yup
also, some commands at the wrong moment crash the game
using prospect all (don't use reveal) is valid for me. No serious mining expedition would set out on "yeah we're certain there is metal there". A good metal working race would have a report saying more like "we found strong traces of iron, copper and gold, possibly some silver" (native gold, tetrahedrite, hematite) and then go there. If the report was "we found strong traces of lead, tin, zinc and some silver" (sphalerite, galena, cassiterite) they would hesitate and serious rethink their options
I use autodump on items stuck on top of trees or inside fortifications, things like that, and to occasionally clean the map, units and items, to prevent fps death and to reduce the amount of info the game is memorizing. 100 dwarfs, splattered freely with blood and all teir clothing too, is.... well, lets say 27 clothing per dwarf, 10 toes and fingers, 2 hands, feet, lower leg/arm, upper leg/arm, lower body, upper body, neck, upper and lower lip, 2 eyes, 2 eye lids, nose, jaw, 2 ears. Teeth too. Let's keep it at roughly 40 partitions. that is 67 x 100 entries in the memory. And THAT is only if they all had just one creature bleed all over them. If it was more, they can have blood of several creatures on them
let's wash it off at the well
now everyone has it just on the boots, but from all the hundreds of creatures that left blood on anything. They'll keep washing it off regularly, making sure it won't disappear and spreads all over. That's why FB with poisonous spittle or blood and such are so much fun
dfhack
clean items
clean units
clean map
once there is a solution that doesn't kill my game, I'll use it