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Author Topic: Misc suggestions  (Read 3625 times)

MaskedMiner

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Re: Misc suggestions
« Reply #15 on: January 31, 2012, 09:05:47 am »

Dang it, you force me to use tv tropes to explain what I mean  :P

http://tvtropes.org/pmwiki/pmwiki.php/Main/TheCatfish

http://tvtropes.org/pmwiki/pmwiki.php/Main/LegendaryCarp

But yeah, I guess randomly generated Loch Ness Monster type lake beast would be cool too now that I think of it...
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MrWiggles

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Re: Misc suggestions
« Reply #16 on: January 31, 2012, 09:08:46 am »

How is that not a Giant version of the base creature? oO
The one with the magical ability, is a forbidden/forgotten beast.
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Neonivek

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Re: Misc suggestions
« Reply #17 on: January 31, 2012, 09:11:09 am »

There are Sea Serpents still if you want some Loche Ness

Though I don't consider them the same thing most of the time. It is like comparing Seadramon to Lapras.
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MaskedMiner

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Re: Misc suggestions
« Reply #18 on: January 31, 2012, 09:18:12 am »

Okay. I try to ONE more time explain what number 7 meant. If I can't explain it, I blame the fact that my native tongue is Finnish as it isn't that hard concept.

I meant "There is legendary unique historical figure hard to kill fish in the lake". If lake is full of giant carps, they aren't really legendary.

With loch ness monster type, I meant Lake Monsters :P. Again, the unique monster that is said to be in single lake. Lake monster doesn't necessary need to be ONLY member of the species as long they can only be found on one particular lake and are legendary. Also they don't need to be snakes or dinosaurs or anything, just monster that lives in one particular lake that is legendary somehow.

http://en.wikipedia.org/wiki/Lake_monster

Anyway, if you still don't get it, I'll just shut up about number 7.
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MrWiggles

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Re: Misc suggestions
« Reply #19 on: January 31, 2012, 09:27:08 am »

Then mod the forgotten beast to spawn in lakes.
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MaskedMiner

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Re: Misc suggestions
« Reply #20 on: January 31, 2012, 09:30:53 am »

Hey, just suggesting. Or is this mod suggestion thread instead of main game?
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MrWiggles

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Re: Misc suggestions
« Reply #21 on: January 31, 2012, 09:35:08 am »

Hey, just suggesting. Or is this mod suggestion thread instead of main game?
Suggestions are neato, but this is behavior that you can make the game have currently. ToadyOne has spoken about sea monsters, and what not, but that was in conjunctions with ships, and thats in conjunctions with vehicles rewrite and mulitile vehicles.

But if you want unique sea monsters, then that's just forgotten beast that spawn inside the lakes. You might even be able to make it so that that the forgotten beast which do spawn in the lakes, can't leave the lakes.
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Neonivek

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Re: Misc suggestions
« Reply #22 on: January 31, 2012, 12:25:36 pm »

I will admit though that a "Giant Longnose Gar" is an entirely seperate species. It isn't actually a Longnose Gar that happens to be giant.

At least that is what Giant Rats tell me. Given that they have entirely different habits and habitats then rats.
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MaskedMiner

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Re: Misc suggestions
« Reply #23 on: January 31, 2012, 02:12:32 pm »

@Mrwiggles: Okay?

Anyway

12) Have demons be their own civilization. Just so that when number 10 is done, they can enter at war with all civilizations and have epic war with them. There has to be consequences for the whole world if you release them  ;) Speaking of which, hell having demon cities and not just forts would be cool... Of course, hell would be most hardest place to survive, but it would be interesting to explore hell as adventurer if it would have buildings and maybe other unique stuff.

13) Even if animal men won't be able to become civilization ever, at least have them be more tribal(at the moment, they just have blowpipes and spears and gather in group in underground with few pelts near them, have them have their own camp and maybe instruments or something) and maybe their own language which could be more understandable than kobold language while still being simples than main ones. Again, the coolness factor.

14) Be able to uplift kobolds. Why? Just because.
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OmnipotentGrue

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Re: Misc suggestions
« Reply #24 on: January 31, 2012, 04:54:10 pm »

Sorry to pull things back to 7, but can't creatures become named if they kill a member of a civ race? That's sorta the same thing, it's just missing the 'huge' part and isnt really that common with carp because they never kill anything.
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MaskedMiner

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Re: Misc suggestions
« Reply #25 on: February 01, 2012, 01:15:28 am »

15) Have the "Give in to the night" option(the option you get when you get attacked by boogeyman if I recall right. Its basically same as "Give in to starvation") have the adventurer turn into a boogeyman/night creature.
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Neonivek

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Re: Misc suggestions
« Reply #26 on: February 01, 2012, 09:01:53 am »

Ok I can answer a few of these and I'll put it in spoilers for spoilers.

Spoiler (click to show/hide)
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MaskedMiner

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Re: Misc suggestions
« Reply #27 on: February 01, 2012, 09:58:04 am »

I do know what uplifting means, though usually its used in scifi settings now that I think of it  :P

16) Have night creatures(the random kind game currently has) be able to summon bogeymen at night. Mainly because that would give you a reason to avoid fighting them at night and bogeyman do share the trait of being randomly created
« Last Edit: February 01, 2012, 09:59:37 am by MaskedMiner »
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MrWiggles

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Re: Misc suggestions
« Reply #28 on: February 01, 2012, 10:05:15 am »

Night Creatures and Boggymen are the same thing. They're also solitary.
« Last Edit: February 01, 2012, 07:04:53 pm by MrWiggles »
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MaskedMiner

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Re: Misc suggestions
« Reply #29 on: February 01, 2012, 10:18:16 am »

...Umm, you do know that I'm talking about the night creatures who kidnap people and turn them into their spouses right?... Also english in that sentence confuses me. I might write bad english, but I can understand it perfectly  :P
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