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Author Topic: Let's Play (another) Aurora! Hooray! (doomed to die, fyi)  (Read 12921 times)

Sheb

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Re: Let's Play (another) Aurora! Hooray! (doomed to die, fyi)
« Reply #150 on: February 12, 2012, 11:27:28 am »

I would suggest to Shades to slow down. It'll take more time, but will diminish his thermal rating in case something is out there.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Goron

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Re: Let's Play (another) Aurora! Hooray! (doomed to die, fyi)
« Reply #151 on: February 12, 2012, 11:43:47 am »

July 10, 2037
|***TOP SECRET***
|GOVERNOR PEREGO EYES ONLY
|******
|
|Transmission received from Captain Chaoticag 17:38:26 10 JULY 2037
Code: [Select]
FLASH MESSAGE:
Capt Chaoticag JSC Earthworm 001 TO Fleet Headquarters.
Jumped into 61 Cygni. Unnatural wreck present. RPT unnatural wreck present.
Awaiting orders.
END.
|
|Rear Admiral Roseanne Tolmich has put task group Solar Defense on full alert in Sol.
|Earthworm project exploration is being halted.
|Commander Shades is being recalled from Sirius immediately.
|Fleet HQ Public Affairs Staff Officer Tiernan is preparing emergency dispatches in case of leak.
|Situation briefing scheduled 22:00 10 July. Your presence is expected.
|
|61 Cygni data attached below.
|
|XXXXXX

Code: [Select]
61 Cygni-A  K5-V  Diameter: 1.11m  Mass: 0.66  Luminosity: 0.19

61 Cygni-A I:  Colony Cost: 44.72,  Temperature: 1027.9,  Gravity: 1.40,  Orbit: 16.3m
    Carbon Dioxide 98%, Sulphur Dioxide 2.00%,  Pressure: 47.19
61 Cygni-A II:  Colony Cost: 2.00,  Temperature: -5.1,  Gravity: 0.57,  Orbit: 46m
    Nitrogen 79%, Oxygen (0.03) 21.0%,  Pressure: 0.13
61 Cygni-A III:  Colony Cost: 2.01,  Temperature: -44.2,  Gravity: 0.48,  Orbit: 93m
    Nitrogen 78%, Oxygen (0.04) 22.0%,  Pressure: 0.20
61 Cygni-A V:  Colony Cost: 2.01,  Temperature: -169.2,  Gravity: 1.93,  Orbit: 395m
    Total Moons: 13
61 Cygni-A VI:  Temperature: -179.7,  Gravity: 0.50,  Orbit: 488m
    61 Cygni-A VI - Moon 14:  Colony Cost: 8.92,  Temperature: -196.3,  Gravity: 0.39,  Orbit: 984k
    Nitrogen (F) 83%, Methane (F) 17.0%,  Pressure: 0.01
    Total Moons: 15
61 Cygni-A VII:  Temperature: -205.9,  Gravity: 0.67,  Orbit: 943m
    61 Cygni-A VII - Moon 10:  Colony Cost: 8.95,  Temperature: -197.0,  Gravity: 0.37,  Orbit: 1.09m
    Nitrogen (F) 79%, Carbon Dioxide (F) 17.6%, Argon (F) 3.4%,  Pressure: 0.01
    Total Moons: 12
61 Cygni-A VIII:  Colony Cost: 10.30,  Temperature: -226.6,  Gravity: 0.31,  Orbit: 2.00b
    Hydrogen 85%, Helium 9.8%, Argon (F) 5.3%,  Pressure: 0.09
    Total Moons: 1
61 Cygni-A IX:  Temperature: -230.6,  Gravity: 0.45,  Orbit: 2.41b
    61 Cygni-A IX - Moon 6:  Colony Cost: 10.36,  Temperature: -227.9,  Gravity: 0.65,  Orbit: 304k
    Hydrogen 100%,  Pressure: 0.42
    Total Moons: 14

61 Cygni-B  K7-V  Diameter: 1.11m  Mass: 0.61  Luminosity: 0.14.   Orbits 61 Cygni-A  at 86 AU.

61 Cygni-B I:  Colony Cost: 72.71,  Temperature: 1643.7,  Gravity: 1.13,  Orbit: 5.6m
    Carbon Dioxide 98%, Sulphur Dioxide 2.00%,  Pressure: 51.06
61 Cygni-B II:  Colony Cost: 2.00,  Temperature: 78.2,  Gravity: 0.33,  Orbit: 25.1m
61 Cygni-B III:  Colony Cost: 2.01,  Temperature: -44.3,  Gravity: 0.53,  Orbit: 45m
    Nitrogen 72%, Carbon Dioxide 21.0%, Oxygen (0) 7.0%,  Pressure: 0.06
61 Cygni-B IV:  Temperature: -50.8,  Gravity: 0.19,  Orbit: 96m
61 Cygni-B V:  Colony Cost: 2.00,  Temperature: 18.0,  Gravity: 0.95,  Orbit: 140m
    Carbon Dioxide 87%, Nitrogen 13.0%,  Pressure: 0.90
    Total Moons: 1

Jump Points
 1) Sol:    Distance: 4.6b   Bearing: 95

Sheb

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Re: Let's Play (another) Aurora! Hooray! (doomed to die, fyi)
« Reply #152 on: February 12, 2012, 11:45:39 am »

Damn. I think we have no choice but creating more military ships then.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Goron

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Re: Let's Play (another) Aurora! Hooray! (doomed to die, fyi)
« Reply #153 on: February 12, 2012, 11:49:23 am »

Damn. I think we have no choice but creating more military ships then.
Well, look at it this way:
At least Haan Industries will still be making money ;D
Assuming you are willing to put time and resources into new mil spec component designs and other tech.

Need opinion:
Currently have shipyard ops 20% time/cost savings being researched. it is 8640 annual rp with 5382.6 to go, 20 labs (max), est completion date 25 feb '38.
SHould earth finish that up? Or designate the labs to newly important pursuits... like sensors.
« Last Edit: February 12, 2012, 11:51:52 am by Goron »
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Sheb

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Re: Let's Play (another) Aurora! Hooray! (doomed to die, fyi)
« Reply #154 on: February 12, 2012, 11:50:40 am »

Well, it's still a blow to my "all-civilian" strategy.

Wait, we do have some missiles patents, right? What are we researching ATM?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Goron

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Re: Let's Play (another) Aurora! Hooray! (doomed to die, fyi)
« Reply #155 on: February 12, 2012, 11:55:25 am »

Quote
Need opinion:
Currently have shipyard ops 20% time/cost savings being researched. it is 8640 annual rp with 5382.6 to go, 20 labs (max), est completion date 25 feb '38.
SHould earth finish that up? Or designate the labs to newly important pursuits... like sensors.
(accidentally modified last post after you posted)

HI is researching a nuclear pulse missile drive, at the moment. It was Government request and pretty quick and simple.
Since Pelland has gotten a lot of missile tech done, gov't wanted you to use your power/prop people to help with the missile drive. You will not own that tech though. Government will, and will likely license it out to Pelland to make the missiles  :-\

Sheb

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Re: Let's Play (another) Aurora! Hooray! (doomed to die, fyi)
« Reply #156 on: February 12, 2012, 12:00:18 pm »

So I got screwed?

Well, we should definitely build missiles. Lots and lots of missiles.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

chaoticag

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Re: Let's Play (another) Aurora! Hooray! (doomed to die, fyi)
« Reply #157 on: February 12, 2012, 12:01:27 pm »

Oh holy crap, first contact.

I'm guessing we want to salvage that ship. At the very least, there are a lot of tons on it, and I'm guessing it can be reverse engineered? Because that would be awesome.
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Sheb

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Re: Let's Play (another) Aurora! Hooray! (doomed to die, fyi)
« Reply #158 on: February 12, 2012, 12:02:07 pm »

Well, remember that whetever turned that ship into a wreck might be around...
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

chaoticag

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Re: Let's Play (another) Aurora! Hooray! (doomed to die, fyi)
« Reply #159 on: February 12, 2012, 12:04:10 pm »

Welll....

Spoiler (click to show/hide)
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Sheb

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Re: Let's Play (another) Aurora! Hooray! (doomed to die, fyi)
« Reply #160 on: February 12, 2012, 12:04:53 pm »

Then feel free to go in.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Xeron

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Re: Let's Play (another) Aurora! Hooray! (doomed to die, fyi)
« Reply #161 on: February 12, 2012, 12:07:40 pm »

I warned that damn governor about the alien threat !Now the news are all about how they will murder us all brutally.No human on earth will die on my watch
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Ah, the spoils of pasting one self's face onto women's bodies...

chaoticag

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Re: Let's Play (another) Aurora! Hooray! (doomed to die, fyi)
« Reply #162 on: February 12, 2012, 12:11:42 pm »

Of course, if Goron things its a bad idea, like, on the level of causing a genocide bad, he can veto my decision to check shit out (really, that's my only job). Someone will prolly have to talk some sense into me in that case.
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Knight Otu

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Re: Let's Play (another) Aurora! Hooray! (doomed to die, fyi)
« Reply #163 on: February 12, 2012, 12:17:06 pm »

:)
Do you want a person?

If you have a nice unclaimed Xenology officer (let's pretend it includes a dose of Xenobiology), sure. Named Raphael Knight.

Shipyard Operations doesn't seem terribly important right now. With an unknown wreck next door, and a big one at that, we'll want military designs, just to be sure. Salvaging it is an idea, but if we have a fast/expendable ship, we could first scout out if something's still there.
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Goron

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Re: Let's Play (another) Aurora! Hooray! (doomed to die, fyi)
« Reply #164 on: February 12, 2012, 12:17:59 pm »

You'll get your chance Chaoticag, your ship just is not the ideal tool, right now.
It is one of only two existing jump ships, to lose one would be bad. Fleet Headquarters wants you back at earth asap.
Perhaps Haan Industries can whip up a design of a scout type ship. Something with a bit better sensors and either speed or stealth. That is the sort of thing you'd want to investigate the wreck in. No to mention we have no salvage tech, yet.

I'll find a good xeno expert for ya, knight.
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