Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What's your opinion on the SCP-foundation

It's cool to read.
- 28 (56%)
It's kind of obtuse.
- 4 (8%)
Pretensious
- 4 (8%)
Stop ripping it off, Kitten, you hack.
- 12 (24%)
No
- 2 (4%)

Total Members Voted: 48


Pages: 1 ... 164 165 [166] 167 168 ... 257

Author Topic: You are Patient Zero  (Read 332271 times)

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: You are Patient Zero
« Reply #2475 on: June 12, 2013, 11:38:23 am »

I think Diane is feeling a bit left out... I know! Assign a couple of the 'smarter' zombies to work for her! She might be more cheerful if she has underlings...

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: You are Patient Zero
« Reply #2476 on: June 12, 2013, 11:39:08 am »

I think Diane is feeling a bit left out... I know! Assign a couple of the 'smarter' zombies to work for her! She might be more cheerful if she has underlings...
Give her a couple to practice knife-fighting on.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Sarzael

  • Bay Watcher
    • View Profile
    • Starbound
Re: You are Patient Zero
« Reply #2477 on: June 12, 2013, 11:42:15 am »

Find something to feed the army. And sorry Sarzael, didn't see that. But lets move on. But we have to find some kind of zombie that's good at stealth. Maybe find hunters. They could be so use to the forest and hiding, that they mutate into an ambusher. We need to stop twiddling our thumbs, we're driving ourselves insane! We need to start thinking about how to sustain our army, how to make a safe base that won't get ransacked and destroyed again and we need to better protect ourselves and not rely on our minions to keep us safe.
Thats kinda what i said. Assign labors to the zombies. Assing some to go with Diane and learn cooking, some to learn ambushing and killing without infesting for food, some to work on upgrading basement, basically, Dwarf Fortress. Assign labors to dwarves zombies in what they re good. Everyone useless, to go in the militia horde.

Also, we may train some of the smarter zombies to manage the others and give them stuff to do, since seeing what every zombie on a 1000 zombie big army is good at is... eh...

Also, send any bird we get to collect worms. Then make fishing rods and use infested worm to fish. If the fish dont fall for it, put something that fish like to eat and hide the worm inside it.
« Last Edit: June 12, 2013, 11:46:40 am by Sarzael »
Logged
"They say love is the most powerful force in the universe. I'm trying to harness it to make weapons of mass destruction."

weenog

  • Bay Watcher
    • View Profile
Re: You are Patient Zero
« Reply #2478 on: June 12, 2013, 11:44:07 am »

Amusingly, Sarz's input is probably making us more human.  We all have that one aggressive fool impulse that says things like "Go ahead, have another drink," or "Call her, she probably misses you, I'm horny, and I don't remember why we broke up in the first place," or "If the boss doesn't give me a $10k raise right now, I quit," or "I've had enough of authority, Imma give this cop a piece of my mind, my taxes pay his salary anyway," and gets us into trouble doing things no sane person should ever consider.  Now Zero has one too.

Continue tests on zombies.  We at least need to know how they (and we) react to poisons; if all of us are immune we can potentially utilize gas in certain attacks that don't involve Diane or TW.  Start with very low dose when we test ourselves, obviously, we've already seen that we have some different weaknesses from the rest of the gang.

Ask TW if she wouldn't mind hitting the internet and researching how (if) it's possible to seek out a missing ghost.  Please use proxies, TW, if Bennie's absence is bait for a query trap, we do not want the IP on our searches leading back to us.

Ask Diane to help us with our minion testing.  They seem to be getting smarter, and she can fight, let's find out whether they can learn and remember new maneuvers and tactics, before we waste the time and effort on seeking out more professional combat trainers for them.
« Last Edit: June 12, 2013, 11:46:24 am by weenog »
Logged
Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: You are Patient Zero
« Reply #2479 on: June 12, 2013, 11:44:58 am »

Just one last thing I want us to check; do fish get infected? What about other marine life? Let's head down to an aquarium or pet shop. (Plus there will be kittens!)

Sarzael

  • Bay Watcher
    • View Profile
    • Starbound
Re: You are Patient Zero
« Reply #2480 on: June 12, 2013, 11:46:59 am »

Just one last thing I want us to check; do fish get infected? What about other marine life? Let's head down to an aquarium or pet shop. (Plus there will be kittens!)

I said that moments ago. Look at my latest post before this one.
I dont know why i get so upset when people seems to miss what i post O_O.
Logged
"They say love is the most powerful force in the universe. I'm trying to harness it to make weapons of mass destruction."

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: You are Patient Zero
« Reply #2481 on: June 12, 2013, 11:48:24 am »

Oh, sorry. Still think we should check out a pet shop. We haven't really tried infecting juvenile animals yet. It would be interesting to see if they have their own versions of actors.

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: You are Patient Zero
« Reply #2482 on: June 12, 2013, 11:49:17 am »

Maybe when we have the town. Stop dicking around and let's actually take over this town before we start experimenting on animals.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Sarzael

  • Bay Watcher
    • View Profile
    • Starbound
Re: You are Patient Zero
« Reply #2483 on: June 12, 2013, 11:49:47 am »

Oh, sorry. Still think we should check out a pet shop. We haven't really tried infecting juvenile animals yet. It would be interesting to see if they have their own versions of actors.

Thats an fine idea. We could take some puppies and kitties, infest them triying it not to be to obvious, then leave them along doors. If the owner of the house adopts them, one  family more for our list.

Maybe when we have the town. Stop dicking around and let's actually take over this town before we start experimenting on animals.

I remind you, last time we attempted a frontal attack we lost 3000 zombies, and right now we have 1000. We should experiment as much as we can before attacking, and get all the precautions possible.
Logged
"They say love is the most powerful force in the universe. I'm trying to harness it to make weapons of mass destruction."

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: You are Patient Zero
« Reply #2484 on: June 12, 2013, 11:52:11 am »

Plus I want to see zombie turtles. THAT will be interesting. Zombie snakes, too.

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: You are Patient Zero
« Reply #2485 on: June 12, 2013, 11:53:33 am »

But we're still in a town that is human controlled. Do you think they'll just let us start chomping down on terrapins?
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Sarzael

  • Bay Watcher
    • View Profile
    • Starbound
Re: You are Patient Zero
« Reply #2486 on: June 12, 2013, 11:54:10 am »

Plus I want to see zombie turtles. THAT will be interesting. Zombie snakes, too.
Alligator Zombies! They re tiny sized but can break your bones with a single bite!
Also, just had an weird idea. We saw that once three wolves fused into one. Would it be possible to make an part of our army fuse into a giantic super zombie?
« Last Edit: June 12, 2013, 11:57:26 am by Sarzael »
Logged
"They say love is the most powerful force in the universe. I'm trying to harness it to make weapons of mass destruction."

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: You are Patient Zero
« Reply #2487 on: June 13, 2013, 09:03:53 pm »

Lets see if we can manually mutate zombies, like make a Hunter zed or a Drifter or Immolator zed (Hunters are from Left 4 Dead and Drifters and Immolators are from Zombie Master,)
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: You are Patient Zero
« Reply #2488 on: June 14, 2013, 02:32:28 pm »

Please excuse me while i look confused.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: You are Patient Zero
« Reply #2489 on: June 14, 2013, 02:37:12 pm »

Yeah, kevak, read through the entire thread.
Pages: 1 ... 164 165 [166] 167 168 ... 257