You turn right back around and enter the facility again, looking for some dirt to throw on them.
Sadly, they were the moral part of the company, taking care and containing stuff. The old lady personally dealt with most of the sentient test subjects, and most of those were evacuated as well.
Honestly, they were more of a clean-up crew to genetic abominations from small horse. you just can't find a single damned thing that really directly discriminates them.
This. is frustrating. The only incriminating evidence is the emails, and that can be put under "faked".
Then you just go through the town and manage to find something interesting, at least. There's a solid gold ornament in the town hall. so you've got a souvenier, at least?
Whatever. You get some food for the human and mostly-human companions. Then, into the van we go towards Texas, you guess?
You're really tired now. And some food would be great too, you haven't had any prey recently. But you can drive on for a bit.
Of course, you cannot fit all your zombies inside a truck. How are you going to deal with that, and will you begin driving to Texas after that?
Or do something else, we're always improvising.
Zero's stats:
Health: Very fine.
Energy: really tired.
Armor:Kevlar+boots.
Hunger: hungry.
Durability level: 2
Inventory: Armor, Large revolver, submachine gun, 2 boxes of ammo for the revolver and 3 for the SMG.
Safe-house security: Existent
Rage: used.
Diane's stats:
Health: healthy, but has a wounded leg.
Energy: tired.
Hunger: very well-fed
Armor: Kevlar armor.
Inventory: knife.
Current horde:
Two armored. plus 10 eggheads.
Horde.
A bunch of normals, A few Spitters ,10 armored , a larger amount of anklebiters,Snowflake, One Banshee(badly burned), Blood-wing(chewing on a corpse), one crawler, one brutish bear(albeit toasty).
Friend:Bennie(missing!)
Protector and Dad: Iris.
Caretaker and alpha: "Theresa's Whisper"