You proceed to just chill for a bit.
It's nice, really. You realize that haven't really taken much of a break except when eating or sleeping.
Nothing of note really happens though. The day passes without incident and TW attempts some new magic. She does all sorts of things, from telekinesis to transformations.
Now, she only grew cat ears but she's pretty sure that, with time she might be able to turn something into a cat.
Her sudden craving for catnip made her realize that she'd change in mind as well, so it is immeasurably risky to do so.
She isn't going to fiddle with that anymore. For the rest, nothing important happened, except for the basic advantages you get from taking a break.
Seeing how this is a short update here's a little story from the happy rainbow-filled world of Warhammer 40k.
Once upon a time, an ork warboss decided it would be an interesting idea to enter the Warp (explanation with credit to the the Lexicanum wiki:
A dimension of pure energy used by mortals for faster-than-light-travel, the Warp is a dark reflection of the material universe. An ocean of chaotic, raw emotion given form, the warp is a dangerous place to travel through and come into contact with. Stirred by emotion and action, the Immaterium is the realm of Chaos, home to the dark gods and their followers.
Unusually, he got back out. What was more peculiar was the fact that he came out before he entered. He then proceeded to think like an ork.
He went back to himself, and killed himself because he wanted two copies of his favorite gun.
Even the orks were confused, to the point that they called off their WAAAAGH! This does not happen a lot, I guarantee you.
Health:Fine.
Energy: Awake
Armor: Bulletproof vest, strong pants, good stompin' boots, Helmet.
Hunger: Fed.
Durability level: 1.
Inventory:4 Biobombs. 28 worms.Smith & Wesson Model 500 (loaded), 10 .50 caliber bullets, 4 ammo boxes of .50 cal ammo. MP5SFA3, 4 clips.
Gun experience: Can hit stuff.
Safe-house security: Existent, but not that awesome.
Rage:Ready.
Horde.
20 normals, one Spitter ,15 armored ,Snowflake, One Banshee, Blood-wing(outside, somewhere), one crawler, one dog, one brutish bear.
Closest Friend: Diane
Friend:Bennie(missing!)
Caretaker: "Theresa's Whisper"
Also, I have no idea where you people are getting this whole sourcerer thing from. I never heard of it. And magi-tech isn't feasible without some involvement of people who know what they are doing. And TW's predicament is the direct result of exactly that.
They force the electricity out of her to conserve power. Selfcasting also hurts more while killing less.
I am going way to overboard in playing these guys off as evil, aren't I. But eh, you people don't come here for clever, writing.