You decide to yell at the zombies to get some clubs and tell Diane to get the guns she likes. You take a look in the handgun part of the store. They seem to be ordered in caliber size.
At the end of the rack you see something labeled as:
Smith & Wesson Model 500. 5 shots .Suggested for bears or elephants on a good day.
You take that one. The sign above says that you need to buy ammo at the cashier. You jump behind the counter and manage to fin a large cabinet. Each marked with different numbers.
You go over to the .50 cal bit and open it up. Inside you find multiple ammo boxes. You take them all and, while you were at it you load the gun. It's a long process without a speed-loader. The crack of a shotgun outside, however, makes sure that you don't have the time to find one.
Diane is crouched behind the counter, holding a Winchester model 70. It looks like a rather large rifle with a scope attached. Diane already collected some ammo while you were looking around for your new revolver.
The zombies are attacking outside but the militia is hitting them hard. You'll lose a lot of people if you don't do anything! On the other hand, if you lose your head you lose something even more important.
The basic zombies are attacking them with bricks while Snowflake took a piece of rebar with a brick attached. The actors are playing dead. The Giggleman is waiting in a corner where he could probably surprise them from if they came in the store.
Stats
Health:Unhurt.
Energy:Fine.
Infectivity 30%
Hunger: Fed.
Durability level 2.5
Inventory:5 Biobombs. 28 worms. one 357. magnum, 48 .357 bullets,Smith & Wesson Model 500, 5 ammo boxes of .50 cal ammo.
Gun experience: Can hit stuff.
Safe-house security:None.
Horde:60? normals,10 anklebiters,10 actors,Snowflake, One Banshee, one Giggleman. Raven.
Good Friend: Diane
Friend:Bennie
Broken hostages:Sasha Kriloff.