You start out with shifts in sleep, because you want TW to be sober. You have first watch, in case she tries anything with Diane. Fortunately [or unfortunately, ya pervs(even though I wrote it in)] She decides that Diane isn't too be trifled with.
You are fair game, however. So your shift maily consists of pushing her away. You don't do drunk ladies, and you don't want to get toasted when she sobers up.
After about an hour however, she starts getting sleepy and finally replaces the y in that word with an s and changes the sentance around a little so it actually makes sense. What the writer is attempting to say is that she sleeps.
When you wake (you fell asleep, ya doofus) you see that Diane and TW are up, though TW looks far from happy.
I've been doing WHAT? She looks like she's nursing a killer headache. You can't help but smile in a little bit of schadenfraude.
Coming on to both of us, it was kinda funny, actually. But please never drink again.I don't think I will ever do anything related to alcohol again if I can help it. Damn it...She sits down and attempts to live with her hangover. You, meanwhile get up and go to town to start your little population gain and sabotage. That went well enough that you don't even need to say what happened, unless you folks want to hear about "you walk up to a hobo and bite him in the neck" 15 times(roll=18).
While you were there, you also got a good look at the surroundings in the town, which is pretty suburbian. But in the center of town there are flats and a large open bit of space, presumably for a market of some kind. There's a city park, which is where you found most of the hobo's. You sort of stood out with your group of dumb-looking men, but nobody called you out on it, at least.
Your actors are willing to do your plan, but have no idea how they are going to do it. One child crying in the middle of a crowd isn't going to stand out well enough to warrant police investigations. So you are going to need a play before the actors can work. Also of note, the station in the town is not currently in use because nothing is allowed to go in the direction of the attacked town. So you don't need to worry about trains, at least.
People aren't allowed to go to the town with the broken station for some reason, though you know why they shouldn't.
Don't wonder who told them that. Seriously, there's like this big-ass twist that does not have anything to do with something back at the town. srsly gahs, srsly.
Health:very fine.
Energy: Alright
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Very well fed.
Durability level: 2
Inventory:28 worms(dead).Smith & Wesson Model 500 (loaded), 8 .50 caliber bullets, 3 ammo boxes of .50 cal ammo. MP5SFA3, 2 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent
Rage:Ready.
Horde.
A LOT of normals, A bunch of Spitters ,15 armored , An amount of actors, a large amount of anklebiters,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear. In total, you have 1000 or so zombies.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
Holy fuck the quality is going down right now. Sorry.