's why the only structures me and my friends ever built were wooden houses.
I'm thirding this. Building the arena to take on the first boss in Terraria was relatively exciting, or at least interesting enough for me to keep at it. The plans to turn it in a chapel/church celebrating my victory over sid boss quickly fell through.
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Fniff

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Re: Starbound - A flat yet infinite universe.
« Reply #1167 on: April 14, 2013, 03:37:24 pm »

I think the closest thing to a megaproject I've done in any game was when I made a house on a really thin cliff, mainly because it would be a really good way to fend off against mobs cos there is only a few ways up and I could knock them off with a sword and toss them to the ground. On topic, I would like having scenarios where I have to build a megaproject like a castle or something cos that would be a challenge.

penguinofhonor

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Re: Starbound - A flat yet infinite universe.
« Reply #1168 on: April 14, 2013, 06:30:35 pm »

Well I'm pumped. Now I'm seeing if my friends would be interested in splitting a 4-pack.
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alexandertnt

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Re: Starbound - A flat yet infinite universe.
« Reply #1169 on: April 14, 2013, 08:00:39 pm »

I built a device accross the sky that would rain lava pumped from hell on a server with some friends...

And people need the game to give them challenges, pffft. Boring people :P. At the very least I created a construction challenge for everyone else...
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