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Author Topic: Adamantine cloth items.  (Read 3881 times)

jerank

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Adamantine cloth items.
« on: January 31, 2012, 11:12:31 am »

I've a slight problem. I want my dwarves to wear adamantine clothes in order to protect them to the fullest extent. However, I don't know if adamantine items degrade or not, so I'm worried that my investment will be lost if I try. If they do degrade, can I mod this out in some way? It doesn't really make sense to me that threat spun from a nearly physically indestructable substance would wear down after a while.
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i2amroy

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Re: Adamantine cloth items.
« Reply #1 on: January 31, 2012, 11:16:05 am »

Yes, adamantine clothing will wear. The only known ways that I know to stop this is to add the [HARD] and possibly the [ARMORLEVEL:1] tokens to every type of clothing. Note that this will prevent all wear however, no just that of adamantine clothes.
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jerank

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Re: Adamantine cloth items.
« Reply #2 on: January 31, 2012, 11:26:15 am »

Will these tags effect the performance of the armor itself, however? I want adamantine cloth entirely because it is soft, and therefore deflects some attacks better then rigid armor.
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i2amroy

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Re: Adamantine cloth items.
« Reply #3 on: January 31, 2012, 11:55:10 am »

Nope. Armor is determined by the coverage and other tags and (more importantly) the material that it is made out of. Adding those tags should have no effect other then eliminating wear (also the armor level tag will cause your civilians to no longer claim clothes since they will be defined as "armor", but they don't do that anyways).
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Tirion

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Re: Adamantine cloth items.
« Reply #4 on: January 31, 2012, 01:11:09 pm »

I'm a bit confused. I understand civilians won't claim equipment with an armor level, but does that also mean they'll not have these clothes as starting equipment either?
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MagmaMcFry

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Re: Adamantine cloth items.
« Reply #5 on: January 31, 2012, 02:59:51 pm »

does that also mean they'll not have these clothes as starting equipment either?

Yes. Civilians won't wear armor.
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Tirion

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Re: Adamantine cloth items.
« Reply #6 on: January 31, 2012, 03:26:21 pm »

does that also mean they'll not have these clothes as starting equipment either?

Yes. Civilians won't wear armor.

Damn, so no workaround for naked miners and woodcutters by year 5, eh?
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MagmaMcFry

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Re: Adamantine cloth items.
« Reply #7 on: January 31, 2012, 03:53:07 pm »

does that also mean they'll not have these clothes as starting equipment either?

Yes. Civilians won't wear armor.

Damn, so no workaround for naked miners and woodcutters by year 5, eh?

Assign them to a squad, set the clothes they should wear as the squad's armor, then set them to wear armor when inactive.
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FuzzyZergling

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Re: Adamantine cloth items.
« Reply #8 on: January 31, 2012, 04:04:35 pm »

does that also mean they'll not have these clothes as starting equipment either?
Yes. Civilians won't wear armor.
Damn, so no workaround for naked miners and woodcutters by year 5, eh?
Assign them to a squad, set the clothes they should wear as the squad's armor, then set them to wear armor when inactive.
Assigning miners, woodcutters, and hunters to the military is a bit strange due to those profession's "invisible uniforms" consisting of just their job item (pick, axe, crossbow) conflicting with their military uniforms.
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Jessoftherocks

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Re: Adamantine cloth items.
« Reply #9 on: January 31, 2012, 08:13:11 pm »

Make sure to train up some decent clothiers and maybe reebark with a high level strand extractor .
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mikelon

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Re: Adamantine cloth items.
« Reply #10 on: February 01, 2012, 01:07:59 am »

its a moot point since civies dont wear the stuff your clothiers make, they grab it, and store it in their stash. Then never use it
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MarcAFK

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Re: Adamantine cloth items.
« Reply #11 on: February 01, 2012, 01:15:19 am »

Maybe all civilians have an invisible uniform which stops them wearing any sort of clothes? :/
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Yaotzin

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Re: Adamantine cloth items.
« Reply #12 on: February 01, 2012, 06:43:18 am »

its a moot point since civies dont wear the stuff your clothiers make, they grab it, and store it in their stash. Then never use it
I made like 100 cloaks at once and a few of my dwarves had like 6 cloaks on. I have no idea how it works, but they do wear your stuff at least sometimes.

actually wait, those were probably soldiers :/
« Last Edit: February 01, 2012, 06:46:43 am by Yaotzin »
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Aspgren

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Re: Adamantine cloth items.
« Reply #13 on: February 01, 2012, 07:02:34 am »

If you take a naked dwarf and draft him; order him to wear regular clothes... then un-draft him once he has put them on.

Think that'd work? On one hand the clothes are his military uniform but on the other hand they're just -clothes- and they're on his body.

brb gonna try that.

edit: nope. getting a dwarf to undress is easy, just tell him to replace his clothing with armor... but then I couldnt tell him to put on his old clothes (cant appoint owned items in the military menu. another reason not to make adamantine robes: people claim them as regular clothes and your military wont get to it!)
 i bought some new clothes and ordered him to equip the specifics. he did so (two socks and a toga) and there was some hope because when i relieved him from duty he took off the toga but kept the socks on... but unfortunately it seems the socks were simply a low priority job and they later came off as well... oh well.
« Last Edit: February 01, 2012, 07:28:48 am by Aspgren »
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Yaotzin

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Re: Adamantine cloth items.
« Reply #14 on: February 01, 2012, 07:33:41 am »

How do DF releases work? Will all these little bugs be getting fixed in the next version or is it the type of game that's always got tons of quirky bugs? :p
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