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Author Topic: Misc suggestions  (Read 3633 times)

Silverionmox

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Re: Misc suggestions
« Reply #45 on: February 07, 2012, 06:12:43 pm »

Its kind of boring how nobody is interested in suggesting or commenting... Oh well.
Focused threads get more response. It's one of the disadvantages of posting grab bags of small stuff.
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MaskedMiner

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Re: Misc suggestions
« Reply #46 on: February 07, 2012, 11:26:40 pm »

Its kind of boring how nobody is interested in suggesting or commenting... Oh well.
Focused threads get more response. It's one of the disadvantages of posting grab bags of small stuff.

But I have so many small ideas that it would be stupid to create thread for all of them  :(

Is there any way to make some of the ideas the "Current subject" or something to get more discussion out of the thread?

23) Add interactions to older animals and monsters too

24) Have gods who are real sometime REALLY come down to the world to rule civilizations/have avatar of them somewhere in the world/be physically somewhere in the world. Just so you can try to kill a god.
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MrWiggles

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Re: Misc suggestions
« Reply #47 on: February 08, 2012, 12:14:58 am »


23) Add interactions to older animals and monsters too

Already happened.
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MaskedMiner

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Re: Misc suggestions
« Reply #48 on: February 10, 2012, 02:27:25 am »

Ok, I guess I will create own threads for more interesting ones and keep this as memo list of shorts  :P
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MaskedMiner

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Re: Misc suggestions
« Reply #49 on: February 10, 2012, 06:19:05 am »

Also

25) Have goblins be able to use other creatures with "can_learn" tag as workforce/attack force. I mean, they do practice slavery right? It would be cool if after trolls fail in sieges they would start using ogres(which could also make strong miners and stuff :P). Maneras could be used for ambush when they gain the ceiling climb ability.

26) Have goblins be able to siege you undergound in the caverns. They ARE evil counterpart to dwarfs and have access to caverns, so why not? It would make them more threatening.

27) Have forgotten beasts have little more context than just that they exist. I mean, yeah, they are forgotten, but it would be cool to discover their origins. Also, both dwarfs and goblins have cavern access in world gen history but they never attack anyone?
« Last Edit: February 10, 2012, 07:57:30 am by MaskedMiner »
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MrWiggles

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Re: Misc suggestions
« Reply #50 on: February 10, 2012, 07:40:19 am »

Also

25) Have goblins be able to use other creatures with "can_learn" tag as workforce/attack force. I mean, they do practice slavery right? It would be cool if after trolls fail in sieges they would start using ogres(which could also make strong miners and stuff :P). Maneras could be used for ambush when they gain the ceiling climb ability.
Interracial fortresses our on the docket. So slave of other races will probably be possible, eventually.

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26) Have goblins be able to siege you undergound in the caverns. They ARE evil counterpart to dwarfs and have access to caverns, so why not? It would make them more threatening.
Goblins aren't the evil counter part to anything. Goblins aren't strictly evil anyway. They just lack empathy, and are xenophobic. They happen to also be bonecarn eaters. As for attacking underground. Stuff planned for that, but nothing particularly said.

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Also, both dwarfs and goblins have cavern access in world gen history but they never attack anyone?
What?

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28) Have goblins be able to embark in evil regions. I was surprised to learn that while 100% good world is inhabited by elves, 100% evil world is inhabited by nothing but monsters.
Why in the world would Goblins do that? oO Players do that, because we're not. Its very sensible that none of the civilized races go onto evil regions to inhabit. Its deadly, little resources, and its very deadly. None of the evil things have natural allegiances, to the not evil goblins. It makes no sense.
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MaskedMiner

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Re: Misc suggestions
« Reply #51 on: February 10, 2012, 07:57:18 am »

When I was talking about lake creatures/legendary fishes, you thought I just wanted a big fish. I meant the trope. Even if goblins aren't "evil" they still server as counterpart to dwarfs.

If you generate a world without caverns in current version, dwarfs don't have any plants or drinks upon embark. And goblins use such thing as cave spider silk clothes and use cave animals as mounts. So either both of them have access to caverns or they just magically get the stuff. Also, I meant that why forgotten beasts don't attack dwarfs/goblins during world gen? They seem to do absolutely nothing, at least if you believe legends.

Goblins are specified as "evil" according to raw. Same way as elfs are specified as good. Also, I checked it again, I was wrong, goblins CAN embark on evil regions. I guess I didn't notice first time because 1) All goblins got killed by mega beasts during world gen 2) I just didn't notice 3) That or editing raws so goblins embark on cities makes that possible, but I doubt that since now that I think of it I do remember goblins embarking on evil regions on vanilla game. 4) I had made it also 100% savage world and didn't remember that or 5) Goblin fortresses blend in with 100% evil world as goblin sites are purple/grey and evil world is grey/yellow/purple

So yeah, removing 28 because that already is in game xD
« Last Edit: February 10, 2012, 08:05:43 am by MaskedMiner »
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MrWiggles

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Re: Misc suggestions
« Reply #52 on: February 10, 2012, 08:08:34 am »

When I was talking about lake creatures/legendary fishes, you thought I just wanted a big fish. I meant the trope. Even if goblins aren't "evil" they still server as counterpart to dwarfs.
The part that says evil, is the fluff text. We have ToadyOne saying multiple times that the goblins aren't evil. They live with humans new versions in their cities. And none of the civilized races our the counter parts to any one. That's just pure fiction.

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If you generate a world without caverns in current version, dwarfs don't have any plants or drinks upon embark. And goblins use such thing as cave spider silk clothes and use cave animals as mounts. So either both of them have access to caverns or they just magically get the stuff.
So? oO

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Also, I meant that why forgotten beasts don't attack dwarfs/goblins during world gen? They seem to do absolutely nothing, at least if you believe legends.
They're hidden fun stuff, meant for the player's fortress.

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Goblins are specified as "evil" according to raw. Same way as elfs are specified as good.
That's just the fluff text. ToadyOne has stated that goblins aren't evil.
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MaskedMiner

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Re: Misc suggestions
« Reply #53 on: February 10, 2012, 08:14:18 am »

Well, doesn't change the fact that they are able to live in "Evil" regions whatever those are then. Its not like regions can have moral/ethic statuses and stuff after all  :P

My point was that both dwarfs and goblins... Whats word for that? Elves and humans live in surface, but dwarfs and goblins(and maybe kobolds) live both underground and surface or at least utilizes the underground to their advances. Not sure what you are confused about or why are we talking about this.

...Wait, what, are you saying that despite I just told you that yes, goblins can live in evil regions, they can't? Thats just ignoring the facts..
« Last Edit: February 10, 2012, 08:17:18 am by MaskedMiner »
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MrWiggles

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Re: Misc suggestions
« Reply #54 on: February 10, 2012, 08:17:10 am »

Well, doesn't change the fact that they are able to live in "Evil" regions whatever those are then. Its not like regions can have moral/ethic statuses and stuff after all  :P

My point was that both dwarfs and goblins... Whats word for that? Elves and humans live in surface, but dwarfs and goblins(and maybe kobolds) live both underground and surface or at least utilizes the underground to their advances. Not sure what you are confused about or why are we talking about this.

What confuses me, is that you're saying their opposite, that they counter each other. When they don't. And goblins live in Goblin towers, which are above ground. 

Dwarves are the only civilization that lives underground.

Kobolds live in caves.
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MaskedMiner

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Re: Misc suggestions
« Reply #55 on: February 10, 2012, 08:23:56 am »

1) Kobold caves sometimes have direct access to caverns.

2) Goblins have use cave animals tag. They have cave animal clothes. They have trolls. They have cave animal mounts. Yes, they do make towers, but that doesn't prevent them having access to underground, no? If they don't live there, they certainly do use underground resources a lot.

3) Both dwarfs and goblins are small. They both use caverns to some extent. They are ethically different, though admittedly goblin morals are opposite to everyone else's.

But yeah, I admit that I might be wrong about them being counterparts of sorts, but thats my interpretation. Admittedly, I guess by my logic kobolds and dwarfs might as well be counterparts... Anyway, yeah, let's not get further into the counterpart thing as that isn't that important anyway.
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Guylock

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Re: Misc suggestions
« Reply #56 on: February 13, 2012, 01:55:25 pm »

- Being able to have floating Islands. (to do this requires a type of ore to pull it off, final fantasy based idea)
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Loud Whispers

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Re: Misc suggestions
« Reply #57 on: February 13, 2012, 02:39:55 pm »

- Being able to have floating Islands. (to do this requires a type of ore to pull it off, final fantasy based idea)

Turn cave ins off?

Guylock

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Re: Misc suggestions
« Reply #58 on: February 13, 2012, 04:10:23 pm »

ah what? What do you mean?
When I say floating I ment sky floating, like maybe 5 Z levels into the sky; which would be above ground. :O
« Last Edit: February 13, 2012, 05:38:07 pm by Guylock »
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friendguy13

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Re: Misc suggestions
« Reply #59 on: February 13, 2012, 04:26:38 pm »

8 ) Have there be astrology/astronomy, forgot the term, with each generated world having its own constallations, planets aligments and amount of moons.

That would be astronomy, astrology is using the stars to predict the future.
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