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Author Topic: Adventure Mode Challenges  (Read 2768 times)

grimman007

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Adventure Mode Challenges
« on: January 31, 2012, 01:07:26 pm »

Alright, I've been getting a bit bored of just going out and killing stuff, so I decided to look up some challenges for adventure mode.

Thing is, there weren't any.

Therefore, I've decided to start this thread where people can think up stuff to make adventure mode more interesting/fun.
For example:

Super Survivor
You cannot buy food or drink
If you're a(n):
Human or Goblin:
    You must eat and drink regularly (3 meals a day, 8 drinks a day)
    Failure to drink more than 3 times a day for more than three days/eat more than 2 meals a day for one week equals death (due to your vigorous
    lifestyle).
Dwarf:
    You only have to eat once a month, but you also have to drink a barrels-worth of alcohol/day (you can buy alcohol).
    Failure to drink at least a barrel/day for more than three days means you rampage at the nearest castle/ kill all your companions.
Elf: In addition to the requirements for Humans/Goblins
    You can't eat plants, can only drink water, and must only eat food you obtain from slain enemies.

Get the idea?
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Urist's Mod! Spawnable NPCs include bogeymen, bronze colossi and a random Forgotten Beast, generated on the fly and animated for your vomit.  Also magma.

SRD

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Re: Adventure Mode Challenges
« Reply #1 on: January 31, 2012, 04:38:51 pm »

SneakSlap - sneak everywhere and only attack by slapping
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Quote from: LoneTophat
EDIT: HOW DO I STOP THE BLEEDING!
SUPEREDIT: Nevermind. Bled to death ._.

IamanElfCollaborator

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Re: Adventure Mode Challenges
« Reply #2 on: January 31, 2012, 04:41:50 pm »

One Man Army: Take out all the beasties in the world. Using only yourself and whatever crap you can steal or forage.

Loud Whispers

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Re: Adventure Mode Challenges
« Reply #3 on: January 31, 2012, 05:48:07 pm »

Then I am ultimate BAWSS survivor :D

I force my adventurers to eat around 5-9 chunks of meat a day :P

Crazy Cow

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Re: Adventure Mode Challenges
« Reply #4 on: January 31, 2012, 09:17:09 pm »

Survive long enough to kill something.

grimman007

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Re: Adventure Mode Challenges
« Reply #5 on: January 31, 2012, 10:20:20 pm »

Survive long enough to kill something? We're not miracle workers you know.  :D

Speaking of which...

Kinda Pacifist: Only kill quest targets
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Urist's Mod! Spawnable NPCs include bogeymen, bronze colossi and a random Forgotten Beast, generated on the fly and animated for your vomit.  Also magma.

Clockwise Onions

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Re: Adventure Mode Challenges
« Reply #6 on: January 31, 2012, 11:40:21 pm »

Run around completely naked at all times and use only a fish as a weapon.
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SRD

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Re: Adventure Mode Challenges
« Reply #7 on: February 01, 2012, 12:10:06 am »

Would a whale corpse count?
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EDIT: HOW DO I STOP THE BLEEDING!
SUPEREDIT: Nevermind. Bled to death ._.

grimman007

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Re: Adventure Mode Challenges
« Reply #8 on: February 01, 2012, 11:34:16 am »

Probably. But how the f*ck are you going to get one?
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Urist's Mod! Spawnable NPCs include bogeymen, bronze colossi and a random Forgotten Beast, generated on the fly and animated for your vomit.  Also magma.

Kelenyche

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Re: Adventure Mode Challenges
« Reply #9 on: February 02, 2012, 06:40:50 pm »

Here's one I came up with a few days ago, but haven't gotten to, yet.
Create a brand new world. Build a fortress in a random spot.  Collect adamantine, and get a legendary armorer.  Create one type of armor from the adamantine, until you come out with a masterpiece.   Throw all the rest in the magma, and let the fortress crumble, or hide the armor piece as you see fit.  Create another fortress, do the same thing, until you have created all the pieces, one at a time, to a full set of masterpiece armor, and then make your weapon.  (This includes a separate fort for each boot/gauntlet)  Adventure, and build your armor as you go!
You can also include fun things like a cloak, backpack, and waterskins/flasks to collect, but only one per fortress ruins!
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Guylock

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Re: Adventure Mode Challenges
« Reply #10 on: February 03, 2012, 02:57:36 am »

Start as a peasant and conquer the world?
Not sure if this is a challenge but I'll suggest it anyways.

Edit: better idea, become a peasant and kill everything; then try and start new life?
(if that's possible)
« Last Edit: February 03, 2012, 12:36:06 pm by Guylock »
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RenoFox

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Re: Adventure Mode Challenges
« Reply #11 on: February 03, 2012, 01:31:10 pm »

Pierce the heavens: Fight only with giant corkscrews.

Mind over matter: Minimize all physical stats.

Fibonacchi sequence: Kill every enemy after first one with a part or equipment of the previous one.

Legendmaker: Get a follower into history as a greater hero than you.

Mrhappyface

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Re: Adventure Mode Challenges
« Reply #12 on: February 03, 2012, 09:46:49 pm »

Sadistic Irony:
Land the finishing blow to your enemies using their severed body parts as weapons.
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This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

CandyTophat

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Re: Adventure Mode Challenges
« Reply #13 on: February 04, 2012, 06:43:16 am »

FOOORE!:
Golf somebody (hit somebody so hard it flies away. no vermin)

Hole in one:
Golf somebody and make him splode'

OM NOM NOM NOM:
Dont use any attack other than bite and shake

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Dwarf fortress ethics.
Of course there's an ethical way to train doctors! Toss children off short cliffs. Since they're not useful adults, injuring them isn't a waste of valuable labor, and since they're not nobles, it's ethical to use short cliffs instead of tall ones!

Hotaru

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Re: Adventure Mode Challenges
« Reply #14 on: February 04, 2012, 07:54:49 am »

Using genesis mod to enable bone and leather crafting in adventure mode:

- Start as outsider peasant dwarf (/human if you're like me and tend to add so much evil dwarves never make it)
- Do not visit any towns, ever
- Do not use loot equipment: you are only allowed to use what you make (in practice: bone and leather weapons and armour, although the mod gives a few exceptions)

Meh, enough challenge for me, it's what I'm doing now every time. Makes it extra cool when you finally make that sea monster skin cloak or dragon bone sword.
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It is said knowledge is like a foul-smelling herb. It must be cooked well and thoroughly with experience to make it palatable. A young scholar's knowledge is therefore not only worthless but disgusting. -- In Dwarf Fortress you have another paradigm. Gather as much of that smelly herb as you can and toss it at your enemy, fracturing his skull through the +capybara man leather cap+.
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