Chapter 63: Or It's Just Black Friday
The
H.O.E.S. continue their journey through the United States. Along the way, several things happen.
Several items are traded.
The Swedish Chef calls for an ally. (3)
Tom says he'll come!...When he can make it.
Rainbow Dash (5) fixes her Lee Enfield.
Applejack and
Dagoth Uthol hold several Apple-related discussions.
During one night on the trek,
Twilight Sparkle tries stealing
Jesse James's Guns from
The Swedish Chef while he sleeps. (3 vs. 5) He wakes up. They have a wrestling fight. And then they end up cuddling together to sleep. Aww.
......
A couple weeks into the journey, the group comes to a oddly deserted urban town.
"Where did everyone go?" comments
Pastamancer as the
H.O.E.S. walk through the eerie atmosphere.
Simo Hayha peers down the street with his scope.
"....Pahuksen! There's more of them than roaches! Everyone, get ready for a fight! I see-"The roar of a horde cuts him short.
WARNING: SOUND! The Infected are attracted to extremely loud sounds. Thus, any large commotion, (explosion, car alarms, booming music, etc.) will attract additional Infected to the area of the source.The Infected Army:Infected Horde #1: No, not zombies. Those are lumbering, slow, dull creatures. The Infected are a mass of sprinting, angry flesh, fueled by what seems more like a rage to all living things rather than a desire to feed.
Health:
500/500 InfectedInfected Horde #2: They're everywhere!
Health:
500/500 InfectedHunter: An agile Infected that easily scales vertical surface and can jump great distances. It pounces onto it's prey and tears them apart with it's feral claws.
Ensnarement: When the Hunter successfully gets a hold on a target, it can only attack it's target and it's target can only attack it back. The Hunter gets a +1 to attacking it's target during the ensnarement. It only ends if the target is killed , or if the Hunter is hit by a strong attack. The Hunter can be attacked by other party members during this. Inventory: Hoodie
Health:
FineSmoker: A tall Infected having two defining physical features: An inflation of skin on one side of it's face, and an absurdly long tongue. The Smoker stays on tall roofs, where it springs it's tongue at it's prey, wraps it around them, and then pulls them towards itself until they suffocate.
Ensnarement: When the Smoker successfully gets a hold on a target, it can only attack it's target and it's target can only attack it back. The Smoker gets a +1 to attacking it's target during the ensnarement. It only ends if the target is killed , or if the Smoker is hit by a strong attack. The Smoker can be attacked by other party members during this.
Smoke Cloud: When the Smoker if killed, it releases a cloud of thick smoke. If it is killed by a melee character, the smoke has a chance to hit them, and if successful gives them a -1 to all rolls next turn. Health:
FineBoomer: An obese Infected covered in huge boils, used as containers for bile. The Boomer does not hunt prey directly, but it's bile attracts more zombies to a target.
Bile: If the Boomer successfully hits a target, he/she/it is covered in Boomer Bile. This causes an Infected Horde to appear and attack them the following turn. Also, the Boomer is a volatile enemy, make it easy to kill. When it is killed, it releases a large burst of Bile which covers anyone around it. Health:
FineWitch: An odd Infected which just walks around, sobbing. It does not have to be fought, and can be avoided.
Rage!: If the Witch is provoked by someone, it will charge them with it's giant claws. In Rage, the Witch will get +1 to offensive rolls, and can not be stopped until it is killed. It will only attack whoever provoked it, and will ignore everyone else no matter what they do. Charger: A towering hulk of an Infected with it's upper torso split into an incredibly underdeveloped, and proportionally overdeveloped sides. It attacks by charging it's prey, grabbing them and then smashing them into the groud.
Grab N' Pound: Works the same way Ensnarement does. If the Charger is successful, it gets a bonus +2 against it's target. If it misses, it loses it's next turn. Jockey: A small, hunchback infected that runs around cackling. It jumps on the head of it's prey, and then proceeds to smash and tear at their faces.
Ensnarement: When the Jockey successfully gets a hold on a target, it can only attack it's target and it's target can only attack it back. The Jockey gets a +1 to attacking it's target during the ensnarement. It only ends if the target is killed , or if the Jockey is hit by a strong attack. The Jockey can be attacked by other party members during this. Spitter: The Spitter is the Infected version of someone who only goes to Wal-Mart at 3:15 in the morning. It attacks it's prey by spewing acid.
Acid Spit: Acid Spit melts items, and does damage over time like fire. It does extra damage to incapacitated or immobile targets.
Acid Burst: Upon death, the Spitter's stomach explodes, releasing a large puddle of acid all around it.One Infected charges through the crowd, towering above all and throwing other Infected aside just to get at it's prey faster. It is:
The Tank.Tank!Current Thoughts: "RAAAAAAAAAAAWWWWWWRRRRRRRRRR-"Health: Dandy!
Rainbow Dash
Items: Dashie's Katana, Laurel Crown, L.C. Wintle's Lee Enfield, Whip, Surfboard, Sunglasses
Health: Fine
Twilight Sparkle
Items: The General's Oversized Machete Blade, Socially Acceptable Club Behavior (Part of the Official "How to: For Equestrians" Book Series)
Health: Fine
Pastamancer
Items: ASCII T-Shirt, Skiing Pants, Glass Balls, Pasta Armor, Merasmus's Bombinomicon & Staff of Wood-ness, Cortez's Chrome, Cyan Garamonde's Samurai/Light U.S. Armor, Sherlock Holmes's Hat, The Boss's Cell Phone, Mobile Turret Parts, "Bikini Inspector" T-Shirt, Pieces of Gurren Lagann,.
Health: Health: Fine
Applejack
Items: Lasso, Theodore Roosevelt's Chromes, The Boss's Fragmentation Grenades, Hacha Axe, Turkish Saber, Heavy Machine Gat
Health: Fine
Old Spice Stallion
Items: Towel, Old Spice (TM), Coconut, Bowie Knife
Health: Fine
Dagoth Ur
Items: Golden Mask, Loincloth, Ash Statue
Abilities: Summon Ash Cloud (3 Turns: 2 Turn Cooldown), Call Upon Minions (Once Per Battle: Used), A Present From House Dagoth, Telepathic Power Nap, Decorative "Mickey Mouse" Ears, The Holy Bible
Health: Fine
Al Capone
Items: Tommy Gat, Revolver, Pineapple Bombs, Molotov Cocktails, Brass Knuckles, Baseball Bat, AK47, Cursed Machete, Martini Glass with Tiny Umbrella
Health: Health: Fine
Big Macintosh
Items: Pony Gauntlets, Pony Armor, Armored Greaves, Bandana, Overpriced Souvenir, Straw Hat
Abilities: Apple Family Reunion (3 Turns: 3 Turn Cooldown)
Health: Fine
The Swedish Chef
Items: Knife, Viking Chestplate, Viking Helmet, Armored Boots, Spoon, Several Bowie Knives, TNT Sticks, Beer, Roland Deschain's Father's Guns, Dallas Cowboys Hat, Firebombs, Mayo (6 Jars),
Abilities: Summon Mr. Fox or Tom (Available), Swedish FUS RO DAH (2 Turns: Ready!), Mayo Rush (Passive), Mayo Addiction (2 Turns: Sedated)
Health: Fine
Simo Hayha
Items: Suomi 9mm SMG, Mosin Nagant Rifle, White Sniper Camouflage
Health: Fine
Elite Kingston S.W.A.T. Team
Items: MPSK Sub-machine Gats, Tactical Shotguns, Riot Shields, Tasers, Flashbangs, Smoke Grenades, 5 Pounds of Kush Herb
Health: Health: Fine
Automated Turret
Items: Gatling Gat, Legs
Health: Fine
Dagoth Uthol: the Ash Vampire Who Isn't Allowed On Red Mountain After That One Party And Is Instead Confined To Kogoruhn, The Place We Used To Hang Out Way Back When But Don't Anymore
Items:
Health: Fine
Meatball Monster
Items: Meatball
Health: Fine